There's plenty of places to explore in Second Life. But recently, I
decided to check out "what lies beneath," in this case beneath the ocean
surface. So I took a look at the Destination Guide for a few underwater areas. One got my curiosity, a game. So I stopped by Madpea's Mad Mines.
Welcome to Mad Mines: MadPea is searching for brave underwater adventurers to search for a long lost treasure! It’s a dangerous job as the dark and murky waters are filled with sharks and piranhas that will eat you alive. The area is also surrounded by sea mines that will explode if you end up too close to them. If you survive and find the treasure, you will be rewarded very generously.
So I plunked down fifty Lindens for a temporary HUD, which would vanish if I ran out of air or took too much damage, and took the plunge. I went into a cavern of twisty passages and rusty iron doors. I came across a few sea creatures such as octopuses, but they seemed harmless. But my air supply was going down in a hurry. While there were some air bubbles, I couldn't get to them in time.
And well, the deeper I got, the further the surface was. Not able to get to the bubbles, I kept having to double back. And eventually I couldn't get back in time. While it stated I'd get a new and free HUD before the 30 minutes were up, this wasn't the case. Maybe I needed to be in the group or something. Still, it was a fun little game.
Moving on, I decided to check out another place with an underwater area: Pacifique.
For some reason while reading the sign, I slid off the pier and into the water. Guess more people randomly exploring find out about the underwater area this way.
There was quite a bit to see around.
And some wildlife, such as octopi and seals.
There were also some structures underwater as well. I would also find an underwater club area, great for merfolk and friends of.
There was plenty to see above the water as well. The place boasts some dancing areas, waterfalls, a hang glider to fly around in, and more.
Earlier this month, I wrote on the Nightgarden area. But I didn't bother to check what was under the water's surface. Seeing it was listed in the Destination Guide as an underwater area, I went back and dove right in. I was pleasantly surprised.
While perhaps not as large as Pacifique's underwater area, it was attractive and pretty.
A great addition to an already picturesque place in Second Life.
There are several in world games that I still play very often. One game that I have written about before but not for a while. Every Wednesday a group of us get together to go golfing at Emerald Crystal Golf Course. There are other courses but we are most comfortable at this one. It is well managed and well kept up. The trees and flowers and landscaping is pleasant and animals roam the area but stay out of our way (except a skunk once in a while). The water courses are lovely but a hazard at times. There are hills and valleys with rocks over the course and bridges that sometimes seem to be in the way.
We have great fun even though I am not very, very good at it, but I do ok most of the time. We usually play 9 holes. One week we will do 1-9 and the next week we move to 10-18. If I am having a good day I will have a score of 28 or 29. I won’t tell you about the bad days lol. The better score would be 24 but I have only had that one time that I can recall.
At the entrance there are clubs for rent for the price of 10L with a
score card and hud with three choices of club to use. The direction card
gives lots of hints to new golfers so don’t pass it up. Read it! If one
plays often it is good to have one’s own set and you can buy it here.
It can be used at other courses too. For far shots there is a driver.
For closer shots or to get out of a bad spot there is the wedge, and of
course, our friendly putter.
At every tee along the course there is a board telling you if it is a 4 shot hole, or more or less. After we shoot an arrow show where we landed .
The putter is to get into that hole from a distance or close to it and it takes practice. Overshooting the hole is no fun. Getting used to going the correct distance with the driver also needs practice. On the ground there is a practice area for the putter.
Above on a platform there is a large practice area for distance and learning to use the driver well. The meters are marked out so you can judge how much power you need.
Laz Dressler is the manager and care taker of ECGC . She is helpful and keeps the group members informed of any changes or activities. By the way there is also a skeet shoot up on the practice platform.Stop in the club house to check that out and have fun, win or lose.
If you're looking for a place to play board games in Second Life, Boardgame beach is one of the best places to go, if not the best place inworld. There are dozens of games there from old favorites such as En Garde, to more recent favorites such as Greedy, to classic board games like chess and checkers, to SL adaptations of 20th Century board games like Life and Monopoly, and many more. Some of the games I had never seen anywhere else in the virtual world. The games are in two separate areas a little distance away from one another. If someone doesn't quite see what they're looking for in one, they can head to the other.
I had a talk with Aries Oh, the owner of Boardgame Beach. The talk happened to be on the day there was a paintball event there in a skybox above the sim, followed by a band playing music. "We have around 100 different games," she told me with a smile, then chuckled, "I guess that makes me a game hoarder?" When asked where the idea of the place came from, she answered, "I started with Heart of Dragons, the neighboring sim. We played En Garde there, and had a lot of tournaments. And from that it went on to board games. I like the social part of nice friendly games. I guess that is why." Of the skybox, she would later mention it had only recently been set up for the paintball match.
