Showing posts with label LEA. Show all posts
Showing posts with label LEA. Show all posts

Friday, January 8, 2016

Eiffelicious at LEA 7


By Gemma Cleanslate

LEA7 was my choice of a New Year’s Eve party on a spur of the moment. I received an invite at the last few minutes of my time in Second Life, so off I went. I missed getting over to explore the region sooner as I was off exploring winter sports and shopping sims for the paper and working at the Relay Christmas Expo. The sim was packed with people dancing on snowflakes while smaller flakes swirled around our heads. We were at the base of the Eiffel Tower that stretched high into the air above us. The builder of the sim, Regi Yifu, put up the tower rather quickly I am told. “The tower is 244 meters high nestled inside a 300 meter tall snow globe with beautiful fountains and winter vegetation ty18 told me. I determined to go back to check it out after the party.

There are several levels to visit along the way to the very top. Each gives one a chance to examine the build of the tower itself and get a good look at the reflections of the tower in the interior wall of the globe. It is easy to get around on the space capsule teleport that offers a choice of places to visit. Then there is the gallery. Here I put my graphics all the way up to ultra as suggested. It was a delight. There is rotating art all over the interior walls of the gallery. There is a poster to touch and you will receive a folder of items to help you enhance the experience, a personal projector and information about the Photo Contest that is going on. 
All around the lower part of the gallery there are arrows in front of the wall. Go to the arrow and the submissions of photos of the tower will appear in front of you. Try the recommended windlight and wear the offerings for the best experience. It is well worth it. 
 The tower itself is an amazing build. It is astounding to me how precise the girders look all together and rise so beautifully. Turn on the music too to enjoy the especially selected stream. It all works together. It is all very Eiffelicious as the name indicates. The sim will be open through February so put it on your list.  http://maps.secondlife.com/secondlife/LEA7/130/133/85

Gemma Cleanslate

Wednesday, November 18, 2015

"Watercolors In The Rain"


By Gemma Cleanslate

When I arrived back at the LEA Welcome Center from "The Bridge," one poster really intrigued me so I went over to Lea29 to check out the installation there. It is "Watercolors in the Rain," and I am so glad I did. This is a wonderful demonstration of real-life work rebuilt in such a successful way in Second Life. "In the real life novel, 'Watercolors in the Rain' (which this sim is based on), a tale of suspense, intrigue, fantasy and mystery unfolds.  As they say, "Art imitates life" and why would it be any different in Second Life? In the book, Watercolors in the Rain, Sorsha, is a very special, mysterious, and rare, white raven from Russia. She and her twin brother, Sasha, are an inseparable team that may not always get along, but come together to help their friends, Moxxie and Crud, solve the mysteries put before them,” is the back story of the sim. 

When you arrive you will be in an outer courtyard where you can just walk across a bridge into a part of the story, or you are offered a tp to various venues all of which you will want to visit. A story tree in each area will help you understand the theme going on there. One big plus to your visit will be a hunt going on. You look for a white raven and by clicking on it will get not only a gift but also a clue to where the the next white raven is found. I came home with a cartload of stuff even though I am not good at hunts.  I will let you follow the story boards as you go along. I went first up and down Main Street checking out the quaint shops, bookstores, kiosks along the street and looking for the raven. I took a carriage ride that offers you tours in that area, to the farm, the top of the hill where a  raven also await you. There is a balloon ride that will take you to another venue. Each has a story tree and its own charm. 

At the last venue I was lucky enough to run into the real-life author who goes by the Second Life name of Surreal Skytower. His name is David J. Lavigne in real-life and he wrote the novel "Watercolors in the Rain." He told me a team put up the installation : 5aba1 Resident ,55aaa Danick, Mollie Tison,  Gearboxclock and himself.  Of his real life book he says, “My novel was published earlier this year. If you are into vampires, werewolves, shapeshifters, Victorian London and Jack the Ripper, this may be the read for you. If not, thanks for checking me out anyway! “ You can find it on Amazon and it looks like it is not his last! I hope you enjoy your visit as much as I did mine. 

The courtyard:   http://maps.secondlife.com/secondlife/LEA29/128/128/26

Gemma Cleanslate

Friday, October 9, 2015

Havenhollow III


By Bloodykitty Resident

 A small event is going on in this wonderful sim called Havenhollow III that just really involves trick-or-treating from door to door around the creepy neighborhood. It doesn't list a specific date it starts or ends but I assume it goes from the beginning of October till the end of it. The mansion in the above picture is just one of the locations you can visit after a travel through the graveyard, and hopefully you take the trusty flashlight given to you before you enter. The land is group owned by a private group called, Holiday Appreciation Association and is located in the region LEA22.

My time exploring the place was a fun one because of the trick-or-treating and just the vast exploration of Havenhollow III and the spookiness of the place. Even though it seemed to end really fast for me with the exploration part I still had a good time and honestly would go back again to hang around. Unfortunately it was quite laggy either due to the people around the sim and or that it's just my computer. As far as I am aware there doesn't appear to be any triggering content like screamers, pop-up images / pixels, or anything else. Before you go just be warned if your easily spooked or frightened by small noises. 


