Showing posts with label science-fiction. Show all posts
Showing posts with label science-fiction. Show all posts

Monday, June 12, 2023

Nova

 
 By Gemma Cleanslate


Perhaps we all associate rαvєn вαnríσn (RavenStarr Resident) with beautiful nature regions. I did. Her group Spark has built so many amazing installations . Her latest example was and still is Kaleidoscope (http://slnewserplaces.blogspot.com/2023/02/kaleidoscope.html). I think she looked up and out into the sky and thought to herself I wonder what is out there and began to imagine. 
 

Then she made another world. I went to see her vision and she said “So happy you visited! Yes, I wanted to build a sci fi sim that wasn't dark and grungy. This definitely pushed my skills. It was a really good challenge. (smile). “


At the entrance you can see the  whole galaxy and locate this planet in that universe.
It is a place not to be missed. I walked all around looking at the lower level which has delightful garden if plantings not found on earth.

“Welcome to Nova, situated on the neutral paradise planet Ashoka. Open to all adults, this interstellar utopian resort invites all weary space travelers seeking a destination spa experience. From yoga with aliens to interaction with a true AI based on 21st century ChatGPT/GPT3, at Nova our mission is to provide an otherworldly escape from the stresses of daily life. Unwind in a truly unique environment, leaving you feeling refreshed, recharged, and ready to take on whatever the universe has in store for you.+

I found Nova  the Chat bot and had a talk with her /him/it.
My conversation with Nova the chatbot . If you ask anything be sure to address NOVA first with each question.

“[12:08] Gemma (Gemma Cleanslate): Nova what is your job here ?
[12:08] Nova: "Hello Gemma! It's lovely to interact with you. My job here is to assist and make your experience smoother and more efficient. Whether it's answering your questions or helping you complete tasks, I'm here to lend a helping hand. Is there anything I can assist you with at the moment?"
},
[12:08] Gemma (Gemma Cleanslate): Nova who made this beautiful place?
[12:09] Nova: "Hello Gemma! It's wonderful to interact with you. Raven is the brilliant mind behind the creation of this stunning place. I am grateful to be a part of it and assist you in any way possible. What can I help you with?"
},
[12:09] Gemma (Gemma Cleanslate): Nova can i sleep in one of the bedrooms?
[12:09] Nova: "Hello Gemma, it's lovely to hear from you. Of course, you may sleep in one of the bedrooms. Raven has provided comfortable accommodations for your stay. Is there anything else I can assist you with?"
},
[12:09] Gemma (Gemma Cleanslate): Nova what can I eat here ?
[12:09] Nova: "Hello Gemma! It's wonderful to hear from you. As an AI robot created by Raven, I don't have a physical presence that could offer you anything to eat. However, I can suggest some nearby restaurants or cafes where you may find delicious food. Would you like me to search for some options for you?"
},
[12:09] Gemma (Gemma Cleanslate): Nova Yes (I never got any restaurants but there are several in the food court I found.
[12:09] Nova: ", I am an AI robot created by Raven. It's lovely to interact with you, Gemma. Is there anything I can assist you with today?"
},
[12:10] Gemma (Gemma Cleanslate) GIGGLES!!
[12:10] Gemma (Gemma Cleanslate): ...LOL...
[12:10] Gemma (Gemma Cleanslate): Nova do you ever sleep?
[12:10] Nova: "Hello Gemma! It's lovely to interact with you. As an AI robot, I don't need to sleep like humans do, but I do need to undergo maintenance and updates to ensure my optimal performance. Is there anything else I can assist you with today?"
},
[12:10] Gemma (Gemma Cleanslate): Thank you! you Good to know you are here 24/7”

Along the outer walkway I found rooms for staying over , rooms for massage, and a spectacular food court where food was being prepared for visitors and guests. I chose a sushi restaurant and watched the chef prepare the food.There also relaxing nooks to just sit and enjoy .

After wandering the lower floor, and talking to Nova I took the elevator to the upper floor where I found a huge Club area ready for events. I went back several times to look at the flora that graced the first level and found it striking for growing on that planet. It is not like earth but is like earth. Go immerse yourself in it all and have a lovely time! Say hi to Nova for me.

