Showing posts with label Erik Mouse. Show all posts
Showing posts with label Erik Mouse. Show all posts

Friday, August 30, 2019

Sunny Beach and The Gathering Oak


By Penny (Deaflegacy)



Sha (Becky Shamen) offered to take me on a tour of the beautiful Sunny Beach sim, and I took her up on her offer. The first stop we made was at the sky diving machine. "Click the floor," said Sha. I did and ended up flying in the air. Sha said that it is sky diving and I really enjoyed it.



The next stop is at the roller coaster. "My favorite ride," Sha told me. We got on the roller coaster and it was really fun, being on the roller coaster. This was so much fun riding the roller coaster and I was sad to get off the ride.

We stopped by a place where Moogles live there. I was impressed. Moogles are a cute small creatures.


Sha showed me the round table at the castle. It reminds me of the round table back in King Arthur's days. There was even a sword stuck in a stone there.


We went to the boardwalk shops after that. Sha suggested I try a ride called, "Wild Whale." When I got on it, I was so impressed. It was like riding a wild bull only this time, I'm riding a wild whale. After I got off, she showed me the rocking ships. It reminds me of a ride at Playland that looks so much like the rocking ships on the Gathering Oak. I'm not sure if it is still around because it has been over a decade since I last went to Playland.


Sha showed me the club jackets that she made as well as a fortune teller. According to Erik Mouse (erikmouse.dawid) who just joined us, the idea came from Erik when he was on a vacation over a month ago where there was a boardwalk by the beach.



I told Sha and Erik that I felt they were doing a good job. "We try hard to provide fun for the community," she said. The Gathering Oak club is really a fun place to be. "The DJ booth plays to the whole sim, we can have events anywhere. We hope to develop surfing events in the future." said Sha when I asked about the events happening on the club. "Surfing events could be co-ordinated with sim to the North, with party on both sims."

Sha showed me a beautiful woods, to take peaceful walks through. For those that need to get rid of tension, they have cannons to fire. She showed me how to use a cannon and when a ball flew out of that cannon, I can feel the tension I have going with it.

The Gathering Oak is run by Erik with Sha's help. Geerkil Ziskey is the most noted DJ at the club. You can see him on Tuesday night.

The Sunny Beach sim is an amazing place to visit and to hang out with your friends. Here is the landmark for the awesome place: http://maps.secondlife.com/secondlife/Sunny%20Beach/177/134/22

Penny

Friday, September 30, 2016

The Gathering Oak


By Becky "Sha" Shamen

Some time ago, I volunteered to help an old friend, turned new neighbor on Sunny Beach, Erik Mouse to  build the sim of his dreams. He showed great interest in providing attractions for the community to come and have fun. I have become his court Magician and councilor, to teach him the power of Imagination. The force is strong in him.

The perimeter of the island sim provides beaches, boating and surfing. The interior of the island is a thick forest, known as "Mythica Woods." At the North end of the woods, there is a clearing, with a spring fed pond. When I made the Sunweaver Tour video, I called this area, "the local watering hole", because it seemed like it was a natural gathering spot https://www.youtube.com/watch?v=f144n1NYcos .

There are several Hobbit style homes, a camp fire, a TP and Stargate. We built a tiki hut club and called it "Surf's Up," to draw attention to the surfing wave, on the North shore. Erik was eager to begin having weekly events, on Saturdays at noon SLT. I let him know that it would be his adventure and I would not be on club staff. He is the owner and should make his own rules and provide any staff and DJs for any events scheduled.

Well, Rome wasn't built in a day, but after three weeks, our little friend was feeling stress, because his club had yet to become an overnight success. He came to the Newser staff meeting, seeking help in getting more visitors to come. At the close of the staff meeting, Erik, Bixyl and I convened to Surf's Up, where an event was in progress. This was the ideal location for the discussion, since we could also get additional input from those on the dance floor. Indeed, I took notes as Skylark LeFavre began to describe a different decor, from her imagination. She described a clearing with a large oak tree..... Before saying another word, I was already seeing the complete picture.

That night, I searched the marketplace for oak trees. I found a towering ancient oak tree, that looked like the perfect fit for Mythica Woods. I spent the night, with nobody around, installing the oak, removing the tiki hut and moving the club equipment under the tree branches. The next day, after seeing the new set up, Erik sends an IM, asking if I had left anything for him to do. Indeed, there were a few objects and the contest board, which I could not move. Later that evening, I attended a weekly dance event, at Creations Park. They have a rotating circle sync dance that is a wonderful thrill to partake in. After the dance, I met up with Erik again. I told him that I think a circle dance would be perfect for the new club layout, so we went about trying to find a good one. That was an adventure of it's own and we nearly got booted off of one RP sim.

