Showing posts with label tank. Show all posts
Showing posts with label tank. Show all posts

Friday, December 21, 2012

New Bastogne: WW2 in Second Life

By Grease Coakes
 
Second Life has endless ways to make use of a sim. You can have a rocking dance club, or others use a sim to hold prayers and build an ashram or church. Native Americans use a sim just to hang out at and express their culture and heritage. Another way to use a sim is for fun filled combat. Had a bad day at work? Blast your friend’s head off with a submachine gun, or even better use a bazooka.
 
Vickster Khun created a combat area in a sim owned by her, New Bastogne, which recreates a World War II environment based in France during German occupation in 1944. Nydia Tungsten and JessicaBelle Dayafter gave me a tour of the sim in a 1940’s armored car. When I first warped into the sim I saw a realistic room like a 1940’s office. Walking out, I was in an underground bunker. Jessica was a Lt. Colonel and Nydia was an under officer as a 1st Sergeant. Nydia played as her attachĂ© being the driver while Jessica explained everything.
 
As I was in the back seat I saw destroyed buildings and old posters and cafes in giving the player or myself a historically accurate and terrible war like environment. The builders behind the sim did a great job in creating a realistic World War II recreation. In fact Nydia ran into an old style lamppost on purpose and it actually fell over and the same with chairs and table on an outside café.
 
 There are also sewers to go underground if you wanted to be sneaky and not be in direct combat. The goal of the sim, or rather the combat, was to capture flags and change them to your faction or nation. But of course as a combat sim you need firepower to overwhelm those nasty Germans, or you could be playing as the Germans trying to take control of Europe.
 
Nydia and JessicaBelle showed me where to pick up weaponry and a uniform so I’d be ready for battle. When I got the hang of it, I shot Nydia "killing" her by surprise. Sadly for me she came back and killed me several times going around the sim in fun filled combat. The combat scripts you put on only give you 25 hit points and allow you to put a flag above your head to show you’re an American or another allied nation. The low hit points add realism to the combat sim. Instead of taking 20 bullets before you die you can only take a shot or two before you die and respawn. To not be offensive the German sign is a red field with a cross, not the infamous Swastika used in Nazi propaganda.
 
A SMG isn’t for you? Well good news, there’s more. Unlike the first person shooter "Team Fortress 2" where you can pick a class to use certain weapons you stick with the basic rifle, however you can still use bazookas you just don’t start with full ammo like the solider in TF2. You have to pick up ammo crates to load your bazooka. That way not everyone is going around German occupied France with a bazooka you have to earn it by grabbing the ammo crates.
 
There are also vehicles to use as well to blast other players. You can grab a tank or even a fighter plane to blast away with. The tank gun made holes in the ground with a fiery after-effect and a sound effect of voices yelling German commands to fire. The plane itself was tricky to fly and I crashed into the sim next door. I had to laugh at myself in good fun.
 
JessicaBelle Dayafter wanted to show off the sim she likes roleplaying in and she wanted to vent some frustration at a group of people abusing the sim by bending the rules and not playing fair. Like Blizzard’s game "World of Warcraft," lots of players picked one side overwhelming the other faction. The game loses fun when this happens, in Jessica’s words. In fact when I brought up WoW she mentioned a lot of these unfair players may be also WoW players.
 
JessicaBelle Dayafter: “And all too often people would not use common sense of fairness. Like if you are fighting 3 enemies, coming over with 12 soldiers and 2 tanks is wayyy overkill, and totally unfair.”
 
Also people can become abusive getting too seriously involved in the sim. JessicaBelle Dayafter told me,  “Going back to the topic at hand of insults (sort of), another thing that drove many people off, is certain people take their RP waayy too serious, and bordering on being down right offensive/breaking rules of conduct set in place by LL.” 
 
As an officer, a Lt. Colonel, JessicaBelle tries giving orders, however her orders are often ignored by the other players. So by those upset by the cheating players she suggests going to LL to complain. Part of the problem is however is the managers and owner of the sim aren’t always sure what to do and her suggestions fall on deaf ears. I used the analogy of the NFL how when refs make bad calls against the home team you’ll hear boos resounding from the stands.
 
JessicaBelle Dayafter, "Some examples of shenanigans: spawn camping gathering large a large amount of troops, and waiting within line of sight or right outside the spawn areas, so anyone trying to re-enter battle gets massacred. A lot of it too was slinging insults to each other in combat, and not in a playful/meaningless way."
 
Sounds like some people want to ruin the game for others and bend the game to their will beyond reason and cheat. Which is sad when instead of enjoying the WW II sim in a fair way, they made the sim not fun anymore. This is just common sense or something you learn as a kid that other people do not like it if someone else cheats or plays a game whether a video game or a board game in an unfair way. Or if someone is winning by roll of the dice or just good shooting not to take offense and be a sore loser. That’s something to be reminded of in the holiday season when fairness and kindness show good holiday spirit. 
 
Check out the WW II sim when you get the chance readers of the Second Life Newser I had a fun time goofing off with Nydia and JessicaBelle.  That’s certainly part of the Christmas season just having fun.
 
