By Becky Shamen
This location seems to be a real paradox. On the one hand, it is one of the newest sims around, and yet it looks like a civilization, left in ruin by waves of rising sea levels. The Destination Guide gives only a brief description.
"From the fallen lighthouse to the marooned submarine and flooded railway, this house of steampunk style survives amidst a drowned region that is well worth exploring."
At first sight, our eyes tell us that almost all of the three connected sims are covered in water, leaving little else to be seen. Soon, our sixth sense begins to draw us in deeper. Perhaps the water is telling us that there is a great mystery to be found and solved, hidden from our eyes, just beneath the surface. We will need to focus our eyes and look for subtle clues.
A picture is worth a thousand words. This article has been richly illustrated, to assist your preparations in your quest for the truth.
When we arrived, on a dock in LPP, there was a submarine moored before us. Before it could be examined, it sank beneath the water. Our original plan included using a boat or sub, to explore the area, but further research revealed this U-boat occupies the only channel, deep enough for a ship, and it is blocked at both ends and too narrow to turn around in. It is truly marooned, but still has some life left to it.
Near by, we find the remains of a fallen light house. It's beacon still shines and rotates, telling us to look around, to learn more of the story. The scene hints at how the land became covered by water. Only a fool would blame this on global warming. Melting ice caps would take years to cover the island with water and allow residents time to build higher. A tsunami could destroy buildings, but the ground water would all drain off in a day. If real life geology can be applied to SL, we must conclude that this sim has been the victim of an earthquake, which has lowered the land (subducted), perhaps by 10 meters, leaving only the hill tops.
We head North from LPP, along the flooded railway, to Studio4D. The sim is almost entirely covered with a shop that sells dance animations. We tried a few, but at more than twice the price of most, quickly headed for the last sim in the group. The largest structure on the Club Zain sim is called the Main Floor and seems to be built, on stilts, to accomodate for the water. Inside, it's like a mix of dance club and TV studio. It reminds one of the sort of place where shows like "Soul Train" or "American Band Stand" would be recorded.
Just North of the Main Floor building, there is another postdiluvian structure, called the Stadium. It has a large dance floor, made of clear glass, flanked by enough bleacher seating to accomodate all the people that have visited this site, since it's beginning. Music is provided by a state of the art DJ booth, with a crate of vinyl albums and more CD titles than Walmarts stocks. In the center of the dance floor, there is a group of blue and green prims, which, at first seem to be a senseless clutter. As we pan our camera around, we begin to see that there is some planning involved in their placement.
We could tell you much more about this adventure, but our goal is to tempt readers into having adventures of their own. Test your Sherlock Holmes skills and solve the mystery of TPP neo.
Becky "Sha" Shamen