Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Friday, August 18, 2023

Spark Project's Olympus And Bellissaria's Splash Adventure

 
 By Gemma Cleanslate


Raven Frostwych (RavenStarr) and her team,the Spark Project have again taken another view of the universe. Her futuristic Nova, will be closing soon but her newest Olympus installation reaches far back into time to the Greek deities. It is a demonstration of the historical view of what Olympus was visioned in antiquity and the stories still entice people to study and learn their origins.


On arrival one finds a teleport to make it easy to get to the major sites so easily, just click each location. But walk a bit to get a good look around to see all the beautiful statues around the steps of the arena. By hovering my cursor on the statues I was able to see the names of those they represented.



The gathering of statuary of so many deities are scattered over the whole build which is held up, emerging from the clouds by three massive titans. One can get a good look at the titans from the Ring of Orion. Following the stairs will bring you around to each teleport destination with enticing areas along the way.


Athena , Neptune, Demeter, Dionysus some of the major deities have their own place. Each will offer different aspect of those days of old in the myths of Greece. They all loved to have water baths in their homes it seems. There are so many levels of these gods and goddess and offspring that I have forgotten but was happy to go back and see some of them and do a little research to remember how many myths are connected to them all. Then there are the offspring of the gods and humans to complicate all the stories. Go see if Olympus will reinvigorate your knowledge of the interesting stories. 
 


I also visited a very different activity location going. The Bellisserian Hammies have done it again. I say so often.


For the 3rd year they built the marvelous water park called the Splash Adventure, The Oasis Water Park. It will be on the Bellisseria Fairgrounds until the end of August.



There are water slides from a great height. I tried one and made it! Look for a life saver TP near the exit from the slide to get to the top.


A number of fun games are placed around the site as well as food vendors. Or you can choose a cabana and just sit and read of chat with friends. Parties take place almost every day with DJs on the stage.


 It will be going on until the end of August. Make time for a visit.

http://maps.secondlife.com/secondlife/Bellisseria%20Fairgrounds/151/237/24

Gemma Cleanslate

 

Friday, November 19, 2021

Jurrasic Park

 
By Bixyl Shuftan

I recently heard about a Jurassic Park themed place here in Second Life. Probably most everyone in Second Life, at least among English speakers, has heard of the 1993 movie by Steven Spielberg in which a genetics company has accomplished the once impossible: bringing dinosaurs back from extinction. The owner decides to make a theme park on an island far from the mainland, and invites a group of people on a tour before the planned opening. But unfortunately, things go wrong, and the dinosaurs end up out of control and the people in danger from them.

The SURL takes you to a cavern full of dinosaur bones, in which you're told you're a palentologist whom has just been invited to take a trip by helicopter to "see what your fossil findings have brought to life." You can pick up a flashlight and a backpack at a couple places. Leaving the caves, your next step is to click on the helicopter pad and hop on the helicopter. 

You go through some sky and clouds, and eventually land in front of what looks like a museum, with the sign Jurassic Park. Going inside, at first you see bones, but going further you see an incubator with eggs, and an animation showing a scientist getting DNA from a mosquito. 

Going through the door, you hop on a car and go on a tour, seeing the live dinosaurs for the first time, "Welcome to Jurassic Park." But eventually, something goes wrong and the vehicles stop. You then have to continue on foot, glad the carnivores are safely in their cages ... or are they?

Those familiar with the movie (and novel) can guess what happens next. There are scenes of the fences holding the more dangerous dinos now down, and making your way through jungle to the buildings, which are now overrun with raptors. You'll be going through them, as well as some explosions, then wreckage as you make your way to safety. At one point, there's a T-Rex chase. 

There are a few spots with some humor, such as the giant pile of poo in the triceratops area. And there are a few rides, such as the rideable pterodactyls. At the end of the experience is a small store in which you can pick up a souvenir, such as an Australian slouch hat. 

A great place to explore, especially for fans of dinosaurs. 

http://maps.secondlife.com/secondlife/River/35/234/2252

 Hat tip: Inara Pey

Bixyl Shuftan
 

Sunday, December 24, 2017

Last-Minute Christmas Locations


By Gemma Cleanslate


If you want to take a magical sleigh ride through a winter wonderland with your honey or friends get over to Octavia for the North Pole Sleigh Ride Adventure. Just cover yourself with a blanket , relax and enjoy the view. After crossing wooden bridges on a roadway that meandered through the woods and by decorated cottages the sleigh drops you off in the center of a sweet little town.


Santa’s Shop is located here near the restaurant where you can sit by the fire or order a complete meal, breakfast lunch or dinner from appetizer to dessert . I had some shrimp cocktail,  a taste of eggnog and a glass of wine. The menu is extensive!! I stopped outside to feed a hungry reindeer. There is a lovely pond for skating nearby with free skates. This is a lovely place to spend some Christmas holiday time.


Before I left I stopped into the chapel that is decorated with garlands and flowers for the season. Here is where you catch the sleigh. http://maps.secondlife.com/secondlife/Octavia/10/167/58 

 Next I visited Haven Woods where Grim Reaper MC has set up an appealing winter venue. There is a teleport at each scene to help you around. I rezzed a flying sleigh and sat with Santa to take a higher view of it all. One  decoration I have not see as much as last year where they were everywhere is penguins,only a few here and there . Here they are skating and playing on the pond.