Overall I suggest you all go and check the land out while you can and get into that trick-or-treating scene. Luckily they supply buckets for a range of avatars, but I am not exactly sure what some of the labels meant save for the 'standard' one. If I had to say my favorite part of being in the event so far I'd have to choose trick-or-treating and visiting the haunted house, or at least that it's just run-down really. 
 

Bloodykitty

Editor's note: Taking a quick peek over, there were separate buckets for Tiny avatars.I also noticed throwers for eggs and toilet paper rolls. So apparently Halloween fun can take the form of mischief here.

Wednesday, February 25, 2015

"Air" at LEA 27


By Gemma Cleanslate

“Without music life would be a mistake”:....."there are no facts only interpretation,”  admonitions you hear at LEA Air by FreeWee Ling on LEA 27. This region will be ongoing and changing until May. I found it both an experience and a real education. 

There is an eclectic collection of areas. In one place I wandered through a gateway into a tunnel passing  by a bloody giant monster raging bull and through a bone yard to find myself at a Greek temple. Outside there stood a Greek Chorus where I heard the above quotation among others. Inside there is a collection of ancient art pieces of Greece and some lovely sculptures.  I found the one of my favorite sites there is the Theatrum Instrumentorium. This is  a wonderful collection of information about many superb instruments that will rezz for you in front of a picture and give you an information card to explain the history behind it. Some may be fictional ,some real but you will learn so much with each card. I found it absolutely fascinating. 

I moved from that museum on up a winding slope to find a massive statue named Liberty chained which I found rather ominous. I passed up a ramp to the roof of a building where I became part of an shimmering globe and part of a story. I will leave it at that. 

Freewee says of herself in a statement, “I'm not really (an) artist. More like a  kid in God's Legoland. I'm an idea manipulator.  A conceptual cubist. Most of my work is clearly derivative. I see something interesting and I want to know how it works, so I deconstruct or reconstruct the idea or combine it with some tangential idea to make something new. I am often working on some random project with no particular purpose in mind.” 

I have seen Freewee’s work at many events and places  and always appreciate it. I plan on making return visits to see the additions and changes and it sounds like there will be many. I have been there three times so far and finding new things to look at and interact I found a chameleon flyer to ride this morning. This region is right next to the Madtone by Lorin Tone,  also so full of instruments and fun.  http://maps.secondlife.com/secondlife/LEA27/38/105/27

Gemma Cleanslate

Monday, May 20, 2013

Tales From the Ghost Forest – LEA14


By DrFran Babcock

I had seen the Linden Endowment for the Art’s Tales From the Ghost Forest mentioned on the log in screen several times. Usually, that means it’s a build about which I won’t write, because I figure that promoted sims get a lot of coverage. I decided to visit anyway, with a friend, and decided to tell you about it.

First, after a few visits, and some photography, I am not really sure I understand Uan Ceriaptrix’s build. However, the mood he creates, and the post-apocalyptic feel made me feel immersed in another dimension. I believe that’s what art is supposed to do.

The build is composed of four different parts. You are greeted by a giant spider when you teleport into the sim. Be careful or you may end up in her web. Instead, follow the colored balls over the long bridge, up a ladder, and enter Junk City, which is just what it sounds like. According to Ceriaptrix, this area, which is a barren path studded with garbage and pollution is the point at which things started to transform through a change and restructuring of technology. Humans have been transformed into avatars and holograms, and homo sapiens are extinct.

Leaving Junk City, you enter the Ghost Forest, which the artist labels as Mother Earth. This region is filled with science, technology, and devices that have been left to the trees and fishes, to provide them with energy. In place of the machines, odd vegetation sprouts along the canyon path. Twisted, odd vegetation, that is tended by alien creatures. Boggy greens submerge your feet in tiny plants as you walk along and tiny bubbles float up through the ooze, hinting at the possibility of new life.

When you leave Mother Earth you will find yourself in Election (or die trying), which is the hope for the regeneration of the world. The luminous beings have kept collections of biology so that the ecosystem can be regenerated.  UFOs, chairs with teeth in their seats, aliens, and giant insects hold court, bringing the damaged land back to life.

At the end of the path the land ends, and the water beckons. Under the water in the unconscious that contains a carousel, a sand castle, a display of Uan Ceriaptrix’s, and other items.

I loved the build for it’s look and the builds that were on it. The terraforming created a land that was at once familiar and alien. Uan is a skilled creator, and his palette of sandy-colored ground, and green toxic or leavy touches. The windlight setting creates a smoggy sky that reminds one that this is a dying land, trying to regenerate.

I have always believed that despite what the artist or the art is trying to say, once the public views it, what is perceived becomes their truth. As I said, I don’t think I understood what was intended, but I liked it, and it made me feel strong emotions of loss.

You can come and visit The Tales From the Ghost Forest at LEA14: http://maps.secondlife.com/secondlife/LEA14/128/128/15 and decide for yourself.

