Showing posts with label Western. Show all posts
Showing posts with label Western. Show all posts

Monday, September 12, 2016

Wild West RoleplayLands


By Becky "Sha" Shamen

I have been writing for SL Newser, for several years now. With all this practice, we gain skills in finding and writing about ever greater adventures. This also enables us to observe and teach those elements that make any life, real or virtual, better for all. Life can be difficult, but the rules are very simple. To have a better life, always obey these two little rules. One, life is fun. If you're not having fun, you aren't playing by the rules. Two, life is for learning new things. Everything in life is a fun lesson and even an old god can learn a new trick. If you are not learning fun new things, you are stuck in a rut. Being stuck is not fun. Go back and read rule one. In addition to writing about a fun life here, we also give one-on-one guidance, to those that seek it. They are like students or Padawans. We will be including one of these padawans in this adventure. Let us begin to set the stage, for his entry.

On an intuitive hunch, I opened the World Map, of the SL Grid and began scanning for interesting sim clusters. Finding a good candidate, we zoom down for a closer look at the terrain. Like a good spy satellite, we get a detailed picture of what is going on down there. In this case, we located a tight collective of 24 sims. Each sim is named after an area in the western part of the USA and you could see it in the landscaping. This area had all the elements of a great place to explore.

I had copied the SLURL for one of the sims and went, briefly, to set a LM and get a "first impression". The landing is a skybox, with a painted interior. There is a shack, a horse and a few signs. The 24 sim area is called "Wild West Roleplay Lands" and, as we guessed it, there will be rules. As kids, we called "Roleplay" by the name "Let's pretend". You did your best to look and sound your part, in order to free the imagination to act out the role. It has been many moons, since we last played "Cowboys and Indians" and my imagination has many other ways of getting around. I decided that when I come back I would take in the whole experience, by joining the group and wearing the HUD and health meter. After the regularly scheduled evening's event, I returned home to dress western, horse included, and returned to those wild days of yore.

Back at the skybox, I gathered and read all the notecards about the ground rules and notice that they are in English and German. That seemed unusual, at the time, but I would eventually learn the reason. I joined the local Buffalo Wyoming Group and wore the WW meter HUD and health meter. Now I was ready to descend to ground level and begin the adventure. 
Turning towards the TP, I spot something at my feet that wasn't there before. It was my tiny neighbor, friend, Erik Mouse. He had located us on his world map. Not long ago, I had invited him to join me, during my explorations of Creations for Parkinson's and he had figured out, if I was far from home, I was probably researching another fun adventure. I could tell, he was hoping to get invited to join the fun. I have to admit, my first thoughts were, this is like getting a hot first date and your mom says to have to watch your little brother and let him tag along on your movie date. Then, my mind steps in, telling me this is exactly the thing we are trying to teach others to do. It wouldn't be a change in our plans, because we were making it up as we go along. Besides, I reasoned that roleplay was a bit like sex, being more fun to play with friends, than to play with self. I told him that I wouldn't mind if he joined me, but he would have to do it as a human cowboy. He said he had never played a human, in SL, but would do what it takes. I informed him that he could find a human avatar in the library section of his inventory and that they provide free period clothing at the near by shed. Our location seemed to be preventing us from making any changes to our avatars, so we returned home to make a man of him. At the Surf's Up club, I located a complete cowboy avatar, on Marketplace, for only L$25. The cowboy avatar even came with a coiled lasso, so Erik was now fully prepared to rope him some fun.


So, now we have Erik, on his first day as a human, but he's not the only cherry. I quickly discover that I am no longer the author of this play and the actors are working without a script. Our first location, on the ground, was the town of Buffalo, Wyoming. Sha, from experience, takes up the lead position and her faithful companion follows a few paces behind. Being in a Wild West town, our first interest was finding the local Bank. We found it, but it was locked so we went across the street, to the Saloon. The barkeep and patrons are all cardboard cut-outs. If we wanted adventure, we needed to head on down the road. A quick check of the radar showed that we were the only ones on this sim, but there are a handful of others on the next sim, so we head in that direction. As we entered the next town, there only seems to be one resident and he is taking a nap, in front of the Pub. I spot the local jail and head over to check the accommodations. I entered a jail cell and invited Erik to come in and pose for a souvenir photo of our adventure.