Grease Coakes

Monday, September 6, 2010

The WW2 Combat Roleplay

One of my friends recently invited me to a place and group in Second Life aimed at those with an interest in history and combat gaming, the World War Two Roleplay aka WW2 RP. With several groups participating, the 400th member having recently signed up, it is an active RP with scheduled exercises and impromptu battles with sudden invasions marked by calls for help and reinforcements rushing in. Players fight using tanks, planes, ships, and of course rifles and guns.

Players interested should head to “The Channel” sim at (120, 20, 3479), where they should appear at a sky platform high in the air. Players can find information to read up on the two sides, Axis and Allied, as well as find an American and a German uniform available for free, each with a couple weapons, bazooka, M1 Garand rifle, and BAR for the Allies, and an MP 40 submachine gun, Mauser rifle, and Panzershreck for the Germans. The uniforms also come with a tag, which is to be worm in combat.

A notecard states the administrators prefer you contact one of them. Once a player choses a side, there are teleports down to the three sim battlefield below: The Channel for the Allies, and New Bastogne for the Germans.

There are a few rules for players. Among them, only weapons compatible with the VICE combat system can be used, except on certain days in which an alternative system is agreed on (more on that later). Players are also obligated to use the respawn balls (click and select respawn). Hospitals are considered safe zones, and shooting/ bombing there is prohibited. Harassment (aside from getting shot at by the opposition) and drama are also prohibited, as are discussions about politics. For the Germans, displays of the Nazi flag and plainly visible swastikas are “verboten.”

The landscape between the German and Allied starting areas have a number of flagposts. A soldier going up to one can trigger his side’s flag going up if it isn’t already, a white star on a green field for the Allied and a black cross on a red field for the Germans. While this “capture the flag” gives some idea what areas are held by who, the real objective is to clear the area of the opposition.

Besides the weapons given to beginning players, players can purchase VICE weapons for fighting, if they are of the WW2 time period, such as light machine guns. If a tank is brought onto the field, it must be used by at least two people.

Besides the main WW2 RP group, players can also commit themselves to a side and join one of the military groups. In my case, I was invited to the game area by a friend in the Luftwaffe group: JG 2 aka the Richthofen wing. The main German group is the Armee Heer Wehrmacht. I was sent an invite to join up with them before I tried applying to anyone after the main WW2RP group, which was a surprise to both my friend and a couple officers I talked to later. Those joining the group are given some extra equipment, but are expected to be respectful and listen to officers and NCOs.

I requested to join my freind's group, JG 2. Those wanting to join the Richthofens need to have had some experience in SL flying aircraft. You'll also be asked to attend a lesson on air combat tactics. For those getting in, there’s an Me109 fighter on the ground they can sit in and a temporary plane will rezz. It will vanish when shot down or the player lands. After a while, the pilot will get their own Me109 fighters, one with light machine guns, one with heavy. Heavy machine guns overheat faster, but do more damage. One experienced pilot preferred the heavy guns for the psychological edge, “If he sees you have heavy machine guns, he realizes he can be shot down in just a few hits and may panic.”

Besides their usual three sim region, the Richthofens sometimes spar with the Flying Tiger group. The Tigers are in a place with the following sims: WW2 Pacific, WW2 Battlefield, WW2 Battlefield, WW2 Green Hell. The group meets up at a Japanese carrier in the area, the Shinano, and flies off from there. The JG 2 group also meets up there on occasion for practice flights and training.

For players whom prefer furry avatars, different RP combat groups have different policies citing “historical realism.” On the German side for example, the Waffen SS won’t take them. The Wehrmacht will take furs, but has a policy of not promoting them to higher rank. And the Richthofens don’t care if you have pointed ears and a tail or not (which brings new meaning to the term “flying fox”). Naturally this steers these players to such groups, such as one lady whom became a bomber ace.

It’s notable that the German groups have a variety of player nationalities, French, Portuguese, American, etc, but I have yet to see a German speaking player there (funny to see someone in a Wehrmacht uniform swearing in French).

On weekends, the rules in the air get bent a little with “Freaky Friday.” Aircraft from any era can now be flown in the sim, or even space fighters. Lately on Fridays and weekends, there have been some drills and battles with the new “Blitz” combat systems, which allows for medics to heal wounded players. So far, it is available only to ground units. There are also non-combat events, such as a fencing championship held by the Germans.

As for how the two sides get along, roughly about as well as two opposing sides on a sports match. There’s a small amount of “trash talk,” but not much. And although players look for a slight edge, there is a strong sense of staying within the rules. I’ve even seen a small amount of funning around, an opposing officer RPing being drunk and taken prisoner.

A first class RP that both history and combat buffs will enjoy.

The rules and basic equipment can be found at The Channel (120, 20, 3479). The administrators are: Bradyn Halcali, Albrecht Firanelli, Sephiroth Reiner, Jerrod Mai, Duarte Koray, Neckrr Swords,Hideaki Komachi, Michale Dumont, Centric Koskinen, Reinhard Hiereichter, Octavian Drezetan, and Striker Arabello.

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UPDATE: The JG 2 group just today came out with their own webpage: Jagdgeschwader 2. This includes some of the history of the WW2 RP.

Bixyl Shuftan