Showing posts with label mermaid. Show all posts
Showing posts with label mermaid. Show all posts

Wednesday, August 28, 2013

Second Life Underwater: Getting in Over Your Head

By Becky Shamen

There are four things that we, as real life humans, must do to stay alive and healthy. The amount of each will vary with each individual, but none of us can do without. We need at least a few hours of sleep each day. We need to eat food, now and then. The result of eating will, sooner or later, be followed by a trip to the bathroom, to eliminate waste. Last, but not least, we all need to breathe air. With training and practice, a pearl diver can hold their breath for several minutes, but most of us can't do it for a full 60 seconds.

In Second Life there are simulations that enable us to do these things, but none of them are required for a long and happy life. There are beds with animations for sleep and other bedtime activities. There are foods and restaurants, to satisfy your need to nom. There are bathrooms, with working tubs, sinks and toilets, although, like me, you may have noticed that bathrooms in SL are as rare as pots of gold at the end of the rainbow. If you go to a sim, where air is in short supply, such as outer space or under water, you might want to wear a space suit or scuba gear, but it won't hurt you to do without. Hold your nose and jump in. The water is fine. Join me as we explore Second Life Underwater.


A quick search on the net or SL's Destination Guide will reveal that a great many avatars spend most, if not all, their time under water. Long before I began writing for the Newser, I collected a group of LMs of mermaid sims and went to quite a few of them. It wasn't because I wanted to be a mermaid though. Some how, I had acquired a couple of mermaid tails and a swim AO and was looking for a good place to use them. Although I did meet and befriend one merman, for the most part that series was pretty fruitless, as adventures go. For that reason, this time I expanded my search from "mermaid" to "underwater." I don't have the time or space to tell you about all of the places I visited, but will report on those that made a good impression and are worth a visit.

The World of Mermaids
secondlife://NOSUMBRA/144/53/3
This sim was first on my list of sims to explore. It was not the best, but there are a few points worth mentioning. I have found most merfolk to be reticent and, even if your radar shows many in the sim, you are not likely to meet them if not wearing a mermaid or merman avatar. At the landing point of this sim, you can get a free male or female mer avatar, to get you started. There is a seahorse you can ride, a harp you can play, and some cool dance animations. There is also a spot for some romance, but keep in mind, this is an adult sim. In my notes, I wrote, "not a lot to explore, but a good place to take a date".

The next few places I explored were not worth mentioning. Three duds in a row began to remind me why I had given up the mermaid theme previously. I pulled out my red pen and crossed these sims off my list. At this point, I paused to send an IM to the merman I had met at the statue of liberty, asking if he could recommend any good sims. He wasn't on line, so I proceeded to the next place on my list, called "The Mermaid Temple." Panning and zooming my camera around, I discovered this sim was only a shop, but the whole time I was there, the only other person on the sim was, like me, not moving around. Zooming in, I saw that it was a mermaid, who was either trying to decide which new tail to buy, engaged in IMs or AFK. I walked over to her, introduced myself, said I was a reporter and asked if she knew of any good places to recommend. After a few moments, she responded. She said she was there because it was a quiet spot where she could engage in a number of IMs without other activities to engage her attention, but if I gave her a few minutes, she remembered one place that I might find of interest, but was not sure of the name she had saved and would TP there and, if it was the one, would send me a TP to join her. With a flick of her tail, she poofed and I stood with my fingers crossed. Moments later I received the TP invite and promptly clicked it.

Now I found myself in the "Roddenberry Dive Team" sim (secondlife://WYRLDMAKER/128/81/22). As I stood there, waiting for the sim to rez, she provided me with another LM, told me to get the free scuba gear and then use the yellow anim ball, by the dock. With that, I thanked her and she vanished. I picked up my free scuba gear, but since I was already wearing my Lara Kroft wet suit decided to make a stop home, to open my package, before going to the next sim. Nearby, was a dock with signs that explained the sim's features. It was all dedicated to the Star Trek theme, with the nearby water devoted to the episode where they saved the whales. The scuba theme ties in with Gene Roddenberry's son, "Rod", who is an avid scuba diver. At the right side of the dock are two yellow pose balls. They are linked, so you can take the tour with a friend. As soon as I clicked the ball, I checked the clock, to get an idea of how long the animated tour lasts. The leisurely swim around the lagoon was beautiful and, at 8 minutes, much longer than I expected. I give it two thumbs up. Back on land, I noticed they had more things to explore, if you go up the hill, but since I was here for the under water parts, I went home, unpacked the scuba gear and proceeded to the other LM that the mermaid had given me. Note: I took a pause from writing and returned and got a free Tricorder, from a booth at the top of the hill.

