Showing posts with label fiction. Show all posts
Showing posts with label fiction. Show all posts

Tuesday, October 24, 2017

Calas Galadhon's Dark Moon


By Bixyl Shuftan

One place in Second Life noted for it's fine design and coming up with new things every year is the Calas region, owned by Ty Tenk and Truck Meredith. Usually Gemma Cleanslate is the Newser writer who takes care of articles there. But with their new Halloween area this year, she thought it was about time for a fresh pair of eyes. So I went ahead and headed to Erebor for "Dark Moon."

When one thinks of the moon on Halloween, it's usually the bright moon shinning over a dark and spooky forest. That wasn't the case here. Appearing in a purplish sky and shallow water on some crystal hexagons, over one were the words "The Portal." So I clicked on that. The next thing I knew, I was on some baren landscape with some circular structure ahead of me, and some figures around it. Getting closer, they were a mix of aliens and human astronauts. But looking closer, the astronauts were dead. All but one of the aliens appeared lifeless as well, except for one with a sign: "Dive in."

Going in, I found myself in a cavern with metallic space-age structures built into it, with water flowing on the ground in places. The detail, as usual for Calas, was very good. I had my headphones on, and it had detailed sounds of the water trickling nearby, and appropriate theme music such as that of the "Alien" prequel movie "Prometheus." Looking around however, there were some mixed signals about the aliens. While some were helping to point out the way for you to go, others were not so friendly to other humans.

Flares help cue you on which direction to go, You will encounter things such as light bridges, and you will encounter monsters. Unfortunately in this sci-fi adventure with horror tones, the reason they're not going after you is that they've sated themselves on various NPC humans ... or have they? At one point, you'll find yourself in an Earth library. The end of your journey? Nope, you'll still have further to go. Finding the right path may mean occasionally searching around a bit. You'll get an opportunity to float around weightless, though with some limited control. Eventually, you'll see some human kids walking your way from a flying saucer. But as they come closer, you'll see they're not exactly wanting to be friends.

The last cavern was very dark in places with few flares, so it took me a while to find the way out. Once I did, I was transported back to the purplish world. Looking around and noticing a spaceship ahead of me, I decided to walk over, wading through the water, to check it out. I saw a few creatures going just over the water. There were some stairs to the ship, and climbing on, I was greeting by the message, "Welcome to Calas Galadhon's "DARK MOON'S MOTHERSHIP... thank you and enjoy your visit." I found a schedule of some live music acts appearing here at times across the month.

I forget how long my journey took me, probably over an hour. With the monsters and blood, and inhuman cold aliens, the place isn't for everyone. But in my opinion, Ty and Truck have done a first class job in this sci-fi horror theme adventure.

Erebor (8, 51, 2)

Bixyl Shuftan

Wednesday, January 19, 2011

Tron Legacy Adventure

My friend Erin Fensen, who loves everything that moves fast, suggested I check out “Tron”. She and her friends have been playing there recently. The role play is a tribute to the movie and is huge, covering the sims of Vixens Isle, Pattern, Rebma, and Amber. Start the adventure at Tron Legacy Adventures-Medie, Vixens Isle (167, 233, 2454).

You will arrive at the Rez Restore Point at the End of Line Club. This area has the traditional grid of Tron, a dance ball, couches for socializing, and information about the RP sim. Notecards were easy to find and give you a quick update on the area and lingo used in Tron. This makes it easy for a novice to get into the game quickly. Membership in their group "Amber Racing Association” is free.

Walk up the ramp to the right to go into a HUGE play area. This is a place for some serious fun. Free Tron clothes and a demo Light Cycle are available here so you can get into the mood immediately. The area is decorated with set pieces from the movie that are so big they wouldn’t fit into a photo.

While I was looking at the clothes and light cycle, resident AmyLee Rexen arrived and rezzed her Legacy BETA 7 cycle. Rexen offered to let me ride it, and she assured me it was easy to shift and control. But when she warned me that it will blow up if it hits a wall, I decided to watch her ride. Rexen said she is in training for combat. She tied in her first attempt when she and her opponent both hit their own light trails. “But it was still fun,” she said.