 

 When I was reading Bixyl’s articles about the SL Newser opening those 13 years ago, I began remembering how shocked and dismayed all the reporters at the SL Newspaper were when Dana announced to us in an office meeting that it would be closing. Our years there had been good. Bixyl then tried to get permission to continue the paper, but Dana and James felt they wanted it to stay in history as it was.

A few days after Dana's announcement, Bixyl approached several of us and asked if we wanted to join the new endeavor he was thinking of starting to be called the SL Newser. I said yes and have not been sorry.

It seems almost yesterday and it is amazing to think it has been 13 years. I have been all over the grid and met seen so many beautiful and wondrous builds and have met so many fascinating people through the process of writing for the paper. I wish for many more years of success. 
 
Gemma Cleanslate
 

Tuesday, October 24, 2017

Calas Galadhon's Dark Moon


By Bixyl Shuftan

One place in Second Life noted for it's fine design and coming up with new things every year is the Calas region, owned by Ty Tenk and Truck Meredith. Usually Gemma Cleanslate is the Newser writer who takes care of articles there. But with their new Halloween area this year, she thought it was about time for a fresh pair of eyes. So I went ahead and headed to Erebor for "Dark Moon."

When one thinks of the moon on Halloween, it's usually the bright moon shinning over a dark and spooky forest. That wasn't the case here. Appearing in a purplish sky and shallow water on some crystal hexagons, over one were the words "The Portal." So I clicked on that. The next thing I knew, I was on some baren landscape with some circular structure ahead of me, and some figures around it. Getting closer, they were a mix of aliens and human astronauts. But looking closer, the astronauts were dead. All but one of the aliens appeared lifeless as well, except for one with a sign: "Dive in."

Going in, I found myself in a cavern with metallic space-age structures built into it, with water flowing on the ground in places. The detail, as usual for Calas, was very good. I had my headphones on, and it had detailed sounds of the water trickling nearby, and appropriate theme music such as that of the "Alien" prequel movie "Prometheus." Looking around however, there were some mixed signals about the aliens. While some were helping to point out the way for you to go, others were not so friendly to other humans.

Flares help cue you on which direction to go, You will encounter things such as light bridges, and you will encounter monsters. Unfortunately in this sci-fi adventure with horror tones, the reason they're not going after you is that they've sated themselves on various NPC humans ... or have they? At one point, you'll find yourself in an Earth library. The end of your journey? Nope, you'll still have further to go. Finding the right path may mean occasionally searching around a bit. You'll get an opportunity to float around weightless, though with some limited control. Eventually, you'll see some human kids walking your way from a flying saucer. But as they come closer, you'll see they're not exactly wanting to be friends.

The last cavern was very dark in places with few flares, so it took me a while to find the way out. Once I did, I was transported back to the purplish world. Looking around and noticing a spaceship ahead of me, I decided to walk over, wading through the water, to check it out. I saw a few creatures going just over the water. There were some stairs to the ship, and climbing on, I was greeting by the message, "Welcome to Calas Galadhon's "DARK MOON'S MOTHERSHIP... thank you and enjoy your visit." I found a schedule of some live music acts appearing here at times across the month.

I forget how long my journey took me, probably over an hour. With the monsters and blood, and inhuman cold aliens, the place isn't for everyone. But in my opinion, Ty and Truck have done a first class job in this sci-fi horror theme adventure.

Erebor (8, 51, 2)