I mentioned the variety of games, and Aries answered, "I have picked up some different games over the years. Mostly from getting suggestions from our guests. There are some great game scripters out there. (smile) I see that there is a small number of games that are most popular. But I can't help trying to show people some of the lesser known ones." I asked which were the most popular, and she replied, "I think Hand & Foot and Skippo are the most popular ones. But we have some dedicated players of RummiQub and On-A-Roll. I think my favourite is team version of Skipee. ... Skipee is a variation of Skippo. And in the team version you can use your team mates cards on the table, and also stack on their stacks, so you have more cards to play with. And it has some element of blocking, and it is easy to introduce new players."
I then asked which obscure games turned out to be hits with some regulars, or she personally found good. She thought for a moment, "I think it varies a lot over time, and with whom you play. Khet/Reflection is a good game, not many players. And one I don't remember name of, let me check. Oh - Shalosh, the card game too. Can't find the one I was looking for. It's an old Egyptian games, where you throw some sticks. It's a small game from K.R. Engineering. I can check downstairs later. And Can't Stop from Rifkin Habsburg, is great. K.R, also has a version of that. ... A push-your-luck game, he called it. He was also the maker of the SL version of En Garde." Another game of his, Frootcake, also came up, "Frootcake is of course a good game. I am using them as long as they work. Rifkin was a genius by making world and local rankings for his games. It made people addicted. He had one where you should fit tiles together ... Take It Easy. And he also had an obscure one - Danger Zone." Aries went on, "The Egyptian sticks game was Senet. ... Oh: When I
look down the list, I see Bug Dice too. I had a guest here for years,
who played that almost every night. He passed away this winter, and I
get a bit sad when I see that table. It was his place. Shows how you get
to know people here is SL - over a nice little boardgame." She would
describe the game, "The Object of Bug Dice is to get the best score on
15 dice (3 sets of 5). You get 3 rolls to do this (the initial roll of
all 15 dice and 2 additional rolls of all or some of the dice). For each
set of 5 dice on the table the allowable combinations are: BUG (five
of a kind) counting 30. Full house (any three of a kind and any pair)
counting 28. Large Straight (ie: 2-3-4-5-6) counting 30. Little Straight
(ie: 1-2-3-4) counting 21. it's a Blue Brock game."
She also
mentioned the sim has escape rooms, "You enter a room/house, and the
door is shut, so you have to use objects avaiable to "solve puzzles" to
find/make tools to get out. I think they are about the same in
difficulty. I don't know many who have actually solved it. Less than a
handful. One is a bunker, the other a cabin and the third is a library.
So different backstories."
Eventually, someone else walked over
to talk to Aries, Geeza Matfield. He had been out of Second Life for a
while, came back, and seeing the crowd here on the map thought there was
a tournament. Aries introduced me to him, "Geeza used to be one of the
regular and very good En Garde players, from the earlier days. (smile)
"Good place to come," Geeza told me, "Aries has been running this place
for years." Of his strategy for En Garde, "it's a bit like poker and
blackjack, count the cards and try to read your opponent. If you can do
that, you have a chance." Aries grinned, "I think Geeza also liked to
psyche out his opponents." Gezza chuckled, "I did like scaring that
little bunny." Aries told me the fencer in question was orginally in a
pirate roleplay, "but in the end, she was a tiny bunny." Geeza
commented, "she just got scared by my costume a bit at first till she
got to know me. I think she was in it more for the social than the
serious competition some of us treated it like. She was usually
delighted to win a game, then hang out." Another person joined the
conversations, and there was talk about players in the past whom passed
away, or stopped playing when they had kids or something else in real
life demanded attention, "We lost a lot of players and friends over the
years. Both to death, and to life." Geeza himself would say, "I wouldn't
mind a little comeback but weekends are pretty much impossible these
days."
Aries is a supporter of the Dragons Nightfall Relay team,
and lets captain Darkstone Aeon use the sim for events. "And for the
future," she told me, "I plan on having more competitions and
tournaments for the boardgames. And for the future: I plan on having
more competitions and tournaments for the boardgames. And I have some
plans for some games that make players visit all three sims. (smile)
Finding clues and solving problems."
Before I left, the band playing saw me and thanked me for coming by.
