Showing posts with label aliens. Show all posts
Showing posts with label aliens. Show all posts

Friday, July 7, 2023

Some More SL20B Exhibits

 
By Bixyl Shuftan
 

There's a lot of exhibits at the Second Life Birthday this year.  A few days ago, we mentioned a few. But we didn't have time to go into many. So here's a few more.


One I'd hears about was "SL Terrain Models" by Erik Mondrian, in SLB Beguile.


For my SL20B exhibit, I have on display some 3D topographic models that I made of several different places in SL's world. As a sort of follow-up to that and as a "proof of concept" in terms of scale, I decided to try gathering elevation data for one of the SL mainland continents in its entirety


There were several sets of maps there, such as "Sakurasseria," the Japanese Linden Home area of Bellisseria.


One Newser reader, Kamida Delec, pointed out one funny exhibit, Grace Loudon's Alien Invasion at SLB Breathtaking.
 
 
Kamida joked it was a case of "Mars needs CAKE!", a play on the movie title "Mars Needs Women."
 

 One would think they'd believe it meant more sweets for them.


http://maps.secondlife.com/secondlife/SLB%20Breathtaking/52/173/23


Among the Exhibits at SLB Fantasy was "My Game Of SLife!" by Callie Cline.
 
 
It was a take on the popular real-life board game.
 
 

http://maps.secondlife.com/secondlife/SLB%20Fantasy/234/218/23


KittyCatS! Had a "Space Party!" exhibit, "Join the KittyCatS! for a zero gravity, birthday bash!"
IN SLB Breathtaking was an exhibit by the dance group in Creations for Parkinsons, "Savoy Dance 101 Class: Intro to Dance in SL"

http://maps.secondlife.com/secondlife/SLB%20Breathtaking/126/115/23


In SL20B was one exhibit for those with an increasingly diagnosed mental condition, "A Higher Spectrum."


A Higher Spectrum is a work of Art to showcase Autism and it's many facets that surprisingly is a driving force in Second Life. So many creative people in Second Life are proud members on the Spectrum and yet thrive and contribute positively for all.


 

That's all the time yours truly has for now. So be sure to visit these exhibits, and more and the Second Life Birthday
 
Bixyl Shuftan

Tuesday, October 24, 2017

Calas Galadhon's Dark Moon


By Bixyl Shuftan

One place in Second Life noted for it's fine design and coming up with new things every year is the Calas region, owned by Ty Tenk and Truck Meredith. Usually Gemma Cleanslate is the Newser writer who takes care of articles there. But with their new Halloween area this year, she thought it was about time for a fresh pair of eyes. So I went ahead and headed to Erebor for "Dark Moon."

When one thinks of the moon on Halloween, it's usually the bright moon shinning over a dark and spooky forest. That wasn't the case here. Appearing in a purplish sky and shallow water on some crystal hexagons, over one were the words "The Portal." So I clicked on that. The next thing I knew, I was on some baren landscape with some circular structure ahead of me, and some figures around it. Getting closer, they were a mix of aliens and human astronauts. But looking closer, the astronauts were dead. All but one of the aliens appeared lifeless as well, except for one with a sign: "Dive in."

Going in, I found myself in a cavern with metallic space-age structures built into it, with water flowing on the ground in places. The detail, as usual for Calas, was very good. I had my headphones on, and it had detailed sounds of the water trickling nearby, and appropriate theme music such as that of the "Alien" prequel movie "Prometheus." Looking around however, there were some mixed signals about the aliens. While some were helping to point out the way for you to go, others were not so friendly to other humans.

Flares help cue you on which direction to go, You will encounter things such as light bridges, and you will encounter monsters. Unfortunately in this sci-fi adventure with horror tones, the reason they're not going after you is that they've sated themselves on various NPC humans ... or have they? At one point, you'll find yourself in an Earth library. The end of your journey? Nope, you'll still have further to go. Finding the right path may mean occasionally searching around a bit. You'll get an opportunity to float around weightless, though with some limited control. Eventually, you'll see some human kids walking your way from a flying saucer. But as they come closer, you'll see they're not exactly wanting to be friends.

