Showing posts with label Victorian. Show all posts
Showing posts with label Victorian. Show all posts

Wednesday, January 25, 2017

The Time Portal Community Hub


By Gemma Cleanslate

Frau Jo Yardley, creator of the famous Berlin Project has a new location for lovers of time travel. I visited the hub and was thrilled to experience several of her new sites that are completed and open to the public. There are more to come and under construction. France is next I believe.  The name of the ‘hub’ is “Time Portal Community for time travelers and virtual history”. Landing there for the first time is a an experience in itself. There are three spinning portals now to walk through in this scientific looking center. Three more portals have a sign saying Opening soon. 

Also on the wall there are some tiny spinning portals that will take you to destinations off site to other historical builds owned by other creators. It makes it so convenient while on exploration of the grid to just click and go. The era portrayed in these sims is also indicated in case you want to go looking like a citizen of that time and perhaps find a new role play community. On another wall is the Information board so you can keep in touch with information about the Portals and events. This region is right next to Berlin so you may wonder over there from one of the streets.  

My first trip was through the portal of the Victorian era where I stepped into the years around 1890‘s. I went through the seedy part of town to the town square.  I found horses and carriages along the streets outside the shops as I wandered along peering into the buildings . I stopped into a shop called “The Curious Seamstress" featuring clothing of the period for ladies of fashion and farther down the street I found a gentlemens shop. I stopped in at the London Hall where I found a magic lantern show set up and waiting for customers. This area is certainly a delightful reminder of historical setting the stories of Marley and Scrooge, whose shop I passed.

Walking through the next portal I entered the years of the 20-30‘s 40‘s. Here along the street I found elegant autos lined up in front of “The Calendar Club”. Numerous shows were advertised on posters in the windows and on the walls of buildings. The change of the style of the art deco buildings and furnishings showed how much  modernization had taken place between these years and the Victorian age. Shops with vintage clothing for this era. In one shop I found furniture and decor from the 1920s and next to that a vintage hat shop with stylish cloches for sale. I came across “The Curious Seamstress” again but up to date fashions in this shop.I almost bought an antique auto but controlled myself! I stopped in at the old well known Delmonico’s Restaurant known here a Clarrington’s Delmonico, bar, restaurant and shopping. Across the street I found some great gotchas. Just stepping into all the buildings is a study of history . 

Stepping into the next portal was more familiar since many remnants of the 50-60‘s still remain as part of the environment to this day in many cities.The Pink Flamingo Diner in its pastel colors ,with long cabriolets in front, is the first building your eyes are drawn to . Another eye catching build is the Cinema with posters of Jimmy Dean on the front. Again I was so tempted to buy the era car. I did stop at the pizza shop! How interesting to see the changes in the offerings of food and vendors over the decades from the Victorian era.  

There is much to see and experience in these three open portals. I would take a look now so you will be ready to visit the portals under construction when they open. It is a fun region to visit and offers opportunities for getting a look at sims off site too. I used to enjoy visiting the ports of call from the ship Galaxy. This is a similar opportunity I hope you like!  So far I have taken an out trip to Rocco Sorrentina 1784 Italy, in the baby portals on the wall. There are five more! My next trip is to Ancient Rome.   Here is your entrance. 

http://maps.secondlife.com/secondlife/Time%20Portal/128/128/1930


Gemma Cleanslate


Friday, December 6, 2013

Neo Victoria


By Becky Shamen

 In recent months, the Newser has had some great articles on Steampunk communities, like Caledon and Steelhead. Reviewing the Destination Guide, Josh discovered a collection of other Steampunk communities, ranging in size from two to thirteen sims. Names and addresses were gathered into a notecard and he began exploring each of them.

After touring the first four, beleaguered by lag and yearning to yawn, it began to look like his report would be titled "adventures in adversity." While it was true, he had noted a point or two of interest at each location, there are only so many ways to say, it was beautifully, ornately textured, but beyond my meager budget to buy. Such a list would not be something he, or Sha, would be willing to sign their name to.

Thank gods and faes, our next stop proved to be an adventure, worthy of a story of it's own. Landing in Neo Victoria, we find ourselves in the visitors center, where me must prepare for what lies below.

By it's own definition, Neo Victoria is, "Dark roleplay, Steampunk style - A small community of gifted artists, working together to bring their stories out of Second Life, into the world of the real."
Avatars of all types and species are permitted, as long as they are not "cartooney." An anthro coyote is OK, Wile E. Coyote is not.

Orientation and shopping is in the sky. The two, ground level sims serve as home for members and a film lot for Machinima videos. If you are not a member, or out of character, you can visit ground level, but must get and wear the OOC (out of character) tag. To engage in roleplay, one must conform to the local story line. No cross story lines are allowed. As a means of learning the lifestyle, notecards are given as you walk down the dark halls that lead to the TP to ground level. Alternatively, there is a web site, giving more details and samples of their videos at www.NeoVictoria.net . They also have a web site for members only, which has community news and personal pages for each member.

Other factors that made Neo Victoria a great place to explore were, no doubt, the bi-product of using the sims for making videos. There are fewer mesh scenery objects, making it almost lag free. They also allow you to rez things there, with auto-return after 15 minutes. Using this, I rezzed my airship, for a birds eye view and saw the entire place, in far greater detail than was possible at other places visited.