So it looks like people will continue to have fun at Boardgame Beach for some time to come.
About 8 or 9 years go in Second Life, I started to learn how to play golf with my friend Alarice. Not miniature golf but full golf on a course of 18 holes. I cannot recall why we stopped, perhaps the course closed. But I let it go and never restarted. I think I liked it at the time but did not have time to get very good at it.
However, my friend, Bergie is an expert and has played in SL for years and offered to teach me to play again so off we went. I met her and two other friends, Beertje and Particle and our philosophy teacher Herman Bergson (also and expert, at the Emerald Crystal Golf Course. We picked up our clubs and went over to figure out the playing hud at the putting green. I was terrible! It took ages for me to figure out the hud (not reading all the directions of course ) but finally got enough practice to say “lets try the real holes” and off we went.
The first time we played was a disaster. It took a while . At one point I got twisted around and ended up driving the ball at the wrong hole! Practice is the answer. The following day I found the driving range and spent time there so that I would improve. Finally I read the manual and tips to doing well was able to get the hang of it. I played 9 holes by myself , took my time and did beautifully. The hud helps choose the trail of the ball and marking it, showing the wind, making it much easier to play better.
After a few games I decided to buy my own clubs with the hud and a score card. I had been using the very inexpensive rental clubs. I believe these clubs that I purchases can be used at other courses too. There are many others in SL but my friends were members here so this is where they play. It is now ready for Halloween!!
The course is very well laid out with 18 holes. There are lovely greens, beautiful trees and shrubs around the course. Water surrounds many of the greens ( it is a good thing we have a derender option in SL, it comes in handy). There are horses grazing, deer standing not afraid of us at all and other wildlife to be seen. Halloween has arrived already!
Not only is this a golf course but the owners have a skeet shooting area and some other interesting activities. They also have events at the 19th Hole club so it is a busy region. Try it if you are looking for something different to do in Second Life.
I seem to have gotten into tour mode starting at the holiday time, visiting all the Christmas places, then the bus tour. Right now I am checking out some of the “faux “ business places you can find in the regions of the Bellisseria continent. Instead of making homes here some owners have created open places for all to visit. There is no commercialism in Bellisseria so that is why they are fake.
What a great public library Karmagrl Nesbith (Karmagrl Resident) has set up in a San Jocoso house . There is a large adult section with catalogs, study areas, and comfortable seating.
And on the upper floor a sweet little children’s section all set for reading and fun. Good place to sit when you need some quiet time.
Johnny Chardin was at his Radio Station at his houseboat in Gaim when I arrived. It is a true radio station and also a hangout for any visitors. It is interactive so you can have try out being a DJ or producer while you are there or sit and have a cup of coffee and read a magazine and enjoy. Johnny says “Come by and see the works from some of the best creators in Second Life!Also: Everything in the HouseBoat comes fully animated! All vending machines work too! Make yourself at home :) My Stream is : http://streams.turbodj.com:8250 “ The stream is great. I installed it on my houseboat.
I stopped over at Twofer region where Morena Tully has a setup that will lend you a horse to take a ride around the region . This is one of the camping regions in Bellisseria where there is more open land for a horse ride. It is a good way to check out some of the camping areas the are on Bellisseria.
There is a role play going on in Bellisseria. It is called Bellibin It is the idea of Diamond Marchant who is well known for various fishing aids for 7seas fishing. It is billed as, “BelliBin is a free waste management roleplaying game for citizens of Bellisseria in Second Life. You fill your BelliBin with trash, debris, and recycling. Other people find and empty your BelliBins using a HUD. “ the headquarters is located at the Diamond Outpost in Riva . The hud also works for travel around to various locations in Bellisseria to find bins but also where you can set down and look around. There are great things happening on this new continent which is still growing!
I also went to check out the new location of the SS Galaxy and it looks great. It is still missing the soul but maybe more will start using it for weddings and parties.
If you would like a copy of a list of all the faux businesses you might like to visit in the regions of Bellisseria you can contact Iseult NÃ Urquhart (PrudenceAnton Resident) , or me. I have some other lists too that will help you get around , and a Bellibin map!
Monday September 19 was "International Talk Like a Pirate Day,"
an informal holiday made up about two decades ago that gained publicity
thanks to a syndicated newspaper humor columnist. Those taking part are
encouraged to speak a little pirate lingo. In real life, there are
occasional stunts, such as the "Krispy Kreme" stores offering a free
doughnut for anyone willing to talk like a pirate. In Second Life,
there's no shortage of ways one can have some pirate fun. One can grab a
pirate outfit from a store, some of which are free such as this one. And one can usually find some pirate events somewhere.