When we found an in world demo, of one I spotted on marketplace, we tested it, bought it and took it home to set up. Words could not explain how enjoyable it is for a group to share. I knew I would need to get some pictures or video of a group doing the dance. For two days, I asked friends to come try it. At the close of the following Happy Vixen event, I announced that I would be making a video and all were invited to be in it. We got a nice little impromptu group going and the camera began to roll. I captured 10 minutes of video, before folks needed to go and posted it, unedited, on Youtube.

<iframe width="560" height="315" src="https://www.youtube.com/embed/L_kNx3Nz5oI" frameborder="0" allowfullscreen></iframe>

https://youtu.be/L_kNx3Nz5oI

   Recently, I made the comment that where the sky and earth, fire and water all meet is a place where strong magic is made. There's lots of room to dance and several group sitting areas, if you'd rather sit this one out. There's even a cuddle basket, if you like that kind of magic. The club will now be known as "The Gathering Oak" and will have a weekly Saturday noon dance and you can also come any time, to enjoy all of the sim's attractions.
   Aloha,
Sha

Monday, September 12, 2016

Wild West RoleplayLands


By Becky "Sha" Shamen

I have been writing for SL Newser, for several years now. With all this practice, we gain skills in finding and writing about ever greater adventures. This also enables us to observe and teach those elements that make any life, real or virtual, better for all. Life can be difficult, but the rules are very simple. To have a better life, always obey these two little rules. One, life is fun. If you're not having fun, you aren't playing by the rules. Two, life is for learning new things. Everything in life is a fun lesson and even an old god can learn a new trick. If you are not learning fun new things, you are stuck in a rut. Being stuck is not fun. Go back and read rule one. In addition to writing about a fun life here, we also give one-on-one guidance, to those that seek it. They are like students or Padawans. We will be including one of these padawans in this adventure. Let us begin to set the stage, for his entry.

On an intuitive hunch, I opened the World Map, of the SL Grid and began scanning for interesting sim clusters. Finding a good candidate, we zoom down for a closer look at the terrain. Like a good spy satellite, we get a detailed picture of what is going on down there. In this case, we located a tight collective of 24 sims. Each sim is named after an area in the western part of the USA and you could see it in the landscaping. This area had all the elements of a great place to explore.

I had copied the SLURL for one of the sims and went, briefly, to set a LM and get a "first impression". The landing is a skybox, with a painted interior. There is a shack, a horse and a few signs. The 24 sim area is called "Wild West Roleplay Lands" and, as we guessed it, there will be rules. As kids, we called "Roleplay" by the name "Let's pretend". You did your best to look and sound your part, in order to free the imagination to act out the role. It has been many moons, since we last played "Cowboys and Indians" and my imagination has many other ways of getting around. I decided that when I come back I would take in the whole experience, by joining the group and wearing the HUD and health meter. After the regularly scheduled evening's event, I returned home to dress western, horse included, and returned to those wild days of yore.

Back at the skybox, I gathered and read all the notecards about the ground rules and notice that they are in English and German. That seemed unusual, at the time, but I would eventually learn the reason. I joined the local Buffalo Wyoming Group and wore the WW meter HUD and health meter. Now I was ready to descend to ground level and begin the adventure. 
Turning towards the TP, I spot something at my feet that wasn't there before. It was my tiny neighbor, friend, Erik Mouse. He had located us on his world map. Not long ago, I had invited him to join me, during my explorations of Creations for Parkinson's and he had figured out, if I was far from home, I was probably researching another fun adventure. I could tell, he was hoping to get invited to join the fun. I have to admit, my first thoughts were, this is like getting a hot first date and your mom says to have to watch your little brother and let him tag along on your movie date. Then, my mind steps in, telling me this is exactly the thing we are trying to teach others to do. It wouldn't be a change in our plans, because we were making it up as we go along. Besides, I reasoned that roleplay was a bit like sex, being more fun to play with friends, than to play with self. I told him that I wouldn't mind if he joined me, but he would have to do it as a human cowboy. He said he had never played a human, in SL, but would do what it takes. I informed him that he could find a human avatar in the library section of his inventory and that they provide free period clothing at the near by shed. Our location seemed to be preventing us from making any changes to our avatars, so we returned home to make a man of him. At the Surf's Up club, I located a complete cowboy avatar, on Marketplace, for only L$25. The cowboy avatar even came with a coiled lasso, so Erik was now fully prepared to rope him some fun.