Becky Shamen

Friday, August 2, 2013

Reader Submitted: Exploring Second Life - Caledon


By Becky Shamen

    The best laid plans of mice and men...., I am happy to report, this is NOT the story I had planned to write. Having recently told of how one might take adventure journeys of discovery, traveling the mainlands, via connected sims, I had become adept at using the World map to find and TP to new areas of adventure. By zooming out and panning on the map, I was able to find and go anywhere in SL, without first reading about it in the destination guide. I knew, from past experience, of sim collectives which were connected in such a way that allowed travel to a dozen sims without need of a TP. Twelve sims might sound like a big area, but in real life is only just under one third of a square mile. That's about the size of my free range when I was in grade school. By comparison, larger SL continents contain as many square miles as a city the size of Chicago. I lived in Chicago, for a number of years, and, even with high speed transportation, only explored a small portion of it.

    In my report on intercontinental travel, I had suggested the need of locating sims that allowed rezzing new vehicles, so the journey could be made in stages. As a follow up to the article, I was using the world map to locate and TP to random points on the continents, to see if there were places I could rez a ship. On one such venture, I was panning the map and spotted a large area of land, smaller than a continent, but big enough to see from outer space. Zooming in, I discovered this "island" was made up of 59 connected sims. The northern 18 sims are called Winterfell and the southern 41 are "the Independent State of Caledon". I had heard the name Caledon before, but had never been there and had no idea of how big it was or how well known. Now, I am amazed that the name is not as well known as Disneyland. I figured, if after three and a half years in SL, this place was "news" to me, it needed to be researched and reported to others.

The first thing I learned was that Caledon was dedicated to 19th century, "Steampunk" life. Knowing that this was a popular theme among many of my friends, I decided to map, explore and report on Caledon. I began with making a detailed map, so that I could mark points of interest on it. Using the world map, I cut and pasted each of the individual sims into one large map. This map has a resolution of one square meter per pixel. The image ended up being 1570x2340 pixels, which is way larger than SL allows to upload (1048x1048 max). To upload it to SL, I had to make a scaled down copy at 703x1048, which is still very detailed. Now, map in hand, I proceeded to explore all the sims of the State of Caledon. I am going to give highlights of what I found, but for two reasons, will not go into much detail. First, I discovered there is a lot written about Caledon and it's individual sims, which can be found on the internet and discovering all this is what makes the exploration fun. Second, given all that has already been written, I needed another reason for writing about it. After all, I am writing an article about exploring new things, not compiling a book of existing reports. We'll get to the reason I decided to write this article, after some highlights of Caledon. Be patient.

CALEDON

    Caledon began as a single sim, about seven years ago, on the mainland. Within only a couple years, it had moved off shore and grown to nearly two million square meters. It's theme is 19th century. Period attire and language is not required, though greatly welcomed. You can travel the nation on public horse and carriage, tramway, train or air transport routes, or bring your own Victorian era vehicle. In most of Caledon, you can fly and rez things. Most places had no automatic return of your things and those that do allow an hour, so you can park your vehicle and stretch your legs or shop. Remember to remove anything you rez and if you crash, go back and fetch anything left behind. Nobody likes a litterer. Caledon is part of a larger, 4.26 million square meter area, devoted to steampunk, known as "The Realm of the Roses." If steam is your thing, you might like to make your home there, but there is a waiting list. You'll find the residents are intelligent, creative, friendly and helpful. There are a dozen info hubs, scattered about the state.

Oxbridge University is a great place to start. Following the red arrows, on the ground, one finds signboards that explain SL basics, which are helpful to noobies and seasoned users. They also have scheduled classes, in the lecture hall, where you can learn about building, animation, RP, clothing design, mesh, sculpting, photography, and things to do in Caledon. Near by, in the Hall of Caledon, you can learn about things found in the State, it's history, etc.

Victoria City is the capital of Caledon. It's streets are laid out in geometric patterns and walking about is like a park with many sculptures. There are many shops for period clothing, furniture, gadgets and vehicles, with a fair amount of freebies. There is also a large public library, with multiple language resources.

Caledon and Caledon II, centrally located, are the first two sims, around which the micro-nation formed. Having mentioned the founding sims, I will now begin to end this report. We have only seen the tip of the iceberg here, as you could easily write a whole book on Caledon. It has only been less than two weeks since I discovered this place. I think it would take months, maybe years, to see and learn from all that is there. It is themed as being 19th century, but they are not fanatical about it. At one sim, I saw phone booths. I also passed one location that appeared to sell dirt bikes. As amazing as Caledon is, it is difficult to understand why it took three and a half years for me to learn about it. Talk about your "best kept secrets"......

Now, in closing, let me explain why, with all that has already been written about it, what my greatest delight is about discovering this place. I have spent much of my real life developing a new technology, called Pneumatic Crystal Lattice (PXL), a means of constructing ultra-light rigid structures from which floating and flying cities could be built. My teacher/guru predicted that one day this technology would be used to build "cities of light," that would inspire the planet and usher in a new, golden age. I recently asked the members of our class, "The Keys of Knowledge",  given this technology, could they come up with a covenant by which a group of individuals could become an inspiration to the whole world. Centuries ago, 13 North American colonies gathered together and became an inspiration to a planet. None of my RL classmates could offer any suggestions as to how today's humans could create an inspirational nation. Now, in a virtual world, called Second Life, I have found a group of people that seem to have found the answer. They may call themselves "old fashioned," but, in this writers opinion, they are as new age as I have yet seen.

Becky "Sha" Shamen

Saturday, November 6, 2010

Pictures of Nemo

Before the Nemo sim closed last Friday October 29th, I went there to get a few pictures while this magnificent build was still up. Here's some of what I took.










































Thanks for your artistic work, Sextant Shepard.

Bixyl Shuftan