Wednesday, October 26, 2016

Carolyn Avro's "Second Life's Top Haunted Places Tour and Hunt" Part One

It's been a busy October for the Newser crew, and we've had time to only check a handful of haunts. Fortunately someone else has. Carolyn Avro made up a list, "Second Life's Top Haunted Places Tour and Hunt." In her words, "This is a tour of many types of haunted places and it will be updated all month long with new ones, so take a new list from the sign often.  You will find many amazing types of haunted places and even places to shop for Halloween. You really don't want to miss it. There is so much to see!   Places that have start times other than October 1st will be noted in the individual listing. Each 'Haunt' has a hunt and/or 'freebies'."

It should be noted that Halloween haunts can vary in quality from places that could barely scare your kid nephew to hellish gorefests that will leave you having to bleach your chair. So be ready for a few disappointments, and maybe a sleepless night or two.

* * * * *

Carolyn Avro 
"Favorite Things" Haunted House & Amusements
Haunted House, Cemetery, & Amusements with Skeleton Band and other ghoulish types! Many interactive things with lots of surprises, so make sure you click on everything to see what it does and move up close to things and walk around too!  Lots to see! Be sure to turn your radio on in the Amusement area so that you can hear the Skeleton Band play and dance along with the little goons!                                            
"Favorite Things", Quincentival (146, 164, 600)                                   
Tayren Theas
"Nightless Isle, Featuring the Town of Deathknell and the Cursed Caverns"
The haunted Victorian town of Deathknell holds untold horrors if you dare stroll through. Meet witches, demons, werewolves and skeletons as they go about their daily un-lives. If you are particularly brave, enter the Cursed Caverns, where some very unholy happenings occur. Make it through alive and you might reach the Fairy Valley, a haven for creatures of the light. While on your visit, you might enjoy shopping for some of the finest Halloween Costumes at Tayren's and Hig's. Free Halloween goodies are scattered about this beautiful, dark island.                                           
Tayren's Fantasy Fashions, Haunted Island, Halloween Costumes, Nightless Isle (135, 188, 22)

Moon Watanabe
"Labyrinth of Darkness Sim"
Labyrinth of Darkness has been foretold to have many sightings of witches and hauntings all over the land. From the haunted house to the witch mountains all the way to the haunted cove......and be careful not to get lost in the witches woods...........
The Crones Garden Main Store & Voodoo Moon Clan Swamps,

Labyrinth of Darkness (116, 72, 26) - Adult

GldsGurl Firecaster
"Village of thee Damned"
Village of thee Damned is a village that is been taken over by monsters. Come and shoot them.  This is a very interactive sim.  All the buildings have some kind of animations. Very interactive. We also have few rides on the sim to.
Island of Death (17/239/3090)

Nance Clowes
"11th Annual Haunted Mansion Ride +more"  FULL SIM
Oldest and Best Haunted Ride in SL, Year Round. There is a FULL SIM of hauntings to explore and possibly survive.     
LandOurs (210/30/604)

Tony Twigvald:
"The Haunted Tardis"
You'd help a dying fellow out, how about a dead one? A dead Time Lord actually. Things went badly for me and regeneration is always a toss of the dice. I came back a ghost, as did my Tardis, bless her cold soul. I'll try ANYTHING to find something that can kill a ghost so I can regenerate once more

Future Home of the Haunted Tardis, Charm (92, 98, 1801) - Adult

MissDemeanor Fallen
"Fallen's Haunting- Haunted House and Cemetery"
Haunted House,Cemetery and Dungeon is an interactive haunt perfect for you and your ghoul friends, little zombies and all bloggers or amateur photographers. Prepare to be frightened! You never know what lurks in the shadows. Turn your sounds on and high for best experience.  Grab a lantern at landing point to help light your way. There is a hidden dungeon, I'm sure you'll find it.  Most importantly have a haunting good time!" All are welcome =)  Live music and DJ's on weekends in October!
Chrysanthemum Island (75/15/2503)

Sweetsister Silverstar

IF YOU LOVE TO BE SCARED COME TO  Haunted!Haunted has 2 sims full of  spooks and scares ,we have an Apocalyptic city, where Zombies are king.There is a lot to do here if the Zombies let you!

HAUNTED, Mimari (10, 126, 22)

3D Republic - Anthonys Republic & Katelyn Barom
"Captains House - Haunted Mansion"
We are proud to invite you to a haunting on All Hollows Eve. Come to  3D Republic's and walk the hallways of "The Captain's House". An early  New England Sea Captain's house notorious for his tragic tale.
3D Republic - Full Perm Mesh, Sculpts & Textures, Builders Republic (77, 100, 22)

Stitches Bade
"Escapade's Haunted Farm and Hospital"

Haunted house, cemetary and hospital.  Alot of interactive items so be sure to click on things.  See if you can find the haunted circus!  Area is best viewed at midnight. Area is mature so please no child avi's.

Adored (142/192/31)

Grey Snow (anpe.rau)

"Deeproot Manor"

"Generations of evil left something behind between life and death that better should be left alone. The beings who dwell here try to find a way back to the world of the living..."

Deeproot Manor, Mormo (81, 111, 28)

Warren Cobain
"Downton Abbey"
Inspired by the hit BBC Drama lets find out what happened to the great manor house after the Crawley Family if forced out and Evil moves in

Highclere, Lovers Peak (12, 163, 3705) - Adult

Foxy Petunia

"Haunted Hallow Forest"

Come meet your maker in the swampy forest of Palenia. Grounds with lots of surprises to scare you out of your wits.   Happy Hauntings !!!!

