By Joshua Xaxier
Back from Davey Jones' locker, Josh was feeling keelhauled by his search for a new adventure, until he decided to weigh anchor and search for new seas to sail.
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Knowing that Sha had spent a week exploring the Blake Sea and reported finding interesting places on the sea floor, he goes to the Marketplace to see if they had any unique underwater vessels that could be purchased with his limited budget.
We selected the Sabres Edge sim to begin a zig-zag course that would take us through all 11 sims. Ultimately, we found that rezzing ships is allowed on all the sims, but within the first 300 meters of the stealth voyage, we received an IM from Amber Murfin, one of the Estate Administrators. Somehow, she knew I was an outsider and piloting a forbidden vessel. I explained that I was a reporter for the Newser and researching for an article. I said, if required, I could switch to my HMS Phoenix, an 18th century frigate, with 18 cannons, or, with her permission, stay beneath the waves for this one time to finish my research. She granted permission and provided me a notecard with rules of the estate and the web site that listed approved ships http://flotsamnjetsam.net/index.php?topic=500.msg713#msg713
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When going to RP sims, it is polite to follow rules regarding staying in character, based on known history. Keep in mind though, history, like all sciences, is not completely known. If only humans are allowed on these sims, that does not mean there were no furry pirates. It only means the historians didn't write about them or the readers skiped those chapters. After all, how many pirate fans know that the skull and crossbones was used on ships in the Americas, before Columbus got here or that, before they were called pirates, they were Knights of the Temple?
Josh X
Editor's Note: It looks like officially the rules state "humans (and mers) only," but it seems this rule is seldom enforced. I had gone about the Trade Winds grounds myself as an anthro mouse in a buccaneer outfit ("I be a pie rat") without complaint. That is until Monday March 4 when the place was being filmed for "Designing Worlds" when exactly one resident IMed me saying my avatar was a problem. This could be an issue to some furs, whom would rather take their avatars, and money, somewhere else where their presence is no problem. On the plus side, Trade Winds group chat is full of lively chatter and jokes with playful banter and not an ounce of drama.
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