The last cavern was very dark in places with few flares, so it took me a while to find the way out. Once I did, I was transported back to the purplish world. Looking around and noticing a spaceship ahead of me, I decided to walk over, wading through the water, to check it out. I saw a few creatures going just over the water. There were some stairs to the ship, and climbing on, I was greeting by the message, "Welcome to Calas Galadhon's "DARK MOON'S MOTHERSHIP... thank you and enjoy your visit." I found a schedule of some live music acts appearing here at times across the month.

I forget how long my journey took me, probably over an hour. With the monsters and blood, and inhuman cold aliens, the place isn't for everyone. But in my opinion, Ty and Truck have done a first class job in this sci-fi horror theme adventure.

Erebor (8, 51, 2)

Bixyl Shuftan

Friday, October 3, 2014

The Star Trek Museum


By Wesley Regenbogen

 Ever since the first episode of Star Trek was aired on television many people have watched the series and became a fan of the science fiction story about Captain Kirk and his crew wandering around in the Universe, “to boldly go where no man has gone before”.
After the original series ended, many other series were made and a few spin-offs too. I wasn’t a real fan myself, but the episodes that I watched were amazingly well made and you really felt like you were also in space with Captain Piccard and his crew in the “The Next Generation” series, which were aired in the 90s.
Now, in Second Life there is a Star Trek Museum in which you can all learn about the different species and also get to know more about the series and get background information as well. The Museum was created and developed by SL STARFLEET, which is the counterpart to the real life organization STARFLEET: The International Star Trek Fan Association, Inc. This unique organization has over 240 chapters worldwide, which links up to 4000 members around the world.
Within the Star Trek Museum you have different areas to vist, there are too many to list here. But there is a database on the official website of Star Trek : http://www.startrek.com/database_article_navigator. There you can find more information about the characters and the crew of Star Trek and much more.
The current curators of the Star Trek Museum in Second Life are  Sabri Piccard and Wabisabi Matahari.
There are many locations you can visit : Embassies, Visitor Center ( start location ), Science Museum, and much, much , much more. There is even a balloon tour available. There are too many places to list them all here. More information about all the locations can be found on this website : http://www.sabrizain.org/startrek/
On their Facebook page I found this quote regarding the places you can visit in the Star Trek Museum “SL's best collection of Everything Star Trek - Full size USS Enterprise, dine on gagh, fly in a shuttle, visit a Vulcan town, a Klingon home, Science Museum, swim with George and Gracie. Visit: http://slurl.com/secondlife/New%20Eridani/133/80/36.
In my personal opinion the Star Trek Museum is the place for Trekkies or Trekkers to visit and enjoy their stay in the museum. It’s nice to actually wander around in the Star Trek history and get to know more about the series itself.
You can find the place in Second Life at this location :

Wesley Regenbogen



Monday, May 20, 2013

Tales From the Ghost Forest – LEA14


By DrFran Babcock

I had seen the Linden Endowment for the Art’s Tales From the Ghost Forest mentioned on the log in screen several times. Usually, that means it’s a build about which I won’t write, because I figure that promoted sims get a lot of coverage. I decided to visit anyway, with a friend, and decided to tell you about it.

First, after a few visits, and some photography, I am not really sure I understand Uan Ceriaptrix’s build. However, the mood he creates, and the post-apocalyptic feel made me feel immersed in another dimension. I believe that’s what art is supposed to do.

The build is composed of four different parts. You are greeted by a giant spider when you teleport into the sim. Be careful or you may end up in her web. Instead, follow the colored balls over the long bridge, up a ladder, and enter Junk City, which is just what it sounds like. According to Ceriaptrix, this area, which is a barren path studded with garbage and pollution is the point at which things started to transform through a change and restructuring of technology. Humans have been transformed into avatars and holograms, and homo sapiens are extinct.