Palenia -Seasons of Palenia- Haunted Forest, Palenia (126, 144, 23)

Eva Manson-Crowley and Yeti Manson-Crowley
"Manson-Crowley Hall at Foggy Hill Island"
A centuries old manor deep in the foreboding woods of Foggy Hill Island. Purported to be haunted, it is rumored to be inhabited by an Evil presence and cursed by the restless, wandering spirits of those who mysteriously and violently lost their lives there.
Manson~Crowley Hall: Foggy Hill Island, mimmi land (149, 124, 35) - Adult

Nikki Kesten

"Vengari Halloween Town"

Welcome to Halloween Town! We have Haunted Houses, Rides, Horror Movies, and much more! Scary, Rides, Fun, Haunted, Games, Movies!

Halloween Town, Oceanic Trench (60, 198, 2501) - Adult

Farthington Whetmore
"Whetmore Demonic Castle"

"Demonic & Satanic Horrors await you at The Whetmore Castle Halloween Haunt. Enter at your own discretion! Please Use Region Settings. Avatars must be at least 90 days old to enter sim. NO FLY ZONE"

The Whetmore Castle, Wild Shores (147, 70, 21)

Caete Chevalier
"Heiligenstadt's Carnival"
Spook House ride, echoing the dark rides of the 50s/60s. Recently added a shaker ride and an octopus whirl. Places to sit, rocket rides, traditional horse carousel and feline themed ride ons. At the landing point there is a tp pad that will take you down to the family cemetary that has existed in one form or another since 2007.

Carnival Skybox, Foyle Gully (30, 102, 608)

Niesa Kesslinger
"Slaughter Creek, Monte Cristo Homestead Australia"
The boundaries which divide life from death are at best shadowy and vague. Who shall say where the one ends, and where the other begins? Christopher William Crawley & His young bride Elizabeth, arrived in Junee in 1876, 137 years later, they are still here...  A homestead packed full of fright, Haunted House, Haunted Swamp, Haunted Kids playground, Clown den, Dragons lair
.::SLAUGHTER CREEK::., Lyme (129, 128, 21)

That Mayor (Stone.Lunasea)
"That Place Amusement Park"
Raved as one of the #1 Amusement Park on the grid, That Place is not to be missed! Roller Coasters galore, lots and lots to explore. Linden Sea and River access, 5 SIM wide mountain range for Offroad use. Use our toys or rez your own! That Place is THE place to be on the grid. Weekly Halloween Show and Costume Contest every Saturday until Halloween from 5pm - 8pm SLT!
Seatalan (135/114/37)

"Halloween Storm"
Halloween Storm is an eerie place where you don't know what's around the next corner... with an Asylum & its crazy occupants who  maybe will get you to stay awhile as a guest.. ( laughs ). Drop in the Haunted Mansion & find the secret rooms by clicking on certain items to gain access to more scary places. Visit a long lost relative in The Storm Graveyard  & pay your respects..maybe lay down for There's even a Haunted House you might wish to creep through. Lots of interactive things to click & use.. 15 Prize boxes to be found... Happy Halloween !
Halloween Storm 2016, Sadistic Intent (70, 193, 3001)

To be continued

ZZ’s Madhouse

by Grease Coakes

It’s around that time October 31st which is Halloween the time of year to dress up and see thrills and chills through and Second Life. ZZ studios as always builds their "Madhouse" every year to share fear. ZZ studios is usally a studio for making adult material. But for the month of October it’s all about the Halloween.

When I walked into the madhouse there was a tame path and a gory path. Being brave and like most characters in horror movies I made the wrong choice and picked gory path. Floor by floor I saw gory surprises and scary sound effects. You’re walking around in a diner with skeletal remains and GASP a zombie appears with a butcher knife. Also backtracking isn’t allowed as I tried to go down the stairs and I was blocked by an invisible wall. ZZ has some clever scripting to make their madhouse a truly mad place.

For each floor it takes a minute or so to navigate through as jumping over things won’t work (trust me I tried). So it’s not a clear path. I wandered around the ZZ sim and found a statue and playground equipment that seems possessed by evil spirits within SL’s pixel grid. Along with that was a SL avatar who seemed forever as a statue I the avatar’s profile and any commutations at all will fail as of course it’s a statue.

After that I checked out the tame path in the madhouse. It seemed much less scary then the gory path. There was a broken window path and the next floor was animated furniture triggering when you walked past. As the saying goes "you fell for the trap." In the tame path I fell into a trap door was sent back to the lower floor.

I was able to grab Darkefur Fraker who’s one of the top vixens of ZZ studios to hear what she had to say, telling her, "You did a great job at your madhouse. How long has ZZ studios been doing the haunt?"

Darkefur answered, "Since... 2011 I believe. Maybe 2010. I've lost track of how many I've built.  *heh* Not a physical award.  I believe we made the top 10 haunted attractions a few years and maybe got an award one time early on."

"Still being in the top ten is a great reason to celebrate scares to share," I stated.

Darkefur agreed, "Yup. As well as being mentioned in many newsletters/blogs/etc.  That's why I say I don't know if we won an award or not since there's so MANY of those types of newsletters out there."

