Showing posts with label rebuild. Show all posts
Showing posts with label rebuild. Show all posts

Thursday, April 7, 2022

"Tempura Project" Bringing Back Look And Feel of Closed Sim

 
By Bixyl Shuftan

At the end of March, the Tempura sim closed after fourteen years in operation. The days before were marked by a number of longtime fans, as well as those having just found out about the picturesque area, dropping by for a final look before the end. But it wasn't the final word for Tempura. Yesterday someone messaged me about "The Tempura Project." In Sweety Bay, a tribute sim is under development. 

The goal of this project is to recreate the spirit of the original Japan Tempura sim. We will focus on putting in all the different areas of focus that were found on the original sim.

What will be different is everything is getting a face lift. We will be working with upgraded textures, mesh, current animations, and furniture that is current, doung our best to keep the spirit of the original.

Dropping by, I found an area that was already much like the Tempura I saw, a bridge leading to a building in the distance, with waters and islands in between, and a forest behind me. But it was a work in progress.

The sim is under construction. It is open to the public while we build. Watch the sim transform one section at a time.

Phase One - In Progress
Bridge (first draft) - Tai chi (first draft)  - Meditation (first draft) - Landing Area (first draft) 

While I was there, people kept dropping in at the landing area. Among them, the owner of the land, Tribish Tammas. "We are still in the build stage," he told me, "but wanted it open for people while we build. We are trying to keep everything in balance, keep the items here similar to what tempura was, us(ing) prims and mesh in balance to keep people with older computers a place to come still."

Tribish had known about the original Tempura since around the time of it's beginning, hearing about it's closing since being told by a friend. When asked how the idea for rebuilding the place came about, "Actually it was a conversation with a lady from Europe doing tai chi as I explained to her it was going away. She was telling me Tempura was the only reason she stays. And for a lot of us it was a daily fixture. So decided we would build something to honor the original build." Building had started March 30, "I have a few others that are on the build team, so it's a group effort. ...  One landscaperღJαℳεε Sαȿȿαƒґαȿღ (Nonya Markova), two provide content, Passion (Passionately Mysterious) and Luna Blue Larsen (Luna Larsen), and one manages requests for changes, Emera Sai (DeanaZhollis Resident). That's our staff. I have a good team of people that are good at what they do."

I pointed out the Tai-chi area and that already a few people were using it.  "Yea, Tai-chi was my favorite place," Tribish responded, "so its the first thing I recreated." If all goes well, the rebuilding should be effectively finished in a few weeks, "We're about 75% content in ... And once we finish the first draft of the build, that's when we will open it up to the public to start providing feedback what needs to change and be updated. From there, it will be a lot of slow updates, adding animations, adding seasonal stuff."

For the moment, no special or seasonal events are planned, "but who knows. If people are interested we will figure it out." It was brought up the ballroom was set up to handle events.

"The main thing is the fact we very intentionally did not exactly recreate Tempura," Tribish pointed out, "The Tempura team put a lot of love and effort into the original build. We wanted to create something a big up to date materials wise, but still gave everyone the feel they had for so many years. The core content is in the same areas and laid out as close to the same as possible, but updated for current mesh and advanced materials."

As stated, the sim is both open to the public and under construction. So there will be changes over the next few weeks. But by all means drop by. 

http://maps.secondlife.com/secondlife/Sweety%20Bay/178/129/27

Bixyl Shuftan
 

Wednesday, February 10, 2016

The New Sunny Beach


By Becky "Sha" Shamen

Over the last few years, we have written many articles about great adventures to sims that are fun to explore. The stories are written from the perspective of a person, going there for the first time and what fun can be found there. Since most of the research was done between midnight and six a.m., there were seldom any avs to question, as to the back story of how the sim came to be.  We usually give the impression that the reader can follow in our footsteps and have the same adventure and fun. Where this story of sim development goes, few readers can follow. The opportunities to remodel an entire sim are rare and the politics involved are more than most would dare to get involved in. Still, it is a story worth telling.

   My story began weeks ago, when an old sim mate began asking my help to arbitrate a dispute on the sim he now lived on. Both I and Dr. Philly counseled that, although we cannot force others to comply with our imagined futures, we can place a better picture in our mind, where everybody lives happily ever after and let nature build it for us. It was pointed out that there are large areas on Sunweaver Bay, as well as a whole homestead sim, near by, if he should desire to move. Long story, mercifully shortened, we learn that our friend, Erik Mouse, has retained some of his lots, while also renting all of Sunny Beach sim. I was asked to assist in shaping the sim to fit his imagination. Having some experience in sim design, the idea of designing and building a whole sim had "Sha Adventure" written all over it.
 
My first orders were to reduce the land area to an island in the middle of the sim. It was suggested that extending a corner of the isle, to keep it connected to the trolley, would open the possibility of having a public beach, to honor the sim name, so that land was left connected. Since we both liked the idea of a central waterfall, I began making some sketches. Selecting what had previously been a duck pond as the bottom of a waterfall, a stream was dug to the southern beach area, giving the island an inverted U shape. Now, the same amount of area has greater length than width, by being folded. The effect is enhanced by adding a backbone ridge of hills, which hosts three waterfalls, one of which has a secret room. While we were still in our Hillbuildy mode, three towering hills got raised. I'm kinda proud of my "Fiddly Bits." The view from each tower is fantastic. The South Tower has a gazebo to chill in, while the North Towers each have a cannon fortification, with working cannons. With a little practice, Doc Philly got to where he could bounce a cannonball off my hat. The balls do not cause any harm, unless they hit objects with scripts allowing harm. Perhaps we can host some ship sinking contest events, in the future.
 
 As the island took shape, three mesh beaches were placed and wind surfboard rezzers near each. The two beach sections on the South side are "Sunny Beach". There is a raised platform, tiki hut club, for beach gatherings.  On the West side, we find "Sunset Beach." Several incarnations previously, this sim featured a surfing wave. I often went there to try improving my skill, but sometimes would just sit on the beach, contemplating, to the sound of the crashing waves. A search on the Marketplace turned up a similar wave generator that would just fit the water area on the North side of the island. The wave was expensive and could not be copied or transferred. Having seen the sim owned by several, over the years, I was hesitant about gifting a wave to an owner, but if I owned it myself I could always keep it set up on any sim that was willing to host it. After several adjustments for position and depth, it began sporadically putting out waves. A notice, at the top of my viewer, indicated that the sim needed to be re-baked and some things might not operate correctly meanwhile. Shortly after, Rita showed up and restarted the sim. After that, the wave reached full functioning. 
 
A surfboard rezzer sits on the shore, near the boat docks. It takes a bit of practice, but you'll be doing tricks in no time. If you fly up to it, just above water level, the wave will face you in it's direction and push you ahead of it, in the air. The water area, all around the island, has been made wide and deep enough to allow for motor and sail boats. Because of bridge height, masts must be under 32m or be set to phantom. There is a LL freebie sailboat that is the ideal size. Travel around the island, by boat or foot is a treat. Erik and Lilly love when I take them on boat rides. I enjoy walking around in "mouselook". The whole sim has a very natural look to it, at ground level. If you fly up 150m and look down, the island looks like a giant koi fish, in a lilly pond.  As if all this beauty and beach fun wasn't enough, the owners have also placed a Stargate on the isle. Sunny Beach is a stepping stone to many new adventures. 

   Although the adventure of designing and building a great sim was unique, the new Sunny Beach is now an adventure that the whole community can share. I hope many will join me, in being a friend of Erik and Lilly.

"Sha"