 We broke out of jail and returned outside where I spotted a gallows. I think this might be a good place to demonstrate the virtue of Courage, so I clicked the gallows and selected the hang by the neck animation.

 Well, I was having some fun, but my companion was probably wondering when the adventure would begin, so we headed towards the blips on the radar. This ain't no big city. There are no paved roads or direction signs to follow. As we walk, I spot three buffalo, grazing in a field and say, "Oh look at the cute critters. Let's go pet them". BIG MISTAKE! One of the buffalo turns in my direction and prepares to charge. I take off for the hills, double time, and see on the radar that Erik is right behind me. I run into a stone canyon and find a Medicine man's tee-pee and campfire. Thinking this is a safe place, I sit down at the fire. Turning my cam around, I see Erik lying face down on the ground, with a rattle snake biting his leg. I asked him about the snake. He said that he didn't know about the snake, but his HUD just informed him that the buffalo had killed him. I'm like, OMG, they killed Kenny! I brought my little buddy here and got him killed. Then, the unexpected happened. Laying face down in a pool of blood, Erik begins to comfort me. "Don't worry, I'm just dead. I'll be better in about 30 minutes". WOW! Who is this guy and what did he do with the timid little mouse? I said, " no worries pal. I'll sit here and wait for you, while I smoke this peace pipe that I found by the fire." As I sat there thinking, I realized something else about this man named Erik, that was different from the mouse I had known for years. From the time he found me in the skybox, until now, he had not been AFK, even one time, throughout our adventure.

At about this time, a stranger approached the campfire, carrying a rifle. I could only hope that he was one of the good guys, because we were in a defenseless posision. As he began to talk to us, or should I say, er begann, mit uns reden, I realized this cowboy was speaking German and it was being translated to English. I learned, later, that Wild West Roleplay is very popular in Germany. The cowboy told us that Erik would soon live again, although his full strength would take a bit longer. When Erik rose from the ground, the cowboy pointed to the ground and said, here marks the spot where you were dead. The blood was gone and the cowboy bid us well on our journey. I told him, "Danke shon", and Erik and I continued on the trail. We soon found ourselves in another small town and it had a church. I have always been interested in the architecture of places of worship, so we went inside for a look. Erik's first comment was that we could have used some of this guy's healing skills, back on the trail. WOW! He understands religion. I was seeing inside the RL Erik in a new light. I wanted to get to know him even better, so I steered the conversation to our RL selves. "Do you go to church", I asked.  "No", was his reply. I told him my age and birthday and he told me his. Erik is in the same age range as my three daughters. Our sun signs are also very compatable. I asked him if he used Facebook, so we could friend there. He did and we set it up, then and there.

    The hour was getting late and I had a staff meeting the next day. I told Erik to feel free to explore some more, but I was going to bed and would probably come back a few more times, to explore more of the Wild West Roleplay Lands. He wanted to know if he could come again, with me. I told him, "Si, mi casa, su casa".

   I must point out here that Erik and I only covered about 1/6 of the Wild West Roleplay Lands. If you come here, there is enough adventure to keep you going for months or even years. Besides that, I am scratching my head, wondering what this story is really about. A fairy mouse king becomes a mortal man, to descend to earth, is killed and comes back to life. It all begins to sound like a symbolic initiation into some secret brotherhood of knights or an ancient Greek passion play or the labors of Hercules.

   I don't know where the story came from, but I'm signing it,

"Sha"

Friday, August 30, 2013

Motorcycle Mania on Route 66




By Becky Shamen

Motorcycles. This mode of transportation, and a life style to go with it, is very popular in Second Life. Motorcycles come in countless styles and prices. Styles include classics, antiques, steam
powered, contemporary, and even futuristic designs. You can even have them custom made to your specs. The cost is anywhere from free to thousands of Lindens. You probably already have at least one, in your inventory. When you have a motorcycle, your next concerns will be where to ride and what to wear as you do. It's no fun crashing into things or into the water. It wouldn't look right to go for a ride, wearing a ball gown either. 