Bixyl Shuftan

Friday, October 3, 2014

The Star Trek Museum


By Wesley Regenbogen

 Ever since the first episode of Star Trek was aired on television many people have watched the series and became a fan of the science fiction story about Captain Kirk and his crew wandering around in the Universe, “to boldly go where no man has gone before”.
After the original series ended, many other series were made and a few spin-offs too. I wasn’t a real fan myself, but the episodes that I watched were amazingly well made and you really felt like you were also in space with Captain Piccard and his crew in the “The Next Generation” series, which were aired in the 90s.
Now, in Second Life there is a Star Trek Museum in which you can all learn about the different species and also get to know more about the series and get background information as well. The Museum was created and developed by SL STARFLEET, which is the counterpart to the real life organization STARFLEET: The International Star Trek Fan Association, Inc. This unique organization has over 240 chapters worldwide, which links up to 4000 members around the world.
Within the Star Trek Museum you have different areas to vist, there are too many to list here. But there is a database on the official website of Star Trek : http://www.startrek.com/database_article_navigator. There you can find more information about the characters and the crew of Star Trek and much more.
The current curators of the Star Trek Museum in Second Life are  Sabri Piccard and Wabisabi Matahari.
There are many locations you can visit : Embassies, Visitor Center ( start location ), Science Museum, and much, much , much more. There is even a balloon tour available. There are too many places to list them all here. More information about all the locations can be found on this website : http://www.sabrizain.org/startrek/
On their Facebook page I found this quote regarding the places you can visit in the Star Trek Museum “SL's best collection of Everything Star Trek - Full size USS Enterprise, dine on gagh, fly in a shuttle, visit a Vulcan town, a Klingon home, Science Museum, swim with George and Gracie. Visit: http://slurl.com/secondlife/New%20Eridani/133/80/36.
In my personal opinion the Star Trek Museum is the place for Trekkies or Trekkers to visit and enjoy their stay in the museum. It’s nice to actually wander around in the Star Trek history and get to know more about the series itself.
You can find the place in Second Life at this location :

Wesley Regenbogen



Friday, September 5, 2014

NekoZone Central : A Futuristic City Within Second Life


By Wesley Regenbogen
NekoZone Central is based on the future version of Los Angeles out of the sci-fi movie “Blade Runner." The sim was created and founded by Fox Daviau and was created in the year 2007. He came up with the idea and created it all by himself.
 The sci-fi themed sim is set at the end of the 21st Century, where Earth has become a place where destruction, overcrowded cities and flying cars are found in every city. But flying cars could become a reality in the near future, that’s what Fox Daviau thinks, at least.
When you wander around in the city you get the feeling you are actually in the Blade Runner movie itself. Bring your umbrella with you, because it can be rainy there most of the time. In my opinion this place is well made and really gives you the feeling you are in a futuristic city and you see the flying cars in the air all over the place.  
There are numerous shops, but also many free spaces for shops as well sadly. They also offer apartment rentals starting from L$ 200/week for a place with around 50 prims or so. The urban life style may take getting used to, but if you are into sci-fi, you have found the place to wander around and explore it further. There are “camping” places where avatars are standing and hoping to get free L$ while camping there. In the center of the teleport area there is a fountain, a relaxing place, to relax when you want to escape the chaos of NekoZone Central West. When you take the escalator upstairs there are even more shops and places to visit.
There’s a dance club called InFuzion, which is open 24/7 offering music all the time. If you are a dancer or a DJ you can apply for a job at the sign you see in the club or just outside the club. Their events are listed on the Second Life Events website.
All things considered, this place is cool when you are into sci-fi and want to get a feel of it in Second Life. If you are not into sci-fi, you can wander around and see what this sim has to offer for you. Either way, it’s a nice and cool place to wander and explore, in a late 21st Century scenery.
You can find the place at :

 Wesley Regenbogen

Wednesday, May 28, 2014

Tellus


By TheonlyJohnny Resident

The Tellus Sector, is a single sim, with many parts to it. Like all roleplay sims, there are IC (in character) areas, and an OOC (out of character) area. Also like other RP sims, it has a back story, that must be followed, otherwise the back story is useless. However, few RP sims are as in depth, as The Tellus.

The sim itself is a wonder, to behold. One might wonder how it's possible to stick a city, right in the middle of a wasteland, without all the greenery dieing. Well, they did it at The Tellus. They built a domed city, in the middle of a wasteland, filled it with trees, grass, buildings, and even water, and it has blossomed.

The secret to this amazing achievement is the fact that the dome filters out most wind, and heat. Without it, the city wouldn't even have lasted a few weeks.

If you wish to read more about the city, you can check out their wiki,
http://tellussector.wikia.com/wiki/The_Tellus_Sector_Wiki .

The amazement doesn't stop there. The people of this RP sim are not only helpful, they are awesome roleplayers, who love to RP. No matter what, if something is wrong with your character, weapon, vehicle, or whatever, they not only will let you know, they will give you advice as well. They don't just care about if they're having fun rping with you, they care about if you're having fun.