Haven of Mermaids
secondlife://HAVEN%2520OF%2520MERMAIDS/128/128/0
or secondlife://HAVEN%2520OF%2520MERMAIDS/54/154/4
The LM I got from the mermaid was for a skybox shop, 901m above the sim. Those given above are for in the water below.  I might have excluded the shop here, but the tails they sell were so beautiful and unusual, I felt readers might want to have a look see. After looking around, I went up to the balcony, put on my mask, flippers and swim animation, and jumped over the rail. You could easily spend many hours exploring here. I spotted many exotic underwater homes and, regardless of what part of the sim I was in, my radar showed at least a half dozen Avs, at various depths, around me. I could tell they were checking me out, because I'd see the blips move toward me, then away. I did actually see one, from a distance, but suspect I would have met them, had I been wearing a tail, instead of scuba gear. I'll return again soon, dressed to suit, to test my hypothesis. The photo, included with this article, was taken here. You can tell from the smile on my face how much fun it was.

While on a break from exploring in SL, I Googled the Haven of Mermaids and discovered it had a big following. If you want to do the mermaid thing, this is probably the best place to start.

The Jules Verne Museum
secondlife://LILY/191/171/21
This sim won't require a tail or scuba gear, even though you will be under water for most of it. The landing puts you on the side of a steep hill. You can walk down or ride the near by cable ride. At the bottom, take the elevator down, then continue down on the spiral stairs. From here, you'll travel through a maze of glass tubes and chambers, allowing you to view the aquatic life while keeping your powder dry. In the chambers, you'll find animated signs which tell of the life and writings of Jules Verne. After visiting this under water museum, it's just a short jump to the modern submarine. You can explore the multiple levels, halls and compartments within. A word of advice though. Space is tight. Use an avatar that is under 1.9m tall and use mouselook inside the sub.


When visiting new places, I always open my world map and zoom out to get an idea of where in the SL world I am located. Doing this, I found the Jules Verne museum is located on the southern shore of a large, inland waterway, known as "The Sea of Fables", which is found in the north-central part of the original mainland, Sansara. With a name like sea of fables, since I was looking into under water adventure, I spent a little time panning the map for terraformed sea floors and investigating them. In the middle of one water sim, called "Azov", I found a large extinct volcano. Rising from it's black caldera were eight giant, purple octopus tentacles, waving about menacingly.  At first, I stayed clear, but the adventuring spirit brought me closer, one step at a time. I finally walked right across, safely, but I can't make any promises as to what would happen if you swim or boat above it. On another Sea of Fables sim, called "Sulu", I found a giant, ancient green statue of a Titan, with it's head laying in the sand at it's feet. I've mentioned Azov and Sulu, because neither is mentioned in the destination guide or advertised. Like real life or Star Trek, there are plenty of new things out there, waiting for you to discover them.

In real life, we call large bodies of water oceans or seas and we give them names, like Atlantic, Pacific, Mediterranean. Exploring the water sims of SL, I have, so far, only discovered the names for two regions, the Blake Sea and the Sea of Fables. Between the continents of Nautilus and Corsica, there is a sea, the name of which I have not yet discovered. In my first Newser article, I told of finding a place called "Treasures of the sunken city", located in this un-named sea. It is to this sea that we now return, for my last two areas of underwater adventures.

Suboceana Scuba Diving
secondlife://WYRLDMAKER/128/81/22
This LM finds us landing on a dock, at the southern end of the Wyrldmaker sim. If you go east on the dock, you will see a sign on the right side, which shows under water points of interest in the surrounding 20-30 sims, collectively known as "Suboceana". I have included a photo of this sign with this article. Exploring this area, we find sunken ship and plane wrecks, caves, reefs, ruins and treasure chests. You can explore it as a scuba diver, mermaid, in a submarine, or come as you are and walk on the sea floor. No matter how you travel, the area is way too big to see it all in just one visit. If you see a treasure chest, be sure to click on it and receive a free gift. I've found three, so far. If, after days or weeks, you feel you've seen all there is here, there is another area, just to the West.

Pravatch    (near S. Corsica)
secondlife://PRAVATCH/239/228/2
This location and the areas surrounding it, is also listed in the destination guide under underwater places. I did not explore it, but have included it here as a segue to my closing comments.
There are millions of square meters of water sims in SL. On the surface, many areas seem to lack any island or other interesting things to see. Every sim in SL has two things in common. Either Linden Labs or an individual is paying money to own and maintain it and it has an allotment of thousands of prims. If you look below the waves, using the world map or by diving in, the odds are in your favor that you WILL find something interesting down there. In Second Life, as in real life, to get the  maximum experience, sometimes you have to leave the safety of your little boat and jump in over your head.