When I first began riding, I could hardly keep it on the road. To practice safely, I would go to the Australian Outback, where there are no roads and few things to bump into. It was a good place to learn, but being a single sim, I soon tired of going back and forth or in circles. I began searching for areas that were made for riding motorcycles. I found and joined a club, called Regent Riders. It's one of the few clubs that I've joined that cost to become a member. The current, one time, membership fee is $299. Members are allowed to travel between 12 connected sims. Non-members can ride on these sims, but cannot cross sim borders, unless they de-rez their bike, TP to another sim, and rez another bike. The connected sims have a Southwestern USA, Route 66 theme. I had been to all the locations, years ago, but just took another road trip, so I could give a report of what you will find, should you go for an adventure.

In previous articles, I have provided the SLURL for many of the sims reported on. I have also explained how I find locations to explore, by using the destination guide and world map. Finding these places is part of the fun of exploring them. For this report, we have produced a composite illustration of all the sims in the Route 66 collective. We shall leave finding and getting to them to readers, to maximize their enjoyment.

Getting Your Kicks on Route 66

As I said, you can go to these sims individually, but to take the full tour, start at the bottom and work your way to the top, South to North. The 12 main sims run in a straight line, with 2 additional, residential sims, on the East and West. We shall travel them in this order; Motor World, Death Valley, Route 66, Sunset Crater, Cadillac Ranch, Twin Arrows, Flagstaff, Two Guns, Mojave Desert, MLCC, Diablo Canyon, and Santa Monica. They are all strict about motorcycles only, but, being a western theme, riding a horse is tolerated and appreciated. Every time residents saw me on my horse, they wanted to show me theirs and compare notes. Route 66 does not run in a straight line and there are many side roads and there are no rules about staying on the road. You'll get a lot of good practice, using the world map and mini-map, in finding your way around. Let us begin now, with the first sim.

Motor World


Before starting my road trip, I began here on foot. As I waited for the textures to rez, I opened my radar (mini-map), to locate where avatars were gathered, so I could introduce myself and ask questions about local rules and customs. If you don't know any "bikers," approaching and having a conversation with them might seem a bit too scary to attempt. Let me reassure you, having met many of them, in real-life and SL, those hard outer appearances are just a mask, hiding a lovable soul within.

In the parking lot of the local hang-out, I saw a member of the Hell's Angels Nomads named Blacky Braham, sitting on his chopper, with his AFK girlfriend/property standing within arms reach. I greeted him and said I was a reporter from SL Newser, doing a story about the area. In my short time as a reporter, I have already discovered that telling folks you are a reporter makes them friendly and helpful. Blacky said he would be happy to answer any questions he could. My plan was, since horses are slower and easier to control, to tour on horseback, enabling me to see more without the hassle of trying to keep my ride on course. When I asked him if horses were allowed, he jumped off his bike and rezzed his beautiful black stallion, which was from AKK Ranch, as is my white one, named Blue. We agreed that AKK horses were the best, so felt like instant old friends.

 I rode off to the top of a nearby hill, to get a panoramic view of the sim. From my vantage point, I watched as the handful of bikes circulated and attempted to break the record on the "Scary Jump of Fire and Death", located across the road from the hang-out. There was a scoreboard, on the side of the jump, with the top score being the smallest number. I can only speculate that the scores must represent how long they had to stay in the hospital.

I also spotted a shop that sells MLCC motorcycles. Most of the sims I visited had bars, but they were always empty, probably due to the fact that I don't explore between 6-10 PM SLT. Those hours are reserved for hanging out with my friends, at my favorite clubs. From my hilltop perch, I spotted the bridge and headed for the next sim.

Death Valley


The main road here runs straight to the next sim, along the West side of the sim. I found myself at the crossing to the third sim and had to turn around to tour it. If one takes the first right after entering from Motor World, it becomes a maze of mountain roads, with sharp turns and great views. One road is a dead end, where you can dismount and chill in privacy. I pictured Moses, riding his chopper here to jot down the ten commandments. I saw little else here to report on, so retraced my steps and headed for the next sim after passing through a long West to East tunnel on the North side of Death Valley.