In the past, the Newser has done a number of articles such as how to talk like a pirate. We've also reported on some pirate-themed places,
as well as some pirate parties. This year, I did find one thing a bit
different: a pirate maze. It was located underneath the piers in the
Templeton Cove sim.
"Enter if ye dare!" challenged a
sign with skull and crossbones just over the entrance. Going about the
maze, the way was marked with the occasional red sword pointing the way,
with the way through usually where the piers were widest apart.
Barriers, either resembling glass or invisible, were there to block
people from taking the wrong path. There were also a couple "no drowning
zone" signs where one could pick up a steampunkish diving helmet and
wear it.
Along
the way, there were occasional sea creature facts on the glass panels
between piers. There were also occasional obstacles such as pits, one of
which had to be crossed with a rope bridge by "sitting" on it in a
certain spot. At least one obstacle would teleport you out of the maze
and you'd have to start all over.
Finally at the end
of the maze, about in the middle, there was a rec "X" on the ground.
There was a nearby shovel rezzer one could touch for a spade, and start
digging. And what I found underneath was ... nothing? Arrrrrrr! Seems a
scurvy pirate beat me to th' booty, shiver me timbers. Oh well, I had
fun navigating the thing.
Long before becoming a reporter for the SL Newser, this bunny was
hopping to the four corners of the grid, in search of the next been
there done that. A friend and I would take turns introducing the other
to a new place and activity. One of these adventures took place at a
golf course. I had never tried real life golf, other than on a computer
simulation, so was game to try it in SL. Turned out, I really liked it,
although I couldn't explain why. Hoping to introduce our readers to this
fun adventure, we searched for a golf sim, to re-learn the game and
take notes on the back of the score card of the things we liked.
Our first pick was a place called the Aero Golf Club. But we soon
learned of several other great clubs. From the landing, we pass through
the clubhouse, noting large meeting rooms on either side. They must have
some big events and tournaments here. Out on the back patio, you'll see
a large pool on your right and to the left there is a kiosk, where you
join the club, to be allowed to play there (free) and get a HUD and golf
club.
The golf club is what they call a loner and is good for 24 hours and
only at Aero. You can always get a new loner club for each time you
come, or click the [?] on the HUD to learn where to buy your own, use
anywhere kit, which even comes with it's own holes.
Next, we find the first
tee, just a few steps from the kiosk. A large marker gives the tee
number and it's par and has an arrow on top, pointed to the hole. Two
small blocks mark the starting line Aim your body in the direction of
the hole, then select the Driver from the HUD. This does several things
to set you up to shoot. The head of the club adjusts shape, you are
posed to hit the ball, a small cloud emits a tail to show direction and
strength of wind and a pointer on the ground allows you to aim, using
left and right arrow keys. Having aimed in the right direction, you
must now decide how hard to hit the ball. Click and hold down the left
mouse button, in a clear area like the sky. As you keep it held down, a
bars meter adds bars and changes color, as it reaches the maximum power
level. Letting the button up allows the swing to begin and hit the ball.
As the ball travels, it leaves a cool strobe light trail, which remains
as you approach it. To get you to the ball's exact location, a large
ball marker hovers above it. When you are close enough to click the
marker, it will TP you to the ball. From this position, we follow the
same steps as before, facing the direction of the hole, picking a club
from the HUD, aiming and hitting. After you sink your putt in the hole, a
look around the perimeter of the green will find the arrow that points
to the next tee.
The HUD and club are simple to use and, after only a few holes, you
begin to get pretty good at using them. Playing golf at Aero is way
better than a mere golf simulator, for several reasons. The sim is a
beautiful park-like setting, with a very enjoyable music stream. You
can't help but find yourself thinking that this would be a great place
to bring a friend or date. There are several places for small
gatherings, like a gazebo and the beach.
On my last visit to gather a few last details and pics, my radar picked
up an avatar moving about the sim. Moving to their location, there was
nobody to see. Then she welcomed me to which the reply was "Hi invisible
lady". We worked out that a glitch in my viewer was keeping her from
rezzing, while she could see me and my Newser Reporter tag. She told me
about the golf world, in SL. I followed her as she finished her last few
holes, although she was invisible, by following the bouncing ball. When
her round was finished, she took me to two more golf sims and I could
see her in those. We quickly looked around Hazeltine Golf course, then
went to Claremont Pines to meet Ben Sauber, a top competitor on the
circuit. My hostess qlued me that they use voice, when playing, so I
turned it on. Having only recently upgraded to voice, I was amazed at
how much the added dimension increased the fun.