The sim is very active, and three or four residents arrived while we were chatting. Resident Spooko Zauberman came by to ask about the cycles and the RP. Group member Rhaiyu Ninetails, who had joined us, was friendly and explained many of Tron’s amenities. “We have the club located here, of course, which serves as the entry point,” she said. “Most of us enjoy being here, close to the entry point, and socializing. Vendors are located to the northeast of the sim. The south contains the Lightcycle battle grid, and further south includes a tank battle region, plus Kevin Flynn's home while in exile.” Ninetails told Zauberman that the light cycles can be bought in the mall and also in the Marketplace online.


When I heard the word “mall” I knew where I wanted to go. The first shop I came to, Sugar Shack, was having a Grand Opening special---free Tron clothes. Even if I don’t return for combat, I knew I couldn’t pass up that bargain. The suit looks like a snowmobile outfit, and I can definitely use one of those. The mall area has a number of Tron-related stores and room to expand to a second floor that is reachable by escalator. Flynn's Arcade is nearby, but I didn’t have time to check it out.

The Amber region is already used by many residents for drag racing, and the Light Cycle racing arena will be found here. Superbikes and Gee Bee Aerial Racing is also done here.

In addition to the playing in “The Games”, other RP opportunities exist, such as being refugees on foot or bike racing to get past the tanks, rescuing friends, making secret contacts, uncovering plots, or reaching the Safe House for the next part of the quest. The only thing better than watching the 3d Tron movie is living it in SL.


Grey Lupindo

Tuesday, January 11, 2011

Starbase 11 - Classic Star Trek Sim

I recently heard about a Star Trek sim made in the style of the original series produced in the 1960’s. The announcement read, “... our friends from NERD CULTURE celebrate the opening of their dorktastically detailed realizations of the classic Star Trek's Starbase 11, the U.S.S. Enterprise, Deep Space K-7, Zefram Cochrane Homestead, and more!”

Beaming over, once out of the small welcome center, I was greeted by the sight of several unearthly buildings on the rocky surface of an alien world with a purplish sky. The only signs of native life were the odd plants that occasionally could be seen next to the sidewalk, which Trek fans might remember from an episode or two. And looking around, Trekkies would easily recognize the style of the desks and computers as that of the original series (TOS as it’s sometimes called). The area had a small shop named “Cyrano’s” after the con artist in the “Trouble with Tribbles” episode, and an art gallery at the top of one of the buildings.

Through the transporter (teleport) pads, one could go to other places. Deep Space K-7 was a space station of which one could look out the window and see ships drifting by. Then there was the USS Enterprise. Going down the halls of the ship, not all of the doors opened, but some did. There were individual living quarters, plus sickbay.

While at the sim, I ran into one of the people there, Alexander Chronowire. He explained that this “newest incarnation” was being finished after work over a few months, “although we've built other Trek sims over the past couple years, this is the culmination of all the ideas - not just a ship, but a starbase, space station, residential areas, and a second sim dropping any day for more stuff we've been building. ... It's been a lot of fun. All the other Trek sims are ‘ modern ‘ Trek. We're just all huge fans of the The Original Series style - that retro 60's look. (smile) ... The sim was built more as a work of art.”

Alexander mentioned some roleplayers were already making use of the sim, “it's not really set up as an roleplay sim, although people are already dropping by and taking over the Bridge for fun. ... There's a group that comes in during the morning a few days a week now. They run around the ship and do their thing - it's great. None of us who built this place are roleplayers, so it’s fun to watch people ‘play.’ “

Of the residential areas, “if you beam aboard the Enterprise, and head for a turbolift to Deck 6, there's about 18 cabins on the deck that are rentable. If demand dictates we'll add another residential deck. But for now, people are just learning about us and slowly moving in. (smile)”

Of the second sim due soon, “there will be another ship, styled in the Pike era of design, and we'll be moving K-7 over there as well. This will give us more room for rentals or other projects on this sim, which is a full, the 2nd is only a homestead.” I asked for more on the “Pike era,” which was the time of the pilot episode about fifteen years before the time of the classic series, “the first pilot of Star Trek had several design variations from the show we all know. So, we're building a ship we hear about and finally saw in the remastered version of The Original Series in Charlie X, the USS Antares - so we're using the visual look of Pike’s ship, the captain from the first pilot of Trek inside the Antares.”

Starbase 11 is owned by Jon Indianawood. Lora Chadbourne is the primary builder of the landscape. It is at the Cruzoria sim at (201, 190, 26)

Bixyl Shuftan