Route 66

There are two large clubs that I saw. "The Sons of Anarchy" was empty, but "Tobacco Road" seems to have folks in it all day long, with as many coming as going. I stayed for a while, chatting with the locals, dancing and playing trivia, before continuing my exploration. There is a motorcycle shop, called CC Custom Choppers. Their bikes cost in the $2800 range and are beautiful. Out front, they have a rezzer which gives a drivable demo of the bike you want to test drive. Nearby, I spotted a warehouse shop called "Nemesis Firearms." I looked inside and could easily see how well the shop name fit the hardware inside. There were other motorcycle clubs and shops. When I saw a small shop, at the north end of the sim, with a sign saying Beer-Ammo-Bait, I thought I had died and gone to redneck heaven. I came back to my senses and rode off to the next sim.

Sunset Crater

I only spotted two buildings on this sim. It's easy to see why. A huge, active volcano takes up most of the sim. There is a spiral road to the top, but drive slow to avoid spots where cooled lava partially blocks the way. Arriving at the caldera, I found myself wondering if I could walk on the bubbling lava. After all, had I not been to the moon, in shorts and Tshirt and the bottom of the ocean, without scuba tanks and jumped off the Eiffel tower, without a parachute? I decided, the best way to answer this question would be.....to let you try it first and report back to me. I had forgotten to pack my asbestos flip-flops, so quickly made my way to the next sim.

Cadillac Ranch

This sim gets it's name from the real Ranch in Texas. Years ago, when I came here, I saw a collection of Cadillacs, nose in the dirt, tails in the air. But on this visit I cris-crossed the whole sim without finding them. Perhaps, in compliance with the no cars rule, they had been replaced with a row of old motorcycles, painted gold and half buried in the dirt. There were some bars and lots of small homes. The roads were gravel, instead of black top. They did a good job of creating the feel of life in rural West Texas. It made me thirsty for a cold beer. That's pretty good, considering, I don't drink beer.

Twin Arrows

It's not hard finding the crossing to this sim. Two giant arrows, sticking out of the ground, are visible, even with your draw distance set at minimum. Par for the course, the first building you see is a bar, followed by a gas station and a cafe. Better fill your tank, because this is one place you don't want to run out of gas. This would be a great location to film a cowboys and Indians movie. Howling winds fill your ears and the only movement, other than you trying to get elsewhere, is the tumblin' tumble weeds.

On the Northeast corner, there is a biker hang-out, called the "Voodoo Lounge." In real life, I've driven from Texas to California, twice and, both times, promised myself I'd fly next time. This is like the old question of what is the sound of one hand clapping. In this case, what does a whole lot of nothing look like. Almost to Flagstaff, I saw a pair of mountain lions. If they could speak, they were probably saying, "We knew you wouldn't stay for dinner."

Flagstaff

Sandwiched between Twin Arrows and Two Guns, Flagstaff is like a virtual oasis. The grass is greener, there are lots of interesting shops and you can rent a house, as opposed to buying land. Downtown, check out BUR Classic Motorcycles, for affordable bikes with test drive demos. Next door is V-Twins, with great clothing and even prefab houses. On the East side of town is Highway 420. Along this road, you'll find Neximus Racing and Drag Strip and Jumbo's Rockin' Biker Bar.

Going North on 420, you'll pass an outdoor stage, called C.H.M.C. Rock Yard, with a motel across the street. On the next block, to our left, a building announces a soon to open Burlesque show hall and across the street, on Hwy. 420, it comes as no surprise to find the "Moms4MJ" head shop. The door to Moms was locked and a large sign in the window provided a long lists of days and times that they may or may not be open, depending on if they felt like working. Dang hippies!

Make sure your canteen is full, because we are headed back into desert in our next sim.

Two Guns

The name itself suggests that the only difference between it and Twin Arrows is that this is it's polar opposite. Always looking for the silver lining, I can tell you one good thing about this place. You'll be glad that you didn't bring your kids with you, because, by now, they'd be driving you nuts with, "Are we there yet, are we there yet....." Oi, on to the next sim.