I told her, "Being mentioned in newsletters and or blogs is still an achievement knowing how large SL is. It's hard to be noticed on such a massive virtual environment."

She nodded, "Yeah. And I know it's been mentioned in several over the years."

I then decided to amuse her with something I'd heard, "Is it also true that you enjoy being with stallions?"

Darkefur laughed, "Like you need to ask."

I egged her on, "Haha! So readers of the SL Newser know."

Darkefur giggled, "I'm a kinky fox, as you should know."

Darkefur also suggested that people can challenge the tame path as well for a chance for a new car. However she was undecided what car to get just yet. So as you read this article that should entice you to give the madhouse both tame and gory paths a test drive at the chance at a new car that you can drive around Second Life and be the life of the Halloween party or any party. Darkefur also added “Giveaway car will be mesh, of course.  And mod/copy ok.  SO people can mod it if they want.”

So you might want to show up in a stallion avatar and perhaps charm Darke into clues for the tame and gory paths. A brand new car is a very tempting and grand prize. A good excuse to brave zombies and other scary things in ZZ Studio’s Madhouse.

Sheridan (64, 145, 2500)

Grease Coakes

Monday, October 24, 2016

Vivi's Haunted Hill

By Deaflegacy

Never before has a haunted sim terrified me as much as Vivi's Haunted Hill. For some of you, yeah, I take the horror things a bit too seriously. Perhaps that's my fault. But the thing is is that I have a lot of fun going to Vivis Haunted Hill.

When I arrived at the playground, I found out that signs are not the only thing that greeted me. Ghosts roam the yard. There was even a friendly ghost. Birds even fly in the yard. There was a playground, a graveyard, a yard, and then there's a house.

I went into the house. The house actually have three floors. The first two floors are the normal floors. The third is the attic. You would see a door that would lead to the stairways going to the attic. When you go up the stairs, you would see something in the attic. If you want to know what that is, you'd have to go. That's a scary place, but also fun. Speaking of rooms, there is a room on the first floor that houses the dead. It appears to be a living room as well. Ghosts are in that room.

The rooms on second floor has a floating bed. Another room on the same floor has someone who disappears into bed. I don't know what that is all about. In one of the rooms on the second floor, I click on something and was given a few options. One of them would be “Escape” along some other options like “Victim.” But knowing myself pretty well, I continued to explore the house. I came upon the room where someone disappeared into the bed. That figure appeared out of the bed, shook its head, before disappearing into the bed again. It didn't take long for me to leave the room. It makes me feel like I did something bad.

I went up to the third floor. You can get to the room by taking the stairs. When I got there, the only thing in that room would be candles and shelves full of skulls. With that in mind, I went down to the first floor.

This had been a very interesting tour. I did do something in that house. It's not often I get to choose between “escape” or “victim” as well as other options in that room. If anything, I would recommend Vivi's Haunted Hill to my friends.

Smokey Valley (60/30/20)


Friday, October 14, 2016

Mieville Haunted Nawlins

By Gemma Cleanslate

For my second Halloween experience I went over to  Mieville Haunted Nawlins. I put on the hud I picked up at the entrance and raised my umbrella since it was pouring rain when I got there, lots of thunder too.  It is like a Haunted Mardi Gras so there is a slow parade of floats appearing that you can hop on any time as you see one. 
The main street is lined with sweet little shops where you can purchase Halloween décor or outfits and other items as you pass. An outdoor market is offering goodies mostly for Halloween. Laughing Jack, a great pumpkin said to me,The ghost got lost in the fog… and he was mist…. “ .He looked like a great addition to a busy sim.   Some of your favorite designers have shops in this town area. I love the style of the shops and other buildings, some reminiscent of New Orleans so the build is a haunted Mardi Gras in “Nawlins.”
As you walk along you will notice little doors with either a red light or a green light. Click the green light doors and get either a trick or treat. As you collect treats they can be exchanged for prizes back at the entrance building. Visit again to check for more treats after some time has passed.
Down the hill from the main shops at the village is a wonderful carnival with fun rides and another market. I found a free shop with Aley’s goulish creations and picked up a few skeletons for home. The grave yard next door features wonderful ghosts, witches, grave stones and more if you are looking for sim decorations. There is a massive haunted house in the bayou, so I took a walk through, up and down the stairs facing frightening views along the way and survived until I fell through the floor of the upstairs porch. There is a little door in there too so don’t miss it. Lots of stairs and doors to explore will lure you onward and up but be careful! 
After my visit to the carnival I went back up to the town to check the little doors again for more green lights. I stopped off at the cute outdoor restaurant next to the market and picked up a begnet and tea then began my tour of doors again. I am trying to get enough for a really nice prize so will be going back again. The whole sim is filled with little surprises and fun for the Halloween season and will be open through the 31st. Enjoy!  

Gemma Cleanslate

Wednesday, October 12, 2016

Reader Submitted: The Little Cinema At Road 12

By Ciska Riverstone

Those of you, who took Road 12 on mainland recently might have had a glance at that small simple wooden build surrounded by a lot of open space with the magic Cinema Sign up, glowing just a little.  It does not try to be glamorous and plain out loud by appearance. Instead it comes across as a practical and functional build, which friends of you could have put together on some weekends work at some open space, to have a place to come together and follow their passion or just hang out.