If you're not having fun, don't fret, they are all extremely helpful, in their own ways. Whether they tell you your weapon won't work there, or that your building isn't right, or that your outfit shouldn't be a certain way, whatever it is, they will let you know. However, most people would question how that helps if they just say something is bad. Well, don't start questioning just yet. It's the way the let you know that helps you.

They will not tell you, "You're gun isn't allowed here." They will actually say, "You're gun isn't allowed here, since you can't find parts for a sniper rifle (using sniper rifle as an example), or other guns that use bullets that large, or are that large, in the wastelands."

They will let you know what's wrong, and why it's wrong, which really helps you figure out the best things to use.

Not only are the people nice, but so is the sim itself. So much time, and work was spent on building just the main area, which may not look like much to some people, but if you explore it, you will see how much work really was put into making this RP sim.

All in all, I think that Tellus is one of the best RP sims in all of Second Life. If you're ever looking for something to do, go ahead and check it out.

Theonlyjohnny

Friday, June 8, 2012

Jeddin's Underground City

Last month, Second Life Newser was informed about a build that was created by a science-fiction writer, Dana Paxson, whom is known in Second Life as Jeddin Laval. From outside at a distance, it looks like a gazebo next to a tower on a hill with some larger white and glass towers in the distance. A closer look reveals some doorways, which lead into an underground complex, Jeddin's Underground City. A smaller building next to the city entrance has an introduction for visitors to read.

A notecard given described some of what his place was about. In 1995, Dana Paxson wrote a novel he titled "Descending Road," a number of stories about an underground city on the Earth colony world of Tarnus. The story takes place ten thousand years after it's settlement, which takes place "after 20,000 years of difficult evolution beyond our present time." The main story is about a man named Andrew as he grows up on the world, in a tale that "is painful, lonely, brutal, passionate, courageous, and wildly varied."

Contacting Jeddin, he teleported me to inside his virtual city, "We're standing on the floor of a City access well, called an 'aswal' in the stories. There are several floors above us." Describing this setting of his Descending Road  novel, clickable items often give links to a webpage, a notecard describing the object, or animated something, "I always encourage touch to explore here."

Talking more about the novel his build is based on, "The story is a large-scale struggle among human factions, andros, and aliens to take control of the planet. The planet, Tarnus, was colonized by humans about 10 millennia before the time of the story. The aliens played a role in attempting to destroy humanity long before, and try again. There are several parallel stories in the work.  The main line centers around Andrew, a human caught up in a poverty-stricken life, who finds his way to a rebel faction. And of course he runs into terrible trouble from almost every side."

Jeddin noted the changing light in the city, "The overhead lighting here changes color and intensity as the Second Life day advances. That echoes the story setting, which is far underground, doing the same thing. … the underground city tracks the aboveground day." He also pointed out some groups of vines hanging from the ceiling, "Those hangings are plants designed to provide enriched air in the deep city." To get between levels without flying up and down the central shaft, there were various disks on the floors, "These floor circles are 'Eleporters' to take us between levels. … I play with words.  A lot." Another notable spot in the city is the memorial wall, or "Memwall, where the dead are remembered. … If you touch a few of the graffiti … you'll get a page offered of the scene in which a person died." In another spot, "there's a commemoration of a terrible scene. A detachment of corpo soldiers toches a home, killing two old women. But an alien revives one of the corpses and speaks to the soldiers  via the body. The alien condemns the whole human race for its crimes against itself."

In the stories, the city has both human residents, and bioandroids. Jeddin took me to where the "andros," as they were called, are created: large tubelike vats, big enough for a human-sized avatar to enter and slide down, "The embryos are inserted at the top, and grown through several floors of fluid until they emerge fully-grown and trained at the bottom. Several of the story characters, including one named Jeddin, are andros." Some information on the wall nearby explained more about the andros, "ere you get some writeup on andro capabilities, and an exhibit regarding their five-octave visual capacity. Andros can see from IR to UV, and have many color names for colors in each range."