We highly recommend golf, in SL. My good friend, Doc Philly, liked it so
much, he went out and bought his own set of clubs. Perhaps you'll catch
him there, shooting some rounds.
The Cornfield was pretty much a mystery to me until last year when the Lindens brought it out and placed it at the SL10B . Then I learned the legend. It was a place where griefers and other naughty persons were sent in the early days of second life to consider their transgressions. If reformed they came back to the normal sims. Well, The Cornfield is back but in a new resurrection. I went to see it.
In order to get there, I went to the Linden Realms Portal entrance where you can access several interesting places, The grid hunt, the Linden Realms, the Wilderness, and The Cornfield, and some hang out areas. I entered the walkway leading to a large old barn, passed through it, was TP’d and arrived in a similar barn where I was handed a basket to wear on my back and a plank to carry as a weapon along with a hud. I picked up rules for the game. The barn was filled with people coming to empty their baskets into the bins.
This is a very busy game so be prepared to run like the wind, watching all around you for horrible creatures (griefers) of all sizes and shapes that are intent on catching you. They sneak up on you from all sides! Some look like dead pumpkins, others like cornfield zombies, some like wild scarlet eyed half animal half beast. While you are busily looking for corn cobs and coins, and other treasures in the field they are on your tail. If you are caught you end up in a graveyard and lose all the corn you have collected in your basket. Then you start over again with the collection of cobs, luckily your coins do not disappear.
The cobs are converted to coins when you empty them in the bins. The coins can be spent in the company store for various prizes. They can also buy you some armor and other tools that help you fend off or kill the griefers in the field and gain coins they leave behind as they perish. One problem is that as you kill one griefer another kills you so you miss getting some of the coins. I am not much at killing zombies in SL but these guys deserve it! I learned to use the buildings in the field to remember where I was and try get back there before someone else grabs them.
The hud appears and disappears when you enter and leave the region. To reach the barn you need to start in the Portal, follow the path to the cornfield barn and go through the rear door there to be tp’d into the Cornfield barn. I met some friends there on my second day.Marianne Mccann is a fan and has been playing for a while. She informed me that there are other hidden treasures in the fields besides the corn and griefers. Using the plank to kick the griefers is not easy! I already have my armor but now to earn enough for a better weapon than a plank! Hates to leave you with that little info but you will learn by playing! See you there !
When people think of Easter a lot of people think of the
Easter bunny and chocolate. For religious and spiritual people the death and
rebirth of Jesus comes to mind. What Shockwave Yareach of the sunweavers had in
mind was one of his fun mazes. Instead of you eating colored eggs from those
egg coloring sets you played with as a kid, Shockwave thought what if the eggs
ate you?
Shock to celebrate the Easter season instead of making
Easter bunnies created an excellent maze based off the "Alien" movies with
Sigourney Weaver. When you warp to the LM that Shock gave out in the Sunweavers
notice, you see a massive building shaped like a long rectangle. Click on the
nearby square to get your HUD. There’s an egg outside the maze to shoot at to
make sure your gun works.
Picking a gun at random, I found a plushie gun I
bought year ago and forgot about. I told Shockwave this and here’s what he had
to say: "Kill them with cuteness!"
Apparently it works with the HUD on I get a message saying
you have slain this egg it cannot harm you as I hit the dangerous egg with a
plushie. When you open the door I hear the star trek sound from whenever the
holodeck doors open. The inside of the maze looks realistic as if you’re in a
science fiction movie or reading a book.
Don’t be fooled however. Even with my deadly plushie gun in
hand this maze is no mere walk in the park. Like the NES game contra one hit
you’re dead the same is true for Shock’s maze. I’m walking around the maze lalala
... AHHHHHHHH FACEHUGGER!!! And your avatar goes back to the start of the maze with a
facehugger on your screen losing your score. Shockwave himself said his wife
was getting on him in real life for yelling in terror as his wolf avatar got
killed in the maze.
The maze is cheat proof too if you try to walk in without
the HUD the door won’t open. So walking around the maze with no HUD to not experience
death is a no-no. I said then the maze wouldn’t be a challenge.
Shock said it’s fun to build in Second Life as to build a
real life maze would be way too expensive. I commented that it’s very easy to
buy a furry avatar for 800-900 Linden. In real life you would have to build one yourself
or pay someone a large sum of real money to build a fursuit to walk around as a
furry in real life.
