Monday, September 23, 2019
Second life is full of great places to explore and have fun. Below I have compiled five such places that I have discovered over the years. Whether you’re bored, want to explore, or want to take that special someone on a date, one of these sims could be just the experience that you were looking for.
Kowloon's Gate Reborn
This is a Japanese/Chinese themed sim with tons of crazy things to discover for those who love to explore. There are also plenty of shops with very unique avatars and mods as well as entertainment venues. This sim was created by the Japanese PlayStation game maker Kouki Inoue who created a game on the original PlayStation of the same name. Go here if you want a unique experience.
A video game inspired sim featuring a sandbox and a mall. There are also plenty of classic video game related experiences to discover that will tickle your nostalgia bones.
A very abstract experience created by a Japanese music duo. There’s not much else to say here. It’s pretty. Great place to feel like you’re in a dream.
Speaking of dreams, this next sim looks like mine. This sim is absolutely beautiful and a perfect place to take someone on a date. Want to chill out and get away from everything in a peaceful setting? This sim is the perfect place for that as well.
Want to go to Disneyland but don’t have the money to? Take a walk down Main St. in this loving recreation of the historic park. There are rides, shops, and plenty to explore, which is nearly like the real thing. There’s even a monorail!
Monday, September 16, 2019
By Klaus Bereznyak
A new info hub and yavascript pod station launched earlier this month at Da Boom. Announced via the Pod Rider's group on the 4th September 2019, this hub is right in the ancient heart of Second Life, in the first ever region to appear on the grid in November 2002 before the official release in June 2003.
If the construction of the hub looks 'old school', that's because it is. The tower-form example of characteristic SLArchitecture is constructed using original, pre-2003 prims created by Philip Linden.
Although a work still “under construction” the hub looks open for business. It has a clubby feel, with the second floor being a dance floor, perhaps nodding to the fact that this site was formerly occupied by the popular Alt-Zoom dance club.
The ground (or water) level features a museum of SL history and the docking for pod tours that depart from here. The museum is having fresh material added every day, and currently displays some maps showing the development of the grid and some artifacts of early primmage from bygone SL. At the moment visitors can hop on a yavascript ferry service (F3) which goes through many interesting regions of Micronesia to terminate at Aluluei. The trip takes about 15 minutes.
A pod can also be rezzed for the longer S1 Historic Second Life route. The regions radiating from this zero point on the grid are the very earliest to come online in Second life. It’s very rare for them to become available for sale and the terrain is noticeably dynamic since they do not have the terraforming limits imposed on later regions. The first 16 regions, known as the San Francisco regions, were all named for real-life streets close to the original Linden offices.
Jessie David, the creator and manager of the new infohub is almost as old as the prims that make up the building, having rezzed in April 2003, making her one of the first 10,000 residents.
Da Boom infohub has a group for event announcements and gifts. I anticipate it will be a great starting point for any of our readers who want to discover more about the fascinating history of our world or any oldbies who fancy a little reminiscing.
Editor's Note: Six years ago, DrFran Babcock did an article about Da Boom around the time of Second Life's tenth anniversary.
Friday, September 6, 2019
By Bixyl Shuftan
Enjoy a peaceful Caribbean beach vacation at Frolicking Deer Cay, a quiet, rural, resort island in the Bahamas. Family roleplay, LGBT & furry friendly, wheelchair accessible. Boats, marina, swimming, sailing, DFS, family beach. By Lupinia Studios
Natasha had been Second Life for some time, "I first heard about it from some forum posts (I forget where exactly), while it was in beta; I had a beta account. But I couldn't find much engaging at the time, so I canceled the account and figured it would never amount to anything. An incredibly stupid decision, in hindsight. I then created another account in 2004, when a podcaster I listened to at the time started talking about all the cool things furries were doing in SL. I had recently discovered the furry fandom in real life, and eagerly wanted to find more ways to be part of the community, and in the process, I finally found something in Second Life that was engaging and fun (smile).
As it turns out, the island has only come to Second Life this year. "The vague desire for this sort of spot started percolating in March," Natasha informed, "and the specific inspiration - a private island with a Caribbean beach vibe - started to form in April, during some unusually dreary and cold real-life weather during what was supposed to be a pleasant spring. We broke ground on the project at the end of May, over Memorial Day weekend, and had it mostly finished and officially 'open' in mid-June (smile).
Since the place was opened, a few buildings have been worked on, "I've done some customization, yeah, and there are some ideas for custom buildings that I'd love to build here. But it'll take some time before I have the free time and energy for new custom designs. I've also been rather busy with real-life work for the last couple of months, but I'm catching up on that and spending more time here now (smile)."
http://www.lupinia.net/ I actually wanted to be a journalist in high school, and briefly made a name for myself writing columns for publications that wanted to spotlight youth voices, but I couldn't really get a foothold beyond that. I also wrote a lot of fiction for a while, but I haven't finished much of that in a long time. So most of my writing nowadays is basically just whatever I feel the need to write an essay about."
While we were talking, a few people did stop by the sim. Natasha greeted them, and after a short chat they headed to the beach. "Indeed, these are some of our wonderful residents," she told me.
Eventually we told each other goodbye and went our separate ways.
Frolicking Cay Deer is at the following location: