Showing posts with label abandoned. Show all posts
Showing posts with label abandoned. Show all posts

Friday, August 2, 2019

The Deathlands


By Bixyl Shuftan

Recently, a friend and I dropped by a rather desolate place in Second Life: The Deathlands. The place describes itself as "an isolated post-apocalyptic island community where a handful of hardy survivors desperately cling to what passes for life after the nuclear winter." Upon entering, a crow greeted us, "Greetings ... welcome to Deathlands! It is many years since the Nukes cleansed the Earth. Among the frail and diseased survivors there are few rules, so feel free to wander Deathlands and sample its many pleasures and perils." Almost as if on cue, the radio stream played the tune "Darkest Dream." Later songs included, "Love is Dead," and "Poison Remains."

The place is owned by Rebel Wolf (HermitBlue), considered the "mutant warlord" here, and Luddita Wolf (luddita) his consort. Seeing us, "We are the survivors," they showed us around. "You are under the care of Baron Wolf," he told us, "It's safe in Deathlands. Well, sorta safe. Probably should not drink the water." Showing us some NPC figures, one was a rather bloody doctor with a paitent who didn't look too good. "Hes the only medical we have," Rebel told us, "so he gets away with a lot."

There were a few places mentioned in the notecard that I'd gotten on entry, such as the Dead Tree where a number of corpses hung, "The Motel From Hell" in which the beds were bloody mattresses and the "bathroom" was a bucket with flies buzzing over it, the hull of an old Russian submarine that had somehow washed ashore and repurposed, and others. There was one not mentioned that Rebel wanted to show us: The Bunker.From the outside, the place was concrete and steel. Inside, there were bunks, machinery, and what looked like some kind of control center with access to satelites, "Some of us survived the nuclear winter in here!" For some reason, there were warheads of small missiles in there.

But not everything here was a grim survival story. There are two social spots. One is "The Music Festival Grounds." Rebel spoke of it, "The survivors built a dancefloor." The dancefloor itself was made of of sections of wood planking piled together with a rustic-looking stage in the back. The place was surrounded on three sides by chair-link fencing, presumably to keep the more drunken partiers from stumbling into the lagoon. But not everything about it looked safe as there was a yellowish-green looking cloud of mist in the middle. When I asked Rebel, he responded, "Oh, I think it's radioactive gas (cough)." As we were talking, a few more people came by, including one with a guitar. Before long, he was playing some music, and an impromtu party started.

After a while, the party moved to what passed for a high class club around here, "The Loser's Club." Advertised as a "notorious dive bar where survivors barter their favours in return for liquor and cigarettes," the peace was kept by a burly-looking NPC acting as a bouncer standing watch just outside the front door. "Dont mind Ivan outside," Rebel told us, "he just looks mean!" Another NPC, a waitress, handed out drinks on request. Those not dancing could sit on an old couch or one of the barstools. One seemed a little woozy from the gas earlier, "I may pass out soon."

There were other places in the distance that I never set foot on, such as a stretch of highway that came to a dead end over the water, a waterfall, and numerous other buildings in various states of repair and disrepair.

The Deadlands is in http://maps.secondlife.com/secondlife/Blue%20Eyes/118/159/22

Addition: on August 18, the Deathlands was moved to a new sim, at http://maps.secondlife.com/secondlife/Paradise%20Kingdom/88/35/22

Bixyl Shuftan

Friday, September 2, 2016

Tableau


By Becky "Sha" Shamen

 Among the LMs that Bixyl sent me recently, there is one for a sim called Tableau. I stopped here long enough to set our own LM and then headed to Creation's for Parkinson's, to write about it first. My first impression of Tableau was that although it was in ways ugly to me, it was also, somehow, very interesting and might even be a fun adventure.

Before we begin our adventure, our readers must understand the language being spoken. Mediators know that disputes often arise between two parties that both want essentially the same thing, because of not knowing the other party's definition of the principles in question. If we tell readers that Tableau is a fun adventure, they are probably going to disagree. To get on the same page, let's sit in on the first lecture given at Clown College.

The Professor wears a silly looking cap, called a mortarboard, and a bulbous red nose and is explaining why people laugh.   Laughter is a release of tension. If you are struggling to figure out something, when you finally get it, you say "Aha". Other jokes are funny, because the teller uses a different meaning (double entendre), which is known about but not expected in the story. Another useful way to make us laugh is called "Slapstick." When we see a one ton weight, thrown off a cliff and heading down towards our position on the ground, we laugh with the relief of seeing it flatten the coyote, instead of us. OK, we can now go to Tableau and have a better idea of why we think this is a fun adventure.


Arriving on the sim, we are in a desolate town, in the middle of a desert. We wonder if there are any people that live here, if so, why. A sim surround adds to the impression that we are in the middle of freakin' nowhere. If I was a child, growing up in this place and was asked, what would I like to be, when I grow up, the answer would be, "I'd like to BE.......any place but here."

 It seems that, to save a dwindling economy, the town created a tourist attraction, called "Dinosaur Park". The three dinosaurs are impressive in size, but lacking in realistic detail. Perhaps they were made from sheet metal, salvaged from the many vehicles found dead in the desert. The town budget couldn't afford a sign painter, but some old weathered boards and a black crayon let us know which way to go.

Down the road, we spot an earlier attempt to draw tourists. It is called Fun Time Park, but something evil has destroyed this place. At the mouth entry to the park, outside authorities have blocked entry, with signs saying Closed, Condemned, Quarantined and Infectious Virus Area. 

Sha is here for a story, not the rides, so, pulling out her Press Pass, walks boldly through the gate to the middle of the park. There is a black hole and signs of toxic waste. A Newser Press Pass will also shield you from harmful radiation. Sha marches straight into the black pit and drops into a glow in the dark, day-glo chamber.

Naturally, Sha loved the pretty lights, but wouldn't stay long, not having her Geiger counter or a sonic screwdriver in her pockets. One can't help but begin to think that this poor town is ripe for a take over by some crazy gang of hippies, ha, ha, he, he, ho, ho. Is there a secret gang, calling itself "SLUG," that is responsible for the tagging on the local walls?

Passing by a news stand, the headlines show that the residents are very concerned about the identity of SLUG and a dead lady, found inside one of the dinosaurs. Perhaps they should be more concerned with finding a way to remove the two giant, rusted atom bombs from their town, but maybe they are saving them to make some new dinosaurs.

So now, as we wrap up this tour, we count the hands of the readers that got their eyes poked, hair pulled out and pianos dropped on their heads. None? I guess you all had a fun adventure. We send it off to print and close the light for a rest. Hmmm, are bunnies supposed to glow in the dark?

 "Sha"

Friday, April 26, 2013

Hazardous: An Infinite Dream Re-Created

By Gemma Cleanslate

When I arrived at Hazardous, the landing area it should have been a clue to a different experience. As I dropped to the ground by I read some interesting warning signs: “no biting,” “beware of noobs,"no talking bellies,” and more you will see when you go there. One of my favorites was “children avis left unattended will be sold to the circus." One was a street sign with the the names: here, there, somewhere, lost, nowhere, confused.

I felt this was an eerily beautiful  place where something must have  happened. There are small buildings, barns, old cars and trucks,  all abandoned. Solitary buildings dot the fields of grass and shrubs. Crows flew everywhere... flocks circling ... single sitting calling ... where ever you go they are there. I love crows because they are so so smart, so I did not mind seeing them at all. 

The best thing to do at Hazardous is just start walking. As you move along you will encounter people. some alone just sitting, some couples enjoying the nooks where you can dance or just relaxing and enjoying the region. I walked along the perimeter to see a fallen lighthouse, boats drifting empty. I took the stairs down to the water where I found framed paintings of Hazardous strewn along the water near the shore, some of the same that  I saw in the viewer near the entrance. I climbed back up to continue my walk and came across a pond with a dock. 
Bewick Grayman, another explorer, asked  me if I had looked down the well. Curious, I approached the well, the cover of which was askew and clicked and down I went like a rabbit in a hole. Below there was a room with more pictures of Hazardous on the wall. I learned I should click on many things as I roamed. As I crossed the bridge over a deep ravine, I spotted a white building at the end. So I made my way down to check it out. On the walkway to it, I found more relaxing hangouts. 
As I explored, the thought kept entering my mind, did something happen that left this desolate empty place? It is like a huge museum of the past, or a memorial to something. I see why people are roaming around or just sitting quietly, perhaps pondering what was behind it all. I finally sent a note to the creator Mandingo quan (Dingo), asking why.  He answered, “It's based on a childhood memory... A place I visited with my family.... on a day trip or vacation... somewhere in my homeland of Australia... and its my first vivid memory of a location... I just wanted to recreate it...I just wish I could remember where so I could visit it again.” 
So actually it is a memorial, to a memory.  And his advice taken from his profile, “"Dream infinitely..... remain fearless.....seek Hazardous adventures." He attributes much of the "polish “ of the design of the region to Wendy Zeno, who worked with him. 
Gemma Cleanslate

Friday, April 12, 2013

Rust and the Goonies


By Bixyl Shuftan

One of the LEA sims was given a new look and a new name, Rust. A surreal-looking land of abandoned machinery, it was described in the destination guides,  "Rust is a world with a strange mix of machines, chained trees, rusty mushrooms, birds, balloons, butterflies, spiders, elephants, and gear flowers. Watch as the corrode, flake, and sway in the gentle breeze." Credit for the build goes to Cica Ghost.


Dropping by for myself, the place was quite an experience. The sim had a look of abandonment and decay, as if the people who made the place were no more or having to move due to some unknown disaster. There were various buildings and structures around. While rusted, there was no shortage of movement as gears still turned around, conveyor belts still moved parts, and other examples of mechanical motion. There were also metal animals there, or rather statues of. There were rusted metallic elephants one could stand and pose on, in addition to metallic birds. There were also rust color trees with metal bands and chains on them, and grass swaying in the wind, also the color of rust.

I was still close to the entrance area when I heard some youthful-sounding chatter nearby. Looking around, I noticed a number of child avatars rezzing. "This place is full of tots," one lady commented. I wasn't sure what was going on until I noticed a couple names: Everest Piek and Loki Eliot. The Goonies had dropped in.

For those who don't know, "The Goonies" was a movie in the 1980s about a group of kids who go on an adventure in search of a pirate treasure to save their parents' homes. While the SL Goonies home in the Escapades sim is just fine, they still have a great love for exploration and adventures on the Grid. Gemma Cleanslate wrote about them a couple years ago (article here), and they're still going at it, led by Loki.

Everest saw me and greeted me, "Hey Bixyl, what's new? … We're just on a Goonies adventure. …. gotta run, c'ya around." He smiled and left. The kids then began looking over the place, "Helephants!" "I think we found Loli's old trumpet." "Really?" "It's inside." "Great to have you on the adventure, bro, even if you are still asleep, hee-hee." 

It wasn't long before they were on their way again, their leader Eliot saying, "Goonies second location, meet you all there, Tamarillo Island." And they all began heading there, "GOONIES NEVER SAY DIE!" And just as quickly as they appeared, the kids were gone. And Rust reverted to it's usual quiet.

If you have the time, even if its just five or ten minutes, Rust is a must-see location, located at LEA 13 (212, 49, 22). Draxtor Despress recently visited and made a film of the location (below).



As for the Goonies, their sim Escapades is welcome to visitors. They do take occasional new members, any child avatar interested should talk to one of the group about initiation. Loki has been recording their adventures on blogs. While his more recent site seems to have crashed, his older one at (http://lokiboy.blogspot.com/ ) is still up. He's also know as a builder in Second Life.

Bixyl Shuftan