So, now we have Erik, on his first day as a human, but he's not the only cherry. I quickly discover that I am no longer the author of this play and the actors are working without a script. Our first location, on the ground, was the town of Buffalo, Wyoming. Sha, from experience, takes up the lead position and her faithful companion follows a few paces behind. Being in a Wild West town, our first interest was finding the local Bank. We found it, but it was locked so we went across the street, to the Saloon. The barkeep and patrons are all cardboard cut-outs. If we wanted adventure, we needed to head on down the road. A quick check of the radar showed that we were the only ones on this sim, but there are a handful of others on the next sim, so we head in that direction. As we entered the next town, there only seems to be one resident and he is taking a nap, in front of the Pub. I spot the local jail and head over to check the accommodations. I entered a jail cell and invited Erik to come in and pose for a souvenir photo of our adventure.

 We broke out of jail and returned outside where I spotted a gallows. I think this might be a good place to demonstrate the virtue of Courage, so I clicked the gallows and selected the hang by the neck animation.

 Well, I was having some fun, but my companion was probably wondering when the adventure would begin, so we headed towards the blips on the radar. This ain't no big city. There are no paved roads or direction signs to follow. As we walk, I spot three buffalo, grazing in a field and say, "Oh look at the cute critters. Let's go pet them". BIG MISTAKE! One of the buffalo turns in my direction and prepares to charge. I take off for the hills, double time, and see on the radar that Erik is right behind me. I run into a stone canyon and find a Medicine man's tee-pee and campfire. Thinking this is a safe place, I sit down at the fire. Turning my cam around, I see Erik lying face down on the ground, with a rattle snake biting his leg. I asked him about the snake. He said that he didn't know about the snake, but his HUD just informed him that the buffalo had killed him. I'm like, OMG, they killed Kenny! I brought my little buddy here and got him killed. Then, the unexpected happened. Laying face down in a pool of blood, Erik begins to comfort me. "Don't worry, I'm just dead. I'll be better in about 30 minutes". WOW! Who is this guy and what did he do with the timid little mouse? I said, " no worries pal. I'll sit here and wait for you, while I smoke this peace pipe that I found by the fire." As I sat there thinking, I realized something else about this man named Erik, that was different from the mouse I had known for years. From the time he found me in the skybox, until now, he had not been AFK, even one time, throughout our adventure.

At about this time, a stranger approached the campfire, carrying a rifle. I could only hope that he was one of the good guys, because we were in a defenseless posision. As he began to talk to us, or should I say, er begann, mit uns reden, I realized this cowboy was speaking German and it was being translated to English. I learned, later, that Wild West Roleplay is very popular in Germany. The cowboy told us that Erik would soon live again, although his full strength would take a bit longer. When Erik rose from the ground, the cowboy pointed to the ground and said, here marks the spot where you were dead. The blood was gone and the cowboy bid us well on our journey. I told him, "Danke shon", and Erik and I continued on the trail. We soon found ourselves in another small town and it had a church. I have always been interested in the architecture of places of worship, so we went inside for a look. Erik's first comment was that we could have used some of this guy's healing skills, back on the trail. WOW! He understands religion. I was seeing inside the RL Erik in a new light. I wanted to get to know him even better, so I steered the conversation to our RL selves. "Do you go to church", I asked.  "No", was his reply. I told him my age and birthday and he told me his. Erik is in the same age range as my three daughters. Our sun signs are also very compatable. I asked him if he used Facebook, so we could friend there. He did and we set it up, then and there.

    The hour was getting late and I had a staff meeting the next day. I told Erik to feel free to explore some more, but I was going to bed and would probably come back a few more times, to explore more of the Wild West Roleplay Lands. He wanted to know if he could come again, with me. I told him, "Si, mi casa, su casa".

   I must point out here that Erik and I only covered about 1/6 of the Wild West Roleplay Lands. If you come here, there is enough adventure to keep you going for months or even years. Besides that, I am scratching my head, wondering what this story is really about. A fairy mouse king becomes a mortal man, to descend to earth, is killed and comes back to life. It all begins to sound like a symbolic initiation into some secret brotherhood of knights or an ancient Greek passion play or the labors of Hercules.