DrFran Babcock

Friday, April 12, 2013

Rust and the Goonies


By Bixyl Shuftan

One of the LEA sims was given a new look and a new name, Rust. A surreal-looking land of abandoned machinery, it was described in the destination guides,  "Rust is a world with a strange mix of machines, chained trees, rusty mushrooms, birds, balloons, butterflies, spiders, elephants, and gear flowers. Watch as the corrode, flake, and sway in the gentle breeze." Credit for the build goes to Cica Ghost.


Dropping by for myself, the place was quite an experience. The sim had a look of abandonment and decay, as if the people who made the place were no more or having to move due to some unknown disaster. There were various buildings and structures around. While rusted, there was no shortage of movement as gears still turned around, conveyor belts still moved parts, and other examples of mechanical motion. There were also metal animals there, or rather statues of. There were rusted metallic elephants one could stand and pose on, in addition to metallic birds. There were also rust color trees with metal bands and chains on them, and grass swaying in the wind, also the color of rust.

I was still close to the entrance area when I heard some youthful-sounding chatter nearby. Looking around, I noticed a number of child avatars rezzing. "This place is full of tots," one lady commented. I wasn't sure what was going on until I noticed a couple names: Everest Piek and Loki Eliot. The Goonies had dropped in.

For those who don't know, "The Goonies" was a movie in the 1980s about a group of kids who go on an adventure in search of a pirate treasure to save their parents' homes. While the SL Goonies home in the Escapades sim is just fine, they still have a great love for exploration and adventures on the Grid. Gemma Cleanslate wrote about them a couple years ago (article here), and they're still going at it, led by Loki.

Everest saw me and greeted me, "Hey Bixyl, what's new? … We're just on a Goonies adventure. …. gotta run, c'ya around." He smiled and left. The kids then began looking over the place, "Helephants!" "I think we found Loli's old trumpet." "Really?" "It's inside." "Great to have you on the adventure, bro, even if you are still asleep, hee-hee." 

It wasn't long before they were on their way again, their leader Eliot saying, "Goonies second location, meet you all there, Tamarillo Island." And they all began heading there, "GOONIES NEVER SAY DIE!" And just as quickly as they appeared, the kids were gone. And Rust reverted to it's usual quiet.

If you have the time, even if its just five or ten minutes, Rust is a must-see location, located at LEA 13 (212, 49, 22). Draxtor Despress recently visited and made a film of the location (below).



As for the Goonies, their sim Escapades is welcome to visitors. They do take occasional new members, any child avatar interested should talk to one of the group about initiation. Loki has been recording their adventures on blogs. While his more recent site seems to have crashed, his older one at (http://lokiboy.blogspot.com/ ) is still up. He's also know as a builder in Second Life.

Bixyl Shuftan

Thursday, April 19, 2012

Mcarp Land in LEA

When I spent time talking to Aley in her sea at LEA, she told me she was sharing the sim with her friend, Mcarp Mavendorf. I had seen Mcarp’s giant avatar image over looking the sea from above. But on closer inspection she had just stepped on a church like structure and ruined it. Well, it was one of her own builds so I guess that is ok. 

There are several more buildings on the sim, all seeming to be cathedral or castle like  buildings. Each is lovely . In each you find clocks, all set to the proper SL time. Each clock is more interesting than the other. If  you open the large map while you are there, you will see the sim is actually a clock itself! The most magnificent building is filled with interesting clocks. Someone said to me when we visited,  “this is a temple to time.” 

I met Mcarp in the cathedral and she took me for a tour of the clocks and explained her thinking in creating them. She admitted she is obsessed with clocks.  She is evidently a math wiz and loves to script, some scripting based on calculus. That was the end of my understanding. I know she would like to have more but is running out of ideas on new creative ways of making clocks. “my problem is I don't do clocks where the face is some picture, in those you can do a million of them ... to come up with some new mechanical concept so each clock is about a different mechanical look.”  

Her favorite center piece is in the sanctuary area of the church. That is not a clock but a counter based on AND gates (complicated) .  We took a tour of the rest of the building where you will find a lovely organ that you can play. There is a gorgeous fountain in the middle which is a fully functioning carillon on top.  The windows are beautiful and enhance the cathedral. We then moved over to the castle where there are more clocks. In the kitchen Mcarp turned on the dishwasher, one of Aley’s creations and immediately plates began falling to the floor and smashing. We went out to the lift and met Aley and we all took a ride over the sim where we could see all the churches and the mount with faces that they called "Mount Lag."   When I sat in the lift, I was left holding on the outside desperately not to fall. “this is our special 'hang the reporter out to dry' sit target” said Mcarp. On the way back I was able to sit on the roof. 

There is not room enough to write about all I saw or learned. Be sure not to miss the garden gnome at the draw bridge . Fascinating!  This exhibit will be in LEA for about four more months. I know you will love and understand everything if you are a scripter. but if not you will love just to gaze at it all and enjoy. The first time I went there I climbed a long set of stairs arising out of Aley’s sea. You could go that was but  I will make it easier for you to get there.

Gemma Cleanslate