And this is exactly what the little roadside cinema does. Every Friday at 1 PM it becomes a cozy home for silent movies lovers.  Walk in, grab some popcorn, lean back in one of the classic cinema seats, enjoy the curtains opening to show the screen and wait for Abinoams magical words: "Did everyone start their Media? - yes? Okay, I sync the film."  - Yes that's Second Life for you!

I out myself as someone, who always liked silent movies ever since I was a kid. I adore the imagination, which had to go into expressing and composing the pictures, which made up most of the storytelling in those days and allowed by style to cut the words down to a small amount. For me silent movies act as an reminder, that you can tell stories without words in any world at any time, no matter how simple the means are.

Silent movies are driven by the stories they want to tell in an unique way. Their heroes are much less black and white, then their nowadays' blockbuster colored pendants, which makes them, despite their overacted emotions at times, more real and more serving to the whole story they are there to tell. They aim more towards inspiring your own imagination then to just digest the ready-made fast-food picture the blockbusters serve us today.

Coming together in this virtual space to experience those movies has a practical aspect too: most of us can read a little English at least, and for a silent movie not much else is needed. That makes it a great experience for folks from different part of the world and is a practical way to live the fact that art does exist without cultural boundaries.

For quite some time even before this cinema was built at the space it stands now. Abinoam, the owner of the Little Cinema, proved his talent in picking a wide range of silent movies from all over the world and all kinds of genres: From the well knows classic Comedies like Harold Lloyds Savety Last,  over The Abyss by Urban Gad, a whole collection of German silent movies to last weeks fun suspense movie "The Cat and the Canary" by Paul Leni, everyone watching had a chance to discover new old gems as well as enjoying already known ones. The coming weekends with be deducated to the dark sided movies fitting the Halloween season.

Be sure to join next Friday 1 pm slt @

Ciska Riverstone

Monday, October 10, 2016

Halloween At Calas

By Gemma Cleanslate

Once again the owners of Calas sims, Ty Tenk and Truck Meredith have outdone themselves in the latest theme sim for the Halloween season. Their idea of a Halloween season is always vastly different from the usual haunted house and pumpkins and ghouls, although I did see some there in my travels.

When I landed the first thing I did was read the directions to be sure I would not fail in the quest they set before us.It is best to use the recommended windlight, enable sounds and music and get the torch you will want to carry.  We must traverse the land,  misty waterways,  underground and caves to find the portal that will take us to the Pavilion where all events will be held through out the month. 

I opted to take the boat tour first that gives an overview of the region along the waterways and also is magical and flies . I was able to view the beautiful decor of the whole ethereal land, the trees, flora, boulders that became mountains and floating islands and ships in the sky. It took me into some caves that were occupied by some strange creatures.  You will need the torch when you begin your walk over the jungle like terrain covered with gorgeous tropical flowers as large as your avatar. There are signs to get you on your way and journey cloths to help. 

I spent time lost in the underground for a while being chased by a scary looking “thing,” but was able to escape. I fell off a ship that was one of my last sites to get to the Pavilion, so be careful how you tread (think the holes have been fixed). I started at a midway point and was able to get back to that ship through the portal and  finally to the pavilion. Along the route one can expect to find some out of the way stops the can only be reached by using a journey cloth,little camping areas, with fire burning where you can stop and rest and enjoy, or others sites to enjoy. There are two sims this year so it is a long journey. It is a place that you will wish to visit more than once I can promise you. When you reach the Neverland Pavilion there is an event board to check out the dates and times. If you see the owners don’t be afraid. They are not as frightful as they look.

Gemma Cleanslate

Tuesday, October 4, 2016

Lady Lorelle's Giant Purple House

By Bixyl Shuftan

Recently, a friend sent me a landmark to a noteworthy location, "Lady Lorelle's Giant Purple House" at Bahia Island. Giant houses in Second Life are nothing new. Early on in the virtual world's history there was "The Greenies," a sim that was a giant kitchen and living room that made visitors look mouse-sized, wowing residents until it's close in June 2010. While there have been a few since then, such as the "Land of the Giants," none have gotten the acclaim of the object of the little aliens' exploration. With them in mind, I decided to take a quick look at the place.

Upon my arrival, I found I wasn't alone. There was a tall fifty-foot huskygirl nearby. She was Away-From-Keyboard, so she didn't answer my questions, but it was a sign early on the palce had attracted some fans. Going inside meant hopping up a few steps, opening the door, and walking in. As expected, everything was giant-sized from the furniture in the living room, to the sink in the kitchen, to the bathtub in the bathroom. And yes, there were a couple giant-sized mousetraps if one wanted to tempt fate to get at the cheese bait.

There were also a few mouseholes in the wall. Some were simple shortcuts to other rooms. Others led to secret passages. One led to a secret room filled with posters of classic movies featuring giant monsters. as well as a small bar (guess mice have to have a drink too, at least those with opposable thumbs).

Looking up her profile, Lady Lorelle described herself as, "I'm... big, and I'm an even bigger fan of giant avatars! If you'd like to see one of my many giant avatars don't be afraid to just ask," and invited people to drop by her place, giving the location out. She had also founded two groups, "Lorelle's Giant Purple House Group" and "Mega-Giantess," the latter for fans of giant female avatars.

I was a bit occupied with other matters at the time, so delayed in writing about the place for a couple weeks. Going back for a quick peek before writing about it again, I found to my sorrow the place was gone. The land had been sold, and in it's place a new club.