Becky "Sha" Shamen


Wednesday, October 5, 2011

Rendezvous – The World of Mermaids

If you’re looking for a romantic setting, far from the crowds, explore the undersea mermaid domain of Rendezvous. Benoit Lednev established five French gay sims and two Wild West, before he incorporated some of his own interests into Rendezvous with help from his friends.

“This is the mermaid domain and above is the world of sirens. I wanted to do a marine park,” said Lednev, as I and musician Lars Mistwalker received a personal tour of this colorful corner of Second Life. “I was in the Navy and I love animals. This park is the one sim most like me.”

Those interested in morphing into merfolk need only click on the outfits provided free of charge. The park consists of a welcome area with a Roman tavern, the Ulysses Neptune statue and a mosaic theme that depicts a scene of Ulysses, where the hero is chained to resist the songs of the sirens. The classic Neptune comes from Pompeii art. The sounds of whales communicating and the motion of the waves surround you.

“Next you can ride the octopus or seahorses. There’s also a cave with romantic places to cuddle, areas where you can dance and homes for lovers,” said Lednev through his translator. “My greatest challenge was locating different types of fish to the area.” There’s also a Roman arena where the spectators are fish. He considered adding Roman animations of fighting but knew it would take away from the romantic qualities of the sim. He would love for both straight and gay couples to explore the depths of his and his friends’ creation.

The tour of the sim ends at the statue of a mermaid. Above Lars and I get a preview of a town inspired by Halloween. We are teleported to Salem Village and immediately get goose bumps on the arms of our real life avis. The eerie atmosphere is expertly captured as one enters a haunted house. Hollywood directors would love this virtual representation that you’d never want to live in. First of all, you’re greeted by a zombie that thinks you’re dinner. Inside there’s a talking Ouija board, a séance table, an empty rocking cradle and ghosts singing patty cake. When the girls ask why don’t you play with me, you’re ready to run out the door.

Rendezvous, (40, 188, 1)

Netera Landar

Monday, September 19, 2011

Morgan Straits

"Aye, There Be Pirates Among Us"

No you haven't fallen through a time portal and landed in the age of the rebellious, but you're darn close.

On Morgan Straits you'll find role players from the United States, France, Spain, Canada, Brazil, Ireland, Scotland and England. The original five sims were created January 2010, by owners/founders Dizz Darkstone and Migizi North, who according to Julia had an idea to create a place, with few rules, but common sense.

"It's a place where logistics disappear. You can see what's over the horizon and obtain it," explained JuliaThePirate Buccaneer, a role player member who is deep into the magic of what the 19 sims offer. "Anything you can imagine you can execute. The only thing we require is that you dress pirate, navy, native or mer."

"The people here are friendly and fun. They take care of their own and are open to anyone who wants to visit," said Leessens Mistwalker, a pirate, merman and owl, who "sails fer the pirates, fights fer the pirates and swims in the seas with the mer." He runs two of the sims in the NE and just rebuilt them.

"We wanted to have an estate that was built for sailing. There were more than two of us in the beginning, five or six, each bought a homestead, and Dizz bought the full sim for the estate," Migizi explained. "Now there are 19 sims which are owned individually. We sell to people and they pay tier to Diz. Morgan Straits is the main sim.”

Roni Foxdale added that it’s a pirate infested region, but the New Brunswick Navy does its part to keep the waters safe.

“And if you stumble upon people sitting down and having a drink they'll scoot over and find a crate for you to sit on, pour you a drink and have you join in. I like it here because there is always room for one more,” said Renate Marchionne.

Here you'll find the marketplace, which has a collection of vendors where you can get everything from clothing, weaponry, TSS, SCS and SSS ships, furniture and there's even home rentals.

Roleplay is everywhere, but isn't forced 24/7 in this estate which follows the Golden Age of Piracy 1650-1750. Dizz does most of the historical research in this pre-steam ship era. There are two Harbor Masters, who are battle coordinators: Kayseer Voss and Peeble Oh. A special note of recognition is that Chandra Pelazzi of Shack N Chateau Designs, has worked for a year rebuilding nine sims in the estate, and welcomes custom build requests.

The following is Morgan Straits Event Schedule

Battles:

Monday:
Alternate Monday 11 AM Events
Ship Wreck Battle Race 11 AM SLT
Rum Race 11 AM SLT

Navy vs Pirate 8 PM SLT

Tuesday:
Blood Bath Tuesday 3:30 PM SLT
Cargo Shipment from NB 7 PM SLT

Thursday:
Alternate Thursday 2:30 Battles
Defend Yer Arses Ye Bastids! Melee/Sea Battle
2:30 PM SLT
FFA Sea Battle 2:30 PM SLT

PE - Defend the Tower Melee 4:30 PM SLT

Weekly Events:
Tilted Kilt - Open 12 PM SLT Mon - Friday, closing times are determined by battles.