Mojave Desert

At long last, we have reached Southern California. Is there a ray of hope, or was it just a small cloud, momentarily blocking the relentless sun, that brings a smile to our parched lips? On the North end, we see two large shops, suggesting we are headed back into civilization, relatively speaking. The next sim looks more promising, in the way of entertainment.

MLCC

I can't decide if MLCC is the name of a corporation or the roman numeral for 1150, but the southern half of this sim is it's world headquarters. It's the place to go, if you want to buy land in the Route 66 sims and the ground floor is a museum of motor vehicles, including even four wheeled ones. North of it, you can be sitting on the dock of the bay, looking at all the pretty sailboats. Looking out in the bay, you discover why these sailboats are all securely moored. The bay is home to the biggest wave I've seen in SL, headed for Loon Beach. Pack your swim suit, if surfing and sailing is your idea of the perfect vacation. At the South end of the beach, you'll find the entrance to Loon Tunnel, which runs under ground for the length of the beach and exits on the next sim.

Diablo Canyon

The western third of this sim is sandy beach. The eastern portion is a lush green area, with a beautiful private estate or two. A large house is built on stilts, above a marshy, protective moat. I couldn't help but feel, this might be the retirement home of a notorious Bonnie and Clyde couple. On the north end of the marsh, two alligators stand guard and will snap at you, if you get too close. The gators were facing a two story, three bay garage. Two of the bays were empty, suggesting the couple had gone down to the Route 66 sim for some dancing and gambling. My 6th sense told me to turn my radio down and tip-toe to the next and final sim on the tour.

Santa Monica 66

As I crossed the bridge, from Diablo, I remembered that, while making a map for this tour, this sim looked as if it was some kind of race track. It turns out, I was right, but what kind of race track is anybody's guess. The entire track is on towers, above the ground. Before attempting it, I had a look about the sim. The track is boxed in by mountains. On one peak, to the northeast, I zoomed in on a cool sculpture of an angel, seated with it's head on it's knees. I couldn't tell if it was meant to be sleeping or feeling shame, but the pose did not suggest it to be strong or protective. On a northeast peak, I spotted a large gargoyle statue, posed for an attack.

Walking about the grounds, I found five run down buildings. A sign on the largest building proclaimed it to be "Maggie May's Salloon." A quick look, over the top of the swinging doors, revealed that the establishment might still be used for gatherings of roving biker gangs or the souls of the departed, that had neglected the announcement of "Last Call." Either way, I was not brave enough to set foot inside. On the West side of the grounds, I spotted a couple of houses. Peeking in the first one, it was unfurnished, but there was a dirty old mattress, dragged close to the fireplace with a roaring fire going in it. Somebody was here and must have left when they heard hoof beats coming. Seeing a dog, leached to a stake near by, added to the mystery.

I rode over to the other house and looked in the front window. There was somebody sitting, motionless, in a rocking chair, wearing a long dress. I didn't see a tag overhead, so panned my camera around to get a front view. Imagine my shock, when I discovered it was a skeleton! What started out as an innocent road trip, was turning into a Nancy Drew mystery.

I decided to ride over to the ramp to the race track, to give my horse a little exercise run. The first ramp that I approached had One Way-DO NOT ENTER signs on it. Being the only one on the sim (according to my radar), it shouldn't have mattered, but the girl scout within insisted I take the other ramp. At the start, I hit Ctrl+1 to run and M to switch to mouselook, I took off and ran the whole course, without a single pause. I even got around the remains of a wrecked car and motorcycle, without any problems. At ground level, I detached my horse and stood in the center of the sim for a good 10 minutes, enjoying my double victory. I had completed the race course and my tour of route 66.

I have to compliment the creators of these sims. Having been through the South West, in real life, I know this simulation of it is well done. I've always lived in big cities and the locations and life styles, depicted in Route 66 are not my cup of tea.

However, I am a seeker of new things and knowledge, so loved the adventure and writing about it. There are many other SL locations for going riding on motorcycles and horses. I hope I have stimulated your imagination to go out and have a new adventure. In time, you will discover why Willy Nelson was so happy to get "On the Road Again."