Shock may not have a Hollywood budget in real life to make
the next Aliens movie, but he certainly did a great job making a great maze to
entertain the Sunweavers or anyone else who likes shooting things. Next time
you eat or paint eggs this Easter season be careful that it doesn’t explode and
hug your face like when I visited Shock’s fatal Alien maze.
Your car is stuck in the snow, and your cell phone is
dead. Now what do you do? You
can find the answer and information on avoiding other winter hazards at the Winter
Safety Game, located at Bailey (117,115,23).
This is an interactive game that educates you
about the dangers of winter weather while you try to get to your grandma’s 75th
birthday party.
The Winter Safety Game is a project created by the National
eXtension Initiative, which is an Internet-based educational network that
provides objective, science-based information through the internet. The information comes from universities and
partners nationwide. Its web site is www.extension.org.
When you first arrive at the game, you find yourself
standing next to a car stuck in the snow.
Eerie heartbeats and the desolate landscape set the tone of the game
immediately. But in order for you to
actually play the game, you must find a green sewer pipe and descend into the
information chamber.
The brightly lit information center has large, clear signs
that tell the object of the game and how to play. There’s a section for new residents who might
need more help, too. Experienced
residents can skip that part and go quickly to get a map and a HUD.
The storyline is that it’s your grandma's 75th birthday, and
you are the host/hostess. You are
planning to drive to the party, but a blizzard is in the forecast. To further complicate things, you have to
pick up your cousin, Bob, as well as Grandma.
You also have a roommate and a barn full of animals to tend before you
can leave. As you prepare for the storm, the HUD keeps
track of your points. If you collect
enough points, you'll not only live, you'll get a reward.
Many of the items are fun, like a lantern and a candy bar. But others, like the Winter Safety Book, are
filled with valuable information. As
you progress through the game, information signs and quiz questions allow you
to gain points while checking on your winter safety knowledge.
A “To Do list” from your roommate is actually a valuable
list of ways to prepare for severe weather.
One challenge is to thaw the frozen pipes. If you’ve never had to do this in RL, you
may be surprised at how it is done.
There is a lot of valuable information about emergency kits,
“go bags”, and a free Winter Survival app for your cell phone. Some of the items are easy to find, but not
all of them. I collected a lot of “tokens”,
which were helpful, but my HUD wasn’t registering any points. I wasn’t sure if there was a flaw in the
system or if I really wasn’t doing enough things correctly to earn points.
After the house and barn chores are completed, you are ready
to rez a car and head to grandma’s house.
But the notecard tells you to drive
to the gas station and have the car winterized first, which I did. However, Susie the mechanic said, “If you're
planning to go very far in this storm, you probably should get some snow tires.” I asked how much they cost, and I was told
that was the wrong response.
Another SL traveler, Tainith
Resident, was following after me and pulled into the garage behind me. There really was only room for one car at a
time. Tainith and I managed to get our
cars stuck in the garage for a bit.
After I got out of
the garage, I went to the General Store.
Tainith came in while I was still hunting for my supplies. I was curious as to whether she was finding
more items than me, but I didn’t want to ask.
Finally I was on the road again, but not for long. I had to stop at the ice fishing shanty to
pick up a trout for Grandma. It was shortly after this point that I made
my first mistake. I forgot to stop for
cousin Bob.
There is a map that comes with the HUD, but I didn’t have
room on my screen for the HUD, map, notecard, etc. I decided I didn’t need the map. Big mistake.
I missed the turn-off to Cousin
Bob’s house and got stuck in the snow. After a
lot of backing up and going forward, I managed to turn the car around and went
to retrieve Bob.
It was a good thing I did, because I saved Cousin Bob’s life. I won’t tell you how I did it because that might
spoil that challenge. Bob was
grateful, I’m sure, but my HUD didn’t register any points earned. By
this time I was over half-way through the game, too. I thought I should have gotten points for
that, but I decided to continue on to Grandma’s house.
I went back up the mountain road---and got stuck again. Tainith Resident also got stuck, but that was
little consolation for me. She got turned around first, and I never saw
her again. I finally got turned around
and went down the mountain, but I couldn’t find the road I needed. When I came back up the mountain, I got
stuck in nearly same spot as before. By
this time it was late and I needed to leave SL.
I learned a lot about winter hazards, and I ended up earning
30 tokens. I plan to return to try
again, but this time I’ll buy those snow tires and remember cousin Bob.