Sea Shanty Tuesdays! 5-7pm SLT -Nobody's Inn
New Brunswick with DJ Alleykat

Morgans Market - Wednesdays 12-3 PM SLT

Special Events:
Men In Kilts - Saturday, September 24th 3 PM SLT @ Salty Crab -Morgan Straits
DJ - Flamia

Halloween Costume Party - Saturday, October 1st 2 PM SLT @ Morgan's Docks

Mer Ballet Performance Sunday, October 16th 1 PM SLT @ Morgan's

Formal Ball - Saturday, November 5th 2 PM SLT
@ Pirates Keep
Bosun DJ

Here's Morgan Straits Points of Interest!

There are beautiful sims and caves for you to explore freely.

The Tilted Kilt - Saber Point:
A pirate tavern with a Scottish theme. Live dancers to entertain you, with a feisty
bartender to keep yer mugs filled.

Hours of Operation

Monday
12-4 PM SLT
Tuesday
12-3:00 PM SLT
Wednesday 12-3 PM SLT in the Morgan Straits Market
Thursday
12-2:15 PM SLT
Friday
12-4 PM SLT
Hours reflect Morgan's Battle Schedule. The Titled Kilt often stays open longer, if yer there, we are!

Morgan's Market Day Wed 12-3 PM SLT:
Wednesday's 12-3 PM SLT. There are free stalls for your items, come in before 12 to set up, 50 prims, remove all items at 3, and remain on site during market hours. Dance with the Tilted Kilt gals, 'ave a pastry from the baker, get a free hat from the hat maker, or a bath if ye smell a bit off! All welcome! Cheers!

The Salty Crab - Morgan Straits:
A pirate pub located on Morgan Straits Docks
Without regular hours of operation, but used for parties and gatherings by anyone in the estate. See Migizi to book dates.

Dead Man's Tales - Skeleton Reef:
Thursday Nights 8 PM SLT
An evening around a Rebel campfire, listening to pirate stores that will tingle your senses and tantalize your mind.

Teagues Tavern - Dead Man's Reach:
A feisty tavern where the Rebel Pirates and friends dance the hours away. No set hours of operation.

The Tatr'd Sail - Pirates Keep:
A open air venue for live music located on Pirates Keep Docks. Event notices sent out for events.

Morgan Straits Battles:
Most battles start in Morgan Straits Sim. Battles are announced through group notices.

Sacred Lake - La Dominique:
The heart of Dominica is a little lake called "Sacred Lake" by the Kalinagos the last Caribbean native tribe! Take care and be respectful, in character you'll be savagely hunted! Never a pale face that has seen the Sacred Lake has sailed away alive!

Smilla Fredriksson, Artist - La Dominique
Visit our island and keep your eyes open, you will find some of the more than 1,000 pictures she’s done so far in SL.

Native Area - Shanshara
Shanshara offers a message of peace and tolerance! For the Sanatos tribe, even if Kalinagos allied, the Shanshara (mother earth) is open to everyone who come in peace!


Aztex Palace:
You are also welcome to visit a realistic Aztec palace!

Mer Art Gallery - Ashlands
A beautiful underwater tour through tunnels, which feature artwork. It leads to ancient ruins and private hideaways. A must see.

Blood Red Flamia - Pirates Keep
In a remote little house in the swamp, the owner has a den and artistic studio.

Netera Landar

Wednesday, July 7, 2010

Summer Treats - Aero Pines Park

With the myriad of fun that has always been at Aero Pines Park and Recreation Center already, you would think Cindy Bolero would be sitting back relaxing, but no! There are some new activities for your summer enjoyment.

She has created a wonderful lagoon for mermaids and mermen! You can go there and just hang out or dance. If you have not tried being a merperson don’t worry, there are tails there for you to try. There is now a leisurely balloon ride you can take to float slowly over all the sims to see the mountains and valleys there. The bike trail is complete now! You will ride through 8 regions of lovely country and hill side with delightful stops along the way.

I stopped in at an Indian Village to try the activites . I switched to a motorcycle at Zoe’s Roadhouse but switched to a helicopter when I reached the Seaplane marina . All the vehicles are there for you to use along the way. Just watch out for the Horses traveling on some of the bike paths. If you want to try the horse riding you will be able to get a demo at the Equestrian Center. That way you can go off trail too.

I love this area!! Options are so many! I have to keep going back and so will you. There are residents and you will know by the closed doors. Any buildings with open doors are there for you to enter. You will find a note card with all the places along the bike trail, but will find much more yourself. Oh, by the way, I saw a horse race track under construction!! What next?!

The entrance to
Aero Pines Park and Recreation Center is in the Equus sim at (11,199,22)

Gemma Cleanslate