Showing posts with label underground. Show all posts
Showing posts with label underground. Show all posts

Wednesday, June 3, 2020

The CDS Catacombs


By Bixyl Shuftan

The Confederation of Democratic Simulators is perhaps best known for it's elections in which it's landowning residents chose it's Chancellor and Representative Assembly. But there's more to the place than that. There's plenty of unique places to see. One place with some history behind it is The Monastery. In early May, Lilith Ivory told me about another: the Catacombs.

We met at a spot in the Colonia Nova sim near a spot where a set of stone stairs led from a paved area to a trail of stone steps in the grass (for those wondering about my appearance, I was in the period of a Relay "Bid Me" event). Underneath a raised road next to a wall with a number of posters with comments and political cartoons, there was a canal or river that led to an opening in the wall with what looked like a few alligators chewing on something. There were some red footsteps leading from the gators to inside, suggesting someone got a little too close to one of the reptiles.

Lilith told me, "We use to talk about this as the catacombes but in fact it was meant to be the sewer system of Colonia Nova. Colonia Nova is our second oldest sim and the citizens had the brave plan to have an underground sewer system under all the buildings of the city. Sadly we ran out of prims and it got never finished. So we just used the part of the sewers we had already to store anything and anyone we didn't need any longer. (smile) I think the oldest part of the 'catacombes' as we call the now was build in 2008 by Moon Adamant who is still around here."

Curious, I asked about the 'and anyone we didn't need any longer,' wondering if that was a reference to those who passed away. Lilith answered, "Some citizens just disappeared without telling anyone and without paying the tier they owed us and there are rumors they are trapped down here." She smiled and started walking to it, "When we enter it is best you set your windlight to midnight and grab a torch. And please be careful not to step on a gator as they are sensitive (grin). We try to keep them calm and feed them with griefers." I complied, not wanting a trip to the clinic. Just inside the entrance, there was an old statue and a torch on the wall. Clicking on the latter I got a light of my own.

We went inside, the red footsteps going in and past cobwebs and what looked uncomfortably like a body. I also noticed a rat began following Lilith, but seemed more curious than anything so i spoke nothing. Pointing to the interior, she told me, "That´s the oldest part of the catacombes, build 2008 as I said before. And I somehow got (to be) 'keeper' of them since nearly the beginning. I got asked to decorate for Halloween 2008, and while decorating I got ghosted here myself for One Week! I crashed and couldn't log in again as my avie was stuck here. No restart and nothing could free me again. So after a week of trying I had to call the Lindens for help," she giggled, "I could log in fine with my alt and he saw my avie standing here."

We walked past a mass of spider webs into another stretch of tunnels, the red footprints continuing. "Now we need to move quickly," Lilith told me, "as this is the section where we have trapped the ones who tried to create civil unrest in (the) CDS. All you can do to escape is, RUN as fast as you can." I asked what she meant as we rushed forward, and she answered, "We banished them down here, but if you are not careful they still try to get you." After getting past a step, she stopped, I looked back, and saw a few lumbering forms looking like something out of a zombie sim stumbling our way. Lilith grinned, "Fortunately they can´t climb stairs."

 Moving on, there was the occasional skeleton on the wall, and a pile of bones mixed with dirt. There was also what looked like an occasional ghost, or perhaps it was the light playing tricks on me. And there were a statue or two of creatures, although there was that creepy feeling in my spine that was feeling that was no statue. Soon, Lilith told me, "Now we are about to enter a newer part of the catacombes. We sometimes renew them or add pieces." She asked me to follow close behind, commenting, "It´s often a good idea not to trust what you see in CDS, especially solid walls." We then went through an area with what looked like bodies on the floor, then through a secret passage. "That's the chamber of citizens who have gone missing. They didn't find the exit."

Going through the chamber, which had a few statues of creatures, Lilith told me, "This part is actially under a private building like it was planes in the beginning. We store the founding documents and some laws here, especially the ones that should be forgotten." We moved a little further to a room with stairs leading up, "Here I tried to continue with the original idea and connect the basement of a private building with the sewer system."

We went still further. After a little longer through the dim, dusty tunnels, Lilith told me, "And here is the exit of the catacombes, or another hidden entrance." Getting past the secret door, we went up some stairs, "This building is made by Sudane Lately." And we found ourselves inside a temple. "Temple of Diana," Lilith told me, "We had an older temple here before but there was always this hidden entrance to the catacombes."

Bringing up her mishap there one Halloween, I asked Lilith if there were events held at the catacombs every year that holiday. She told me, "I would say it is more than just Halloween deco but we always send people here during Halloween. Sadly we never got to celebrate a real event down here. I guess most of our citizens are too scared to spend much time in the catacombes. We here in CDS are proud of hidden spots like this," Lilith went on, "We have something like this in the Schloss too, hidden doors and ghost ... and a secret entry."

I brought up those whom were trapped here, and asked if one in particular stood out. Lilith thought for a moment, "There are rumours of course that one of our founding members, Ulrika Zugzwang, haunts this place," she smiled, "but I have not seen her ghost lately. ... s far as I have learned she helped building our community, but felt betrayed and left. ... And of course there are stories of  others too but," she threw a little salt over her shoulder, "it´s better not to wake them by mentioning their names."

That was about the end of our conversation, Lilith wanting to wash the dirt and spiderwebs off. She offered to show me a tour through the Schloss and it's secret area sometime. Perhaps that can be done later this year.

The start of the Catacombs is near Colonia Nova (78/108/22).