Leaving Junk City, you enter the Ghost Forest, which the artist labels as Mother Earth. This region is filled with science, technology, and devices that have been left to the trees and fishes, to provide them with energy. In place of the machines, odd vegetation sprouts along the canyon path. Twisted, odd vegetation, that is tended by alien creatures. Boggy greens submerge your feet in tiny plants as you walk along and tiny bubbles float up through the ooze, hinting at the possibility of new life.

When you leave Mother Earth you will find yourself in Election (or die trying), which is the hope for the regeneration of the world. The luminous beings have kept collections of biology so that the ecosystem can be regenerated.  UFOs, chairs with teeth in their seats, aliens, and giant insects hold court, bringing the damaged land back to life.

At the end of the path the land ends, and the water beckons. Under the water in the unconscious that contains a carousel, a sand castle, a display of Uan Ceriaptrix’s, and other items.

I loved the build for it’s look and the builds that were on it. The terraforming created a land that was at once familiar and alien. Uan is a skilled creator, and his palette of sandy-colored ground, and green toxic or leavy touches. The windlight setting creates a smoggy sky that reminds one that this is a dying land, trying to regenerate.

I have always believed that despite what the artist or the art is trying to say, once the public views it, what is perceived becomes their truth. As I said, I don’t think I understood what was intended, but I liked it, and it made me feel strong emotions of loss.

You can come and visit The Tales From the Ghost Forest at LEA14: http://maps.secondlife.com/secondlife/LEA14/128/128/15 and decide for yourself.

DrFran Babcock

Friday, March 22, 2013

Shockwave's Alien Egg Hunt Maze

By Grease Coakes
 
When people think of Easter a lot of people think of the Easter bunny and chocolate. For religious and spiritual people the death and rebirth of Jesus comes to mind. What Shockwave Yareach of the sunweavers had in mind was one of his fun mazes. Instead of you eating colored eggs from those egg coloring sets you played with as a kid, Shockwave thought what if the eggs ate you?

 Shock to celebrate the Easter season instead of making Easter bunnies created an excellent maze based off the "Alien" movies with Sigourney Weaver. When you warp to the LM that Shock gave out in the Sunweavers notice, you see a massive building shaped like a long rectangle. Click on the nearby square to get your HUD. There’s an egg outside the maze to shoot at to make sure your gun works. 
 
Picking a gun at random, I found a plushie gun I bought year ago and forgot about. I told Shockwave this and here’s what he had to say: "Kill them with cuteness!"
 
Apparently it works with the HUD on I get a message saying you have slain this egg it cannot harm you as I hit the dangerous egg with a plushie. When you open the door I hear the star trek sound from whenever the holodeck doors open. The inside of the maze looks realistic as if you’re in a science fiction movie or reading a book.
 
Don’t be fooled however. Even with my deadly plushie gun in hand this maze is no mere walk in the park. Like the NES game contra one hit you’re dead the same is true for Shock’s maze. I’m walking around the maze lalala ... AHHHHHHHH FACEHUGGER!!! And your avatar goes back to the start of the maze with a facehugger on your screen losing your score. Shockwave himself said his wife was getting on him in real life for yelling in terror as his wolf avatar got killed in the maze.
 
The maze is cheat proof too if you try to walk in without the HUD the door won’t open. So walking around the maze with no HUD to not experience death is a no-no. I said then the maze wouldn’t be a challenge.
 
Shock said it’s fun to build in Second Life as to build a real life maze would be way too expensive. I commented that it’s very easy to buy a furry avatar for 800-900 Linden. In real life you would have to build one yourself or pay someone a large sum of real money to build a fursuit to walk around as a furry in real life.
 
Shock may not have a Hollywood budget in real life to make the next Aliens movie, but he certainly did a great job making a great maze to entertain the Sunweavers or anyone else who likes shooting things. Next time you eat or paint eggs this Easter season be careful that it doesn’t explode and hug your face like when I visited Shock’s fatal Alien maze.
 
Shocky's Lair, Sunweaver Space (191, 135, 61)
 
Grease Coakes