So sadly besides a story about the interesting things people can create in the virtual world, the tale of Lady Lorelle's Giant Purple House is also that of how fleeting in time such places can occasionally be.

Bixyl Shuftan

Friday, September 30, 2016

The Gathering Oak

By Becky "Sha" Shamen

Some time ago, I volunteered to help an old friend, turned new neighbor on Sunny Beach, Erik Mouse to  build the sim of his dreams. He showed great interest in providing attractions for the community to come and have fun. I have become his court Magician and councilor, to teach him the power of Imagination. The force is strong in him.

The perimeter of the island sim provides beaches, boating and surfing. The interior of the island is a thick forest, known as "Mythica Woods." At the North end of the woods, there is a clearing, with a spring fed pond. When I made the Sunweaver Tour video, I called this area, "the local watering hole", because it seemed like it was a natural gathering spot .

There are several Hobbit style homes, a camp fire, a TP and Stargate. We built a tiki hut club and called it "Surf's Up," to draw attention to the surfing wave, on the North shore. Erik was eager to begin having weekly events, on Saturdays at noon SLT. I let him know that it would be his adventure and I would not be on club staff. He is the owner and should make his own rules and provide any staff and DJs for any events scheduled.

Well, Rome wasn't built in a day, but after three weeks, our little friend was feeling stress, because his club had yet to become an overnight success. He came to the Newser staff meeting, seeking help in getting more visitors to come. At the close of the staff meeting, Erik, Bixyl and I convened to Surf's Up, where an event was in progress. This was the ideal location for the discussion, since we could also get additional input from those on the dance floor. Indeed, I took notes as Skylark LeFavre began to describe a different decor, from her imagination. She described a clearing with a large oak tree..... Before saying another word, I was already seeing the complete picture.

That night, I searched the marketplace for oak trees. I found a towering ancient oak tree, that looked like the perfect fit for Mythica Woods. I spent the night, with nobody around, installing the oak, removing the tiki hut and moving the club equipment under the tree branches. The next day, after seeing the new set up, Erik sends an IM, asking if I had left anything for him to do. Indeed, there were a few objects and the contest board, which I could not move. Later that evening, I attended a weekly dance event, at Creations Park. They have a rotating circle sync dance that is a wonderful thrill to partake in. After the dance, I met up with Erik again. I told him that I think a circle dance would be perfect for the new club layout, so we went about trying to find a good one. That was an adventure of it's own and we nearly got booted off of one RP sim.

When we found an in world demo, of one I spotted on marketplace, we tested it, bought it and took it home to set up. Words could not explain how enjoyable it is for a group to share. I knew I would need to get some pictures or video of a group doing the dance. For two days, I asked friends to come try it. At the close of the following Happy Vixen event, I announced that I would be making a video and all were invited to be in it. We got a nice little impromptu group going and the camera began to roll. I captured 10 minutes of video, before folks needed to go and posted it, unedited, on Youtube.

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   Recently, I made the comment that where the sky and earth, fire and water all meet is a place where strong magic is made. There's lots of room to dance and several group sitting areas, if you'd rather sit this one out. There's even a cuddle basket, if you like that kind of magic. The club will now be known as "The Gathering Oak" and will have a weekly Saturday noon dance and you can also come any time, to enjoy all of the sim's attractions.

Thursday, September 29, 2016

Echo Valley

“Surrender To Echo Valley's Halloween Reverb”

by MajikVixen

If you're looking for a great place to explore this Halloween, I say you tread lightly at Echo Valley!  This beguiling, bloodlines friendly (don't worry, no biting or harassing allowed), adult sim is dedicated to those creepy thrills, offering a perfect kick-off to this Fall season.  Follow the foggy dragon's breath over the bridges of skulls and pumpkins looking for Treasure Quest coins, Haunted Hunt clues, or Skeleton Hunt items.  Find a few surprises along the way, like tales of dead men who still message you from beyond the grave, secret teleports, random prizes, and who knows what other terror awaits you... my avatar got shredded to bloody bits several times and even disappeared, mwahahaa!  In development is a maze (by the first weekend of October), and specially designed Treasure Quest mega coins.

It was Jack the proud ripper ℓ'є ℓµиє  (movsponge12) who approached me to do the article on this sim, to begin with.  He said, "My wife Mysty Le' Lune (mystyangel), who is an awesome wonderful spitball of fire, had acquired this sim on Tuesday, May 31st.  We shared it together with my Second Life Mom, Sweet Surrender (dontbefooled), who is a sweet and loving woman, who will always go out of her way to have a good time, and give the love and care people deserve.  TychusRainer is my Second Life Dad, he is pretty cool as well.  He has a passion for gaming, music, my Mom, hehe, and working.  My wife Mysty, as I have said, is a truly amazing wonderful person who wouldn't hesitate to give her shirt off her back if meant to help someone in need.  She works very hard to earn her keep, bring joy into peoples' lives and make sure everyone is enjoying themselves.  This is one of the reasons why Mysty, Sweet and I had created our sim Echo Valley Halloween! into the spectacle that it is.  We wanted people to have a place where they can come and go as they please, enjoy themselves however they wish, and always have something fun and exciting to do. 