Becky "Sha" Shamen

Monday, August 19, 2013

Birth of a Town: Salt Lake City


By Gemma Cleanslate

Are you into role play? Have you ever tried it? I have met people who say “oh no, I would not like that !!" and when they try fall in love with it! Though I have been visiting Tombstone, Arizona as a traveler and like it very much, I was interested to see the birth of a new role play region called Salt Lake City. I joined the group as a traveler so I could see how it evolves. 
The history period is the 1860's,  a most interesting time in the western USA. It is  in one sim so far and is collecting members who want to be in certain roles or just live there as citizens. The owners hired a custom builder to be sure it would be authentic. The grand opening was August 10 though the building continues. There is a Cavalry already with an imposing fort. One of the first places to be opened was the orphanage with a nun to take care of the poor orphans. There will be a native camp, forest and mountains already surround the town. Of course, there is a saloon complete with poker and other games, and the bar is open for business.  
Over the past few days it has been a busy time for the owners who seem to be deluged with questions and IMs just to talk. The hotel is open for daily rentals as well as some small homes in the town , furnished and unfurnished. There are strict rules in the roleplay with fines or jail time for breaking them. I saw some big guns there so I think there will be serious outlaw arrival. The sheriff is working and has a female deputy,  so that will be interesting. The country church is ready for weddings and services. Roles still open at this time Judge, Blacksmith, General Store Owner, Saloon Owners. People who role play in other places are invited to join the group or anyone interested in becoming involved in role play for the first time. There will be mentors and classes to help them orient to that historical period in the old west. 
I believe there is already a war between the Native tribe and the newcomers. Good thing the Cavalry is already there. The Navajo Nation is setting up camp in the mountains, well hidden from the town, though I encountered several in town when no one was around. That may be why the 15th US Cavalry is doing heavy recruiting.
The banking business is getting ready and I am sure will be robbed first thing. There is an extensive shopping area at the arrival location with clothing and arms to outfit you for your life in Salt Lake City.  Co-owner, Zaclegend Usher sent this notice the other day, “Well its that time again where students are gearing up to go to school again and we are starting our brand new course here in Salt Lake! Introductions To Roleplay! We have mentors which are here to help you and we strongly advise our newcomers to stop on by! Feel free to stop on by and get back to school.” I also met one of the co-owners, Keneu Karu, who is enthusiastic about the new city and has experience with role play. If you are interested you can travel to the entrance and take a look around . Meet some of the citizens http://maps.secondlife.com/secondlife/Passion%20Bay/132/138/1003  .

Addition: Contacts for the roleplay are Zaclegend Usher, Tessa Danube, and Kenau Karu.

Gemma Cleanslate 

Friday, January 11, 2013

Reader Submitted: Tombstone, Roleplay in the Wild West




By Deesue Parx 
 
I step off the stage coach, let the dust clear from my eyes and stare down the dirt road. "So this is Tombstone" I think to myself. A man on horseback races by me, and from somewhere I hear a shout "Stop and drop the money now or I'm gonna shoot!" and soon afterwards I hear gun shots. A little too close for comfort. I run for the door of a nearby saloon, my heart racing. "Man down! We need a Doc on Allen Street!!"
 

What have I got myself into?
 
Yes, those were my first moments, but after spending just a few short hours in this 8 sim 24/7  roleplay life.. I realized it was that excitement and so much more. It is like stepping out of a time capsule direct into 1899.
 
The creators of this western wonderland have gone to extreme care to mimic and recreate as much of the buildings, landscape, dress and lifestyle of the time period as possible. Ladies in full length dresses, men in western wear, orphans running barefoot scurrying down the back streets.
 
It's easy to get a look around..  a short visit to the Greeting Center.. http://slurl.com/secondlife/Broken%20Rose/127/184/704 handed a long list of rules that in basic say "Hey! This is 1899.. roleplay is key.. and fun.. there are free clothes right there and as soon as the greeter meets with you and hands you the proper "travelers" tag you can feel yourself.. s..l..o..w.. down.
 