The creche at this venue is life size and includes animated figures.Take the chair lift up the hill to rezz a sled and make your way down. Before I left I visited Mr and Mrs Klaus in the gazebo and had a cookie . Chances here for some great photos. Make a stop on your travels at this cute little place. http://maps.secondlife.com/secondlife/Haven%20Woods/106/27/476


One more beautifully decorated little town I visited and enjoyed a sight- seeing sleigh ride is Ville De Coeur. The dappled horse took me through the countryside by decorated homes , snow laden trees with tiny lights , past birds chipping winter calls. The little village is very like a French countryside village with three story homes all festooned with garlands and bows and window boxes of poinsettias.



You can pick up last minute gifts in the stalls of the outdoor market .I passed a few charming  restaurants  and outdoor cafes while wandering the streets. This is a quiet  place for friends or sweethearts to spend some time together relaxing and talking.
http://maps.secondlife.com/secondlife/Coeur%20d%20Alsace/115/235/26


Have a wonderful Christmas and look at the SL destinations for  Christmas places to visit during this lovely season in sl. There are more out there to visit that I did not write about. I will have more venues for you that will continue to have winter vistas after the 31st . I wish you all a wonderful holiday.

Gemma Cleanslate

Wednesday, July 13, 2016

The Amazon River- Eight Regions, One River!


By Britty Bee
 
Deep in the heart of the Amazon rainforest lies the Amazon River. This River is the largest by discharge in the world and is also the longest. The Amazon River sim transports you back to a primitive time where working with nature is essential for survival.
The Amazon River is home to a large role play community which includes several tribes, groups such as Bandits and Raiders, and several individuals that keep to themselves in the wild. KellyLee123 states, “We have natives of many tribes that all live together, working together to survive the wild Jungle.” After joining the group, the HUD paired with this sim provides an immersive experience. This provides transportation to various locations in the sim, change your appearance, your health stats, and food to keep your energy up. Threats lie all throughout the jungle, with fierce wildlife that will attack! There are crocodiles lurking at the edge of the river, and snakes hiding in the tall grass. Danger can find you at any given moment! Survival in the Amazon is very realistic, giving you the full Amazon experience.
The jungle is filled with treehouses, teepees, and huts to seek shelter on those warm nights. Row down the river or hike through the trails to take in the stunning scenery. Head over to the wisdom caves to test your skill; few make it out! According to legend, the Mouthpiece of the Gods, in the temple near the Wisdom Cave, gives you a way to communicate with The Creators! Climb the top of the tower for stunning views of the sim, relax in a hammock, face an active volcano, or explore the creaky bridges and hidden trails.
Will you brave the Amazon?

Britty Bee

Monday, June 27, 2016

The Grand Canyon


By Britty Bee

The Grand Canyon transports you to an adventurous oasis with thrills around every corner. Towering canyons surround you, where even a yodel can cause an avalanche! Rope climb along a cliff, bungee jump from the top of the canyon, or hand gland across the plains. A romantic hot air balloon ride will set the mood as you float through the scenic views of the canyon, with two different tours to take. Accelerate over hills on a motor bike, fly a helicopter across the sky, or parachute if you dare!

The Grand Canyon is the perfect spot to relax and take in the scenery. Complete with peaceful waterfalls and wildlife, this sim offers a complete camping experience. Choose from a small tent, rustic cabin, or even a towering tree house, and enjoy a great time with that special someone or group of friends. Take a horseback ride through the wild or deep into the canyons to really take in the picturesque views. Along the river sit canoes or a small boat to sail down through the roaring rapids. Looking for that perfect place for a marriage proposal? The Grand Canyon has the perfect spot to pop the question atop an extraordinary canyon bridge with a stunning backdrop.

For the thrill seekers, plummet down the spiraling water slide leading to an underwater realm full of sunken pirate ships, treasure, and a mermaid park. Jump in a submarine for various tours of the deep ocean or scuba dive into depths of the sea to take in the beautiful coral and wildlife. Watch out for sharks, they can be lurking where you least expect them!

Head on over to the Grand Canyon for the adventure of a lifetime. What are you waiting for?

http://maps.secondlife.com/secondlife/Grand%20Canyon/88/242/24

Britty Bee

Thursday, August 14, 2014

The Dawn Kingdoms : Walking with the Dinosaurs in Second Life


By Wesley Regenbogen 


The Dawn Kingdoms ( located in the Fort Nowhere sim) is the place where you can walk around aside the dinosaurs. The name comes from dawn, which means the early ages of Earth and kingdoms reflects on the empire that was owned by the dinosaurs.
 
This sim was created in the year 2007 and the Dinosaur Shop was opened in 2008, and is a full-sized sim. The owner hopes to expand the sim, when the funding allows it. The creator/owner of this all is Wanders Nowhere, but he gets assistance from two trustworthy friends of him (Alevan and Kaitlyn ), who are also sim admins of the place.
 
Wanders Nowhere created this sim all by himself and he also created the dinosaur mesh bots. Those dinosaur mesh bots are scripted bots that can react when an avatar is nearby, by roaring at them. The owner says it was difficult to create those dinosaur mesh bots in the beginning, but now he can create one in 1 or 