"However, some of this work would not have been possible if it were also not for a few good friends of ours, Frenchie Fry and NaTaS (natas.janus).  With their natural talents, and eye for placement, we would not have some the of the features in our sim that we have right now.  Frenchie helped us find on marketplace, a skull tree that illuminates lights from the skulls eyes with energy floating around the tree.  Natas had helped us with making a boat ride tour that you can take and enjoy looking at the whole sim.  He also helped out with terraforming bits and pieces of the land along with Mysty and putting out some of the fog effects and such in order to help the landscape have the right atmosphere.  After the Halloween season has finished, we plan in the future to do other holiday seasons such as Christmas, Valentines' Day, St. Patrick's Day, Easter, and a whole bunch of others.  We are so excited so we hope to bring everyone enjoyment whenever they come to visit and everywhere we go.

"Also Mysty is not only a creative landscaper, but she's also has her own shop on marketplace called Two Blue Moons.  In there she has some of her collectible items, as well clothes, knickknacks, and other cool stuff, if anyone would like to take a look from the classic avi to the mesh anime.

"However, we cannot forget the thanks and support from the visitors who have come and appreciated the sim, as it has been, and that includes our friends over at Silent Lucidity, including Kymdra (kymdriel) and Johnny T (surveysays), who have been good to us, and have always been there for us ever since they been part of our lives.

"Another thanks goes out to Frenchie Fry, Jenni Witherspoon, and ƇɑssĨê Ŀɑηgтяy (cassieopeya), for helping us get involved with Treasure Quest and becoming good friends that we always have a great experience with.

"So for everyone that I have not mentioned yet, Mysty and I are very grateful for your support, and hope you all have the best Second Life experience! ^^"

All in all, it seems the SL family who have brought us Echo Valley, enjoy people very much.  I was even invited to watch them put together the first pieces of the maze.  So here's to the amazing people and experiences that await you.  Here's to the maniacal laughter that fills your head when thinking of Halloween and the adventures expecting you, at Echo Valley.  And here's to following your heart to bliss.  *lifts a mug of pumpkin spiced rum and cheers*

Additional Information:
Group: Echo Valley Retreat (Group Key: 311c24a9-5282-26bf-63ea-d0c9e193467e)
Preferred contact: Jack the proud ripper ℓ'є ℓµиє  (movsponge12) or Mysty Le' Lune (mystyangel)


Sunday, September 25, 2016

Templeton Cove Pirate Maze

By Bixyl Shuftan

Monday September 19 was "International Talk Like a Pirate Day," an informal holiday made up about two decades ago that gained publicity thanks to a syndicated newspaper humor columnist. Those taking part are encouraged to speak a little pirate lingo. In real life, there are occasional stunts, such as the "Krispy Kreme" stores offering a free doughnut for anyone willing to talk like a pirate. In Second Life, there's no shortage of ways one can have some pirate fun. One can grab a pirate outfit from a store, some of which are free such as this one. And one can usually find some pirate events somewhere.

In the past, the Newser has done a number of articles such as how to talk like a pirate. We've also reported on some pirate-themed places, as well as some pirate parties. This year, I did find one thing a bit different: a pirate maze. It was located underneath the piers in the Templeton Cove sim.

"Enter if ye dare!" challenged a sign with skull and crossbones just over the entrance. Going about the maze, the way was marked with the occasional red sword pointing the way, with the way through usually where the piers were widest apart. Barriers, either resembling glass or invisible, were there to block people from taking the wrong path. There were also a couple "no drowning zone" signs where one could pick up a steampunkish diving helmet and wear it.

Along the way, there were occasional sea creature facts on the glass panels between piers. There were also occasional obstacles such as pits, one of which had to be crossed with a rope bridge by "sitting" on it in a certain spot. At least one obstacle would teleport you out of the maze and you'd have to start all over.

Finally at the end of the maze, about in the middle, there was a rec "X" on the ground. There was a nearby shovel rezzer one could touch for a spade, and start digging. And what I found underneath was ... nothing? Arrrrrrr! Seems a scurvy pirate beat me to th' booty, shiver me timbers. Oh well, I had fun navigating the thing.

Templeton Cove (82/60/15)

Bixyl Shuftan

Friday, September 16, 2016

"My Father's Place" at Aero Pines

By Bixyl Shuftan

"My Father's Place" was a music venue in Long Island New York which ran for sixteen years, from 1971 to 1987, with about 3000 musicians performing close to 6000 shows, some broadcasted over radio, some recorded. In Aero Pines park, the music club has been recreated, where visitors can listen to music and dance, read up about the real club's history, and more.

My Father’s Place (MFP) presents a live video webcast series from Long Island, NY. Featuring original musicians and songwriters, as well as famous recording artists. At the Virtual MFP venue, you can experience live mixed-reality shows, explore interactive photos from the book, listen to archived shows, watch the WLIR documentary, play rock trivia, dance, and mingle at the bar.

Dropping by recently, even though this was a time of day fewer people are in Second Life, there were several people inside. Most were dancing away, playing the trivia game, "Question 35 of 50: The band White Snake was rumored to be named after the lead singer, David Coverdale's….?", or both. There were also a few people outside nearby doing some fishing. Near the front door was a display of the website, showing the times of broadcasts from Glen Cove, New York. On the inside, the place was done much like a real life club, with a bar area separate from the dance floor, with stools, a few booths, even a couple 80's video games. On the wall were a number of pictures of the real life location, and a little history.