   I don't know where the story came from, but I'm signing it,

"Sha"

Monday, July 25, 2016

Mythica Woods


By Becky "Sha" Shamen

Last February 20, 2016, we published an article on the Sunny Beach sim, which this reporter played a major role in remodeling, for it's new residents, Erik, Lilly and Edwyn Mouse. We met and became friends with Erik years ago, when he lived in a one room burrow on the North side of Sunweaver Bay. For years, Erik was just another name on Sha's large list of friends, until something sparked his interest in improving the quality of his virtual life. As a SL Newser reader, he knew that Sha was very interested in improving life for the community and it's residents, so he began to seek her help to find ways of improving his life. As a teacher of Ancient Wisdom, Sha recognized this as a sign that Erik was taking the first steps in becoming a "Seeker of Knowledge."

Every new step is always preceded by a point of tension, but the pressures can be a bit easier to handle if you have a good guide, helping with good directions to your upward evolution. We assured him that he could always find peace and help at our home and even provided a private room in the castle, which would be a safe home away from home, should the pressure become too much and slow his search for joy. Sha is always quick to point out that a Teacher/Student  relationship does not imply a higher or lower step on the evolutionary ladder. In fact, the teacher and student will often switch roles and learn from each other. For years, Sha has been developing a list of virtues or qualities that lead to greater Oneness within one's community. As we began preparing this article, it dawned on us that we had been given such a list of virtues in our childhood, having been a member of Cub Scouts, Boy Scouts and Sea Scouts. It was called "The Boy scout's Motto".

   A Scout is Trustworthy, Loyal, Helpful, Friendly, Courteous, Kind, Obedient, Cheerful, Thrifty, Brave, Clean and Reverent. It seems that we have created SL Scout Troop 101. Let's see what our scouts have been up to, this year.

During the recent RFL walk, Erik had tracked Sha down and came to the Sunbeamer's camp, to stand on the sidewalk and cheer for the runners. While we stood there, he panned his camera to  the camp on the other side of the street. He loved the dense woods there and asked if we could make the woods on Sunny Beach look more like that. We both inspected the area, to find out the maker of the mesh woods. Sha told him, if he got the kit, she would help him to fit more trees and landscape the ground to fit them. The result was the East side of the sim is now heavily wooded and fitting of the title, "Mythica Woods". Now, even more than before, the best way to navigate your way around the sim is to first enter Mouselook. The local animated critters now enjoy an endless game of Hide and Seek in the dense woods.

Inspired by his own creation, Erik  now wanted to attract more visitors to Mythica Woods and connect it better with the local community. Part of our initial remodeling was to make the sim a good place for people to enjoy sailing around it. To accommodate the tall masts, Rita raised the inter-sim highway bridge to 32m. To allow visitors to walk or drive from bridge to ground, we provided a spiral ramp. Since Sunny Beach was now too wooded and hilly, for wheeled vehicles, Erik decided to replace the ramp with a staircase with railings, to promote "walk-ins". Sha let him do most of the design and work, himself, helping only with fine tuning the position and textures. We are very pleased with our little friend's developing skills as a builder.

   As Erik was building the stairs, one trial position  pointed the lower section North, towards the proposed new dance floor, but Sha pointed out that visitors  would be blocked by one of the hobbit homes. Changing it to point West would cause visitors to see more of the sim, on their way to the gathering areas. When the stairway was finished, we arranged the welcome signs and build an arched gate, which, without words, invites visitors to enter the woods here.

 As you meander through the sim, when you get to the twin waterfalls, head East and you will arrive at the area that I called "the local watering hole". This is the central gathering area of the island. Here, you'll find a spring fed fresh water pond, a bonfire for telling stories around, a star gate portal to places around the grid, a fairy ring teleport for group members to local favorite spots and our new Cuddle basket, with seating for regular and tiny avatars. 

If that's not enough to get gatherings started, we have also just added a dance club, with a working DJ booth and a contest board. The view, behind the DJ, includes the Sunny Beach surfing wave. To help promote the wave attraction, I named the club, "Surf City". Unlike many SL clubs, Surf City will not have a regular weekly schedule or a paid staff. Instead, it will be available for private events, like group celebrations, weddings, and other small gatherings. Contact Erik, if you would like to book an event. Sha has the DJ board set up with a pre-programmed set of music stream channels. We have already added our first DJ's stream, with a channel for Skylark Lefavre. If you are a DJ and would like to have your stream added, contact Sha with your URL and she will add you to the board. Djs will be paid for each event that they work. For those that just want to dance and socialize, we have provided a dance ball and will soon add ones for tinies and ponies.

Ready, set, go, Sunny Beach, a.k.a. Mythica Woods, has fully upgraded to become a great new place to gather in Oneness. We hope you will join us in our joyful celebrations of life in the virtual world.

"Sha"