So many choices. What are you? An outlaw? Lawman? Doc? Maybe a Soiled Dove dancing on the bar top in Dutch Annie's? An Indian from the nearby Apache community? Or maybe just a newlywed couple looking for a quiet ranch to start your family.. all that and more is here waiting for you.
 
Dances most every day in Broken Rose, Benson, Bisbee, and Black Diamond, fight nights, live shows at the Birdcage Theater, and the courthouse is always hollerin' for jury members. The list is endless and only limited by your imagination.
 
I came for a visit and never left. It happens to a lot of folks here. I'm in the bunkhouse just past the Moving Picture Theater. Easy to find, just follow the train tracks outta town, past the town of Goldfield. If ya get to Pearce ya went too far.. I'll wave from my front porch as ya go by..
 
Oh, make sure ya leave town from the right end. The other leads to the Cavalries Fort, Apache land and Outlaw town. If ya go that way, be prepared to run for your life!
 
Pictures by  Mystic Glenwalker
 
Deesue Parx

Sunday, August 12, 2012

The Dusty Streets of Dodge City

 
The Marshal held his gun in one hand and in the other, the rope that held the well-bound outlaw. He and his deputy were the only ones there to transfer the prisoner to the train to Leavenworth. The prisoner had offered a heavy reward  to anyone who could rescue him before the train. There was a hideout ready. Marshal Cobb knew he and the deputy were taking their lives in their hands. He had asked for help but no one appeared. He began to move down the deserted street dragging the prisoner behind him and watching for any sudden moves. 

As the shooting started from all sides he ran through the prairie grasses and woods to avoid the shots but it was to no avail. Both he and his deputy went down for the last time. The prisoner was  dragged to the hideout and set free. 
 
This was a role play event in Dodge City that was great fun to watch. 
 
The American west was a wild one in the days following the Civil War between the North and South. People really began moving west from the Mississippi River when the war was over. Forts were established across the land to protect the migrants on their journey. Towns began to spring up near the Santa Fe Trail. Their histories are not that old since this was in the decades of the 1870-1880s. There has always been a fascination with  the well known bad guys and good guys, names known from movies about cowboys and Indians, Jessie James, Wyatt Earp  and his brother James, Bat Masterson, Wild Bill Hickok and others. 
 
Now in SL there is a new role play sim called Kansas West. Here, life in the small towns of Dodge City and Ellsworth is re-enacted by those who love the era. Sebastian Cobb, Mayor and Marshall of the town, and Annaliese Cobb are the owners with the region. They try to keep peace but that is not easy. There are issues with the nearby Native Americans, outlaws passing through, rough cowboys who appear to drink and play cards in the many saloons.   Duncan Wolf is the the main builder who recreated the railway station, saloons, inns and shops based on the original photos of the Old Dodge City. The scene is planned to be as close to  real life  as possible from old photos of the era. 
 
Duncan and his wife Stacy are part of the Cheyenne nation. Near by is Fort Harker. The new Captain, Tak3hiko is recruiting new soldiers for the fort. The soldiers come to town to drink and dance with the “doves” at the Lonestar Saloon and Dance Hall. Although the rule is ”guns left at the bar” there are  fights that often end badly.  There are frequent attempts at robbing the bank. It is a very busy town. And there are the  settlers who come to town for supplies, mail , and to attend Church. Next to the church is a hanging tree and  behind that is the cemetery. 
 
Kansas West has been up and running only  since the 7th of July so you can make as good life in town or out on the prairie. To participate fully you will wear a hud that allows you to collect food, materials, tools, and other necessities for your life there.  The Pinkerton Detectives have also now come to town. Dodge City is looking for new members: those interested in the history of the time and, especially,  role play; those who would like to join the  Native Americans, soldiers for  the fort, settlers with their families and of course, outlaws. 
 
 If you are interested you can contact any of the persons listed above, or you can join the group . There is an inviter on the wall of the railroad lobby. You will also find some free period clothing. http://slurl.com/secondlife/Kansas%20West%201870s/146/119/292 . Perhaps you can attend an event to see how you like it. 
 
Nice people, nice place, but keep that gun handy!!! 
 
Gemma Cleanslate