"There was a time in Long Island's cultured history when the whole world looked here for the next big trend in Rock n' Roll. This was between 1974 and 1980, the heyday of My Father's Place, a cabaret in Roslyn and Michael Epstein, known as Eppy, ran the whole shebang. Along with My Father's Place, which opened on Memorial Day in 1971 with a concert by Richie Havens, a confluence of entities created a scene that would influence music for decades to come." The New York Times, August 27, 2001.

Cindy Bolero, the owner and manager of Aero Pines, was also there. "It's kind of (a) live venue and museum," she told me, "a 3D version of the legacy rock club's book and documentary." She went on to say of their broadcasts from Glen Cove, "Every couple of weeks we have someone famous. So far this summer we had the real China Crisis from Liverpool, Denny Laine from Wings/moody blues last week, coming up Mike Peters of the Alarm." She mentioned the Facebook group so far had close to 10,000 fans.

Cindy's big challenge was getting fans of the venue who hadn't been in Second Life before to the place, "Been working hard at getting it easy for noobs. ... The 3D venue is still experimental. The hardest thing to do is get new users to Second Life, but these guys have a lot of enthusiasm. ... Secondlife viewers are the deal killer. Too complex and overwhelming, frustrates new users, they don't come back. Things need to be simple, simple, simple. Linden Lab wont do anything about it. ... and they wonder why its still less than ten percent stay and play. ... the complex interface keeps it from being more popular with the masses."

She went on about the club, "I feel its not just another club either. We stream bands, which is rare in Second Life because it takes a crew to live mix and shoot. We also stream famous artists, but its a challenge getting them to understand the virtual bar and get them to talk to the avatars. And its hosted by famous music promoters and radio station DJs that have a name in the industry. They are based in New York and I had much history to learn, but it is parallel to what I was doing in the 70s and 80s here in the San Francisco market. Basically when we were all in our 20s and 30s working in the music industry, We dealt with the same artists, and same music industry ecosystem of  'Band plays club, Newspaper does reviews, their record in the stores, and their record on the radio.' Now I'm trying to bring them up to speed with social media, live video webcasting, online label, activities to promote that, and that wacky virtual bar they wanted to try. Many many challenges on this journey. We've had an artist deny the video webcast at the last minute because their agent was paranoid about something or other. Meanwhile a whole crew just set up everything. We don't make music. We showcase new and famous talent. We meaning the MFP productions team.

"The history is the My Fathers Place rock club (300 seats)  from 1971-1987 featured pretty much any band or artist you can think of in that era. Just search a band with My Father's Place. Like 'Police My Father's Place' or The Ramones 'My Fathers Place.' Or Billy Joel, who got his start there as well as Bruce Springsteen. And even through the disco years they stayed a rock venue. Doing a historical build in SL is a lot like doing a documentary. So this is basically a reboot of how things were done and how entertainment companies are trying to survive today.

"What I was getting to, is back then the club got too famous for its size. So the famous underground rock radio station started bringing a truck and did live broadcasts. And since then much of the recordings have been released or bootlegged all over the web. You can say they were the first 'sharing' social media by broadcasting the shows live so more could listen."

Cindy eventually had to head out, "I'm excited to be a part of something that may actually give virtual venues a boost outside of Second Life."

For more information, check out the website, , or the Facebook group:

Equus (50/129/29)

Bixyl Shuftan

Monday, September 12, 2016

Wild West RoleplayLands

By Becky "Sha" Shamen

I have been writing for SL Newser, for several years now. With all this practice, we gain skills in finding and writing about ever greater adventures. This also enables us to observe and teach those elements that make any life, real or virtual, better for all. Life can be difficult, but the rules are very simple. To have a better life, always obey these two little rules. One, life is fun. If you're not having fun, you aren't playing by the rules. Two, life is for learning new things. Everything in life is a fun lesson and even an old god can learn a new trick. If you are not learning fun new things, you are stuck in a rut. Being stuck is not fun. Go back and read rule one. In addition to writing about a fun life here, we also give one-on-one guidance, to those that seek it. They are like students or Padawans. We will be including one of these padawans in this adventure. Let us begin to set the stage, for his entry.

On an intuitive hunch, I opened the World Map, of the SL Grid and began scanning for interesting sim clusters. Finding a good candidate, we zoom down for a closer look at the terrain. Like a good spy satellite, we get a detailed picture of what is going on down there. In this case, we located a tight collective of 24 sims. Each sim is named after an area in the western part of the USA and you could see it in the landscaping. This area had all the elements of a great place to explore.

I had copied the SLURL for one of the sims and went, briefly, to set a LM and get a "first impression". The landing is a skybox, with a painted interior. There is a shack, a horse and a few signs. The 24 sim area is called "Wild West Roleplay Lands" and, as we guessed it, there will be rules. As kids, we called "Roleplay" by the name "Let's pretend". You did your best to look and sound your part, in order to free the imagination to act out the role. It has been many moons, since we last played "Cowboys and Indians" and my imagination has many other ways of getting around. I decided that when I come back I would take in the whole experience, by joining the group and wearing the HUD and health meter. After the regularly scheduled evening's event, I returned home to dress western, horse included, and returned to those wild days of yore.