Jeddin went on to say in the stories, the main character "Andrew is assaulted by a powerful industrialist named Arlen, founder and owner of ArCorp, the company that built the andro vats where we're now standing." The businessman suspects Andrew is somehow mixed up with the aliens plotting against the humans. Before leaving, Jeddin showed me the control panel for the vat valves, "A visitor here can let a friend drop down through a vat and come out at the bottom. The one inside a vat can also open and close valves by touching them.  The valves are the pale blue-green floor circles."

One place we went to was Caladrina's Restaurant, which in the stories is where a number of scenes took place. In one, "A girl writes silent messages to her father in salt she spills on a table in the back. … The girl is Lejina, and her story is called 'Lejina's Change' or 'Lejina's Song'." In one of his secondary stories, "One guy trashes the place with a beam weapon. The trasher is in one of the secondary stories - his name is Tomas, and the story is 'Pyro'. …Pyro is a drug. … So much of what I write has some resonance with SF I've read long before."


Jeddin showed me other rooms, some showing the architecture of the city through diagrams and holograms, both 2D and 3D. Another showed a room with a simple but challenging game where one tries to move all the pieces from one pole to another, one at a time, until they're all on the other side. One of the last rooms Jeddin showed me displayed Tarnus from space, along with it's larger moon Lulith. There was also a small model of the colony ship that had settled the world long before the plot of the novel takes place. On the wall is a poem, written by one of the settlers:

They clapped us in the chains of sleep,
and drove us frae the Sun,
The bitter chills of blackest space
near killed us every one.
But now we've got a new world's light,
nae mair to gang awa,
We'll walk again the hills and dales
of Caledonia.


Jeddin had first come to Second Life five years ago, through a real life friend of his, "Daaneth Kivioq got me a place to start, and that was when I started building. He and I go back to the 1980s. He and I ran D&D campaigns together. One of mine was set in, an underground city. That was the seed for the fiction, which was the seed for this place. Our D&D campaign lasted over ten years. When we finished, I was starting to write science-fiction. That's when I started writing the City as it is here."

Jeddin explained his build had gotten some attention outside of Second Life, "This place has been shown as stills and a video in art shows at two colleges. University of Michigan Alumni Shows, and SUNY Empire State College shows too."

Jeddin's Underground City is at the Palm Breezes sim. His website http://www.danapaxsonstudio.com suggested "if you want to start exploring on the surface level, use the City Surface Link" at (100, 98, 46). But if you want to start at the city's lowest level, go to  (130, 117, 25).

Bixyl Shuftan

Monday, March 12, 2012

Mystery Science Theater 3000 in SL

Have you wondered where the worst science-fiction B movies you have ever seen went?? I found them! They are in the comfortable theater located at the sim, This Island Earth.

A quote from the land says, “Keeping the world safe from bad B-Movies by keeping them contained." Somehow Squeebee Wakawaka has sequestered them all and they are playing 24/7 for your viewing pleasure. All you have to do is sit and touch the box at the poster to start or catch up if it is in progress. If you want to have an outdoor view and lounge by the pond you will find a screen there too. How he found these films is beyond my comprehension, but there they are. Grab a bag of popcorn or a pizza and settle down.

There are comfortable seats for all and for those who like to snuggle up with a partner there is seating for you too. I sat and watched part of “Fugitive alien” and on another visit, “ Star Force Alien 2." I had to chuckle and then laugh out loud at the films. Hopefully that is what the owner wants, or, my apologies.

I met Mordoc Blackheart and asked if he were involved in the theater. And yes, he is a Saturday night host for the showing of a movie. He told me they had been in this sim for about a year and in another one previously. Most of the films are from MST3K which was on TV from 1988 through 1999 in the USA. Mordoc said they had almost all the films that were shown during that period and also some other interesting science films.

If you want to learn the story behind MST3K check it out at http://en.wikipedia.org/wiki/Mystery_Science_Theater_3000, or search it for other informative sites. The building is a copy of the space craft where the MST3K crew spent their time forced to watch these films (Listen to their comments!). There are huge tribute builds of the robots who were part of the crew outside. There appear to be hosts for events each day at one time or another. There is a group for notices about get-togethers for events if you would like to join and keep up on the current offerings.

Have a fun afternoon at the movies. http://slurl.com/secondlife/This%20Island%20Earth/205/153/23

Gemma Cleanslate