Bixyl Shuftan

Friday, June 8, 2012

Jeddin's Underground City

Last month, Second Life Newser was informed about a build that was created by a science-fiction writer, Dana Paxson, whom is known in Second Life as Jeddin Laval. From outside at a distance, it looks like a gazebo next to a tower on a hill with some larger white and glass towers in the distance. A closer look reveals some doorways, which lead into an underground complex, Jeddin's Underground City. A smaller building next to the city entrance has an introduction for visitors to read.

A notecard given described some of what his place was about. In 1995, Dana Paxson wrote a novel he titled "Descending Road," a number of stories about an underground city on the Earth colony world of Tarnus. The story takes place ten thousand years after it's settlement, which takes place "after 20,000 years of difficult evolution beyond our present time." The main story is about a man named Andrew as he grows up on the world, in a tale that "is painful, lonely, brutal, passionate, courageous, and wildly varied."

Contacting Jeddin, he teleported me to inside his virtual city, "We're standing on the floor of a City access well, called an 'aswal' in the stories. There are several floors above us." Describing this setting of his Descending Road  novel, clickable items often give links to a webpage, a notecard describing the object, or animated something, "I always encourage touch to explore here."

Talking more about the novel his build is based on, "The story is a large-scale struggle among human factions, andros, and aliens to take control of the planet. The planet, Tarnus, was colonized by humans about 10 millennia before the time of the story. The aliens played a role in attempting to destroy humanity long before, and try again. There are several parallel stories in the work.  The main line centers around Andrew, a human caught up in a poverty-stricken life, who finds his way to a rebel faction. And of course he runs into terrible trouble from almost every side."

Jeddin noted the changing light in the city, "The overhead lighting here changes color and intensity as the Second Life day advances. That echoes the story setting, which is far underground, doing the same thing. … the underground city tracks the aboveground day." He also pointed out some groups of vines hanging from the ceiling, "Those hangings are plants designed to provide enriched air in the deep city." To get between levels without flying up and down the central shaft, there were various disks on the floors, "These floor circles are 'Eleporters' to take us between levels. … I play with words.  A lot." Another notable spot in the city is the memorial wall, or "Memwall, where the dead are remembered. … If you touch a few of the graffiti … you'll get a page offered of the scene in which a person died." In another spot, "there's a commemoration of a terrible scene. A detachment of corpo soldiers toches a home, killing two old women. But an alien revives one of the corpses and speaks to the soldiers  via the body. The alien condemns the whole human race for its crimes against itself."

In the stories, the city has both human residents, and bioandroids. Jeddin took me to where the "andros," as they were called, are created: large tubelike vats, big enough for a human-sized avatar to enter and slide down, "The embryos are inserted at the top, and grown through several floors of fluid until they emerge fully-grown and trained at the bottom. Several of the story characters, including one named Jeddin, are andros." Some information on the wall nearby explained more about the andros, "ere you get some writeup on andro capabilities, and an exhibit regarding their five-octave visual capacity. Andros can see from IR to UV, and have many color names for colors in each range."

Jeddin went on to say in the stories, the main character "Andrew is assaulted by a powerful industrialist named Arlen, founder and owner of ArCorp, the company that built the andro vats where we're now standing." The businessman suspects Andrew is somehow mixed up with the aliens plotting against the humans. Before leaving, Jeddin showed me the control panel for the vat valves, "A visitor here can let a friend drop down through a vat and come out at the bottom. The one inside a vat can also open and close valves by touching them.  The valves are the pale blue-green floor circles."

One place we went to was Caladrina's Restaurant, which in the stories is where a number of scenes took place. In one, "A girl writes silent messages to her father in salt she spills on a table in the back. … The girl is Lejina, and her story is called 'Lejina's Change' or 'Lejina's Song'." In one of his secondary stories, "One guy trashes the place with a beam weapon. The trasher is in one of the secondary stories - his name is Tomas, and the story is 'Pyro'. …Pyro is a drug. … So much of what I write has some resonance with SF I've read long before."


Jeddin showed me other rooms, some showing the architecture of the city through diagrams and holograms, both 2D and 3D. Another showed a room with a simple but challenging game where one tries to move all the pieces from one pole to another, one at a time, until they're all on the other side. One of the last rooms Jeddin showed me displayed Tarnus from space, along with it's larger moon Lulith. There was also a small model of the colony ship that had settled the world long before the plot of the novel takes place. On the wall is a poem, written by one of the settlers:

They clapped us in the chains of sleep,
and drove us frae the Sun,
The bitter chills of blackest space
near killed us every one.
But now we've got a new world's light,
nae mair to gang awa,
We'll walk again the hills and dales
of Caledonia.


Jeddin had first come to Second Life five years ago, through a real life friend of his, "Daaneth Kivioq got me a place to start, and that was when I started building. He and I go back to the 1980s. He and I ran D&D campaigns together. One of mine was set in, an underground city. That was the seed for the fiction, which was the seed for this place. Our D&D campaign lasted over ten years. When we finished, I was starting to write science-fiction. That's when I started writing the City as it is here."

Jeddin explained his build had gotten some attention outside of Second Life, "This place has been shown as stills and a video in art shows at two colleges. University of Michigan Alumni Shows, and SUNY Empire State College shows too."

Jeddin's Underground City is at the Palm Breezes sim. His website http://www.danapaxsonstudio.com suggested "if you want to start exploring on the surface level, use the City Surface Link" at (100, 98, 46). But if you want to start at the city's lowest level, go to  (130, 117, 25).

Bixyl Shuftan