Back at the skybox, I gathered and read all the notecards about the ground rules and notice that they are in English and German. That seemed unusual, at the time, but I would eventually learn the reason. I joined the local Buffalo Wyoming Group and wore the WW meter HUD and health meter. Now I was ready to descend to ground level and begin the adventure. 
Turning towards the TP, I spot something at my feet that wasn't there before. It was my tiny neighbor, friend, Erik Mouse. He had located us on his world map. Not long ago, I had invited him to join me, during my explorations of Creations for Parkinson's and he had figured out, if I was far from home, I was probably researching another fun adventure. I could tell, he was hoping to get invited to join the fun. I have to admit, my first thoughts were, this is like getting a hot first date and your mom says to have to watch your little brother and let him tag along on your movie date. Then, my mind steps in, telling me this is exactly the thing we are trying to teach others to do. It wouldn't be a change in our plans, because we were making it up as we go along. Besides, I reasoned that roleplay was a bit like sex, being more fun to play with friends, than to play with self. I told him that I wouldn't mind if he joined me, but he would have to do it as a human cowboy. He said he had never played a human, in SL, but would do what it takes. I informed him that he could find a human avatar in the library section of his inventory and that they provide free period clothing at the near by shed. Our location seemed to be preventing us from making any changes to our avatars, so we returned home to make a man of him. At the Surf's Up club, I located a complete cowboy avatar, on Marketplace, for only L$25. The cowboy avatar even came with a coiled lasso, so Erik was now fully prepared to rope him some fun.

So, now we have Erik, on his first day as a human, but he's not the only cherry. I quickly discover that I am no longer the author of this play and the actors are working without a script. Our first location, on the ground, was the town of Buffalo, Wyoming. Sha, from experience, takes up the lead position and her faithful companion follows a few paces behind. Being in a Wild West town, our first interest was finding the local Bank. We found it, but it was locked so we went across the street, to the Saloon. The barkeep and patrons are all cardboard cut-outs. If we wanted adventure, we needed to head on down the road. A quick check of the radar showed that we were the only ones on this sim, but there are a handful of others on the next sim, so we head in that direction. As we entered the next town, there only seems to be one resident and he is taking a nap, in front of the Pub. I spot the local jail and head over to check the accommodations. I entered a jail cell and invited Erik to come in and pose for a souvenir photo of our adventure.

 We broke out of jail and returned outside where I spotted a gallows. I think this might be a good place to demonstrate the virtue of Courage, so I clicked the gallows and selected the hang by the neck animation.

 Well, I was having some fun, but my companion was probably wondering when the adventure would begin, so we headed towards the blips on the radar. This ain't no big city. There are no paved roads or direction signs to follow. As we walk, I spot three buffalo, grazing in a field and say, "Oh look at the cute critters. Let's go pet them". BIG MISTAKE! One of the buffalo turns in my direction and prepares to charge. I take off for the hills, double time, and see on the radar that Erik is right behind me. I run into a stone canyon and find a Medicine man's tee-pee and campfire. Thinking this is a safe place, I sit down at the fire. Turning my cam around, I see Erik lying face down on the ground, with a rattle snake biting his leg. I asked him about the snake. He said that he didn't know about the snake, but his HUD just informed him that the buffalo had killed him. I'm like, OMG, they killed Kenny! I brought my little buddy here and got him killed. Then, the unexpected happened. Laying face down in a pool of blood, Erik begins to comfort me. "Don't worry, I'm just dead. I'll be better in about 30 minutes". WOW! Who is this guy and what did he do with the timid little mouse? I said, " no worries pal. I'll sit here and wait for you, while I smoke this peace pipe that I found by the fire." As I sat there thinking, I realized something else about this man named Erik, that was different from the mouse I had known for years. From the time he found me in the skybox, until now, he had not been AFK, even one time, throughout our adventure.

At about this time, a stranger approached the campfire, carrying a rifle. I could only hope that he was one of the good guys, because we were in a defenseless posision. As he began to talk to us, or should I say, er begann, mit uns reden, I realized this cowboy was speaking German and it was being translated to English. I learned, later, that Wild West Roleplay is very popular in Germany. The cowboy told us that Erik would soon live again, although his full strength would take a bit longer. When Erik rose from the ground, the cowboy pointed to the ground and said, here marks the spot where you were dead. The blood was gone and the cowboy bid us well on our journey. I told him, "Danke shon", and Erik and I continued on the trail. We soon found ourselves in another small town and it had a church. I have always been interested in the architecture of places of worship, so we went inside for a look. Erik's first comment was that we could have used some of this guy's healing skills, back on the trail. WOW! He understands religion. I was seeing inside the RL Erik in a new light. I wanted to get to know him even better, so I steered the conversation to our RL selves. "Do you go to church", I asked.  "No", was his reply. I told him my age and birthday and he told me his. Erik is in the same age range as my three daughters. Our sun signs are also very compatable. I asked him if he used Facebook, so we could friend there. He did and we set it up, then and there.

    The hour was getting late and I had a staff meeting the next day. I told Erik to feel free to explore some more, but I was going to bed and would probably come back a few more times, to explore more of the Wild West Roleplay Lands. He wanted to know if he could come again, with me. I told him, "Si, mi casa, su casa".

   I must point out here that Erik and I only covered about 1/6 of the Wild West Roleplay Lands. If you come here, there is enough adventure to keep you going for months or even years. Besides that, I am scratching my head, wondering what this story is really about. A fairy mouse king becomes a mortal man, to descend to earth, is killed and comes back to life. It all begins to sound like a symbolic initiation into some secret brotherhood of knights or an ancient Greek passion play or the labors of Hercules.

   I don't know where the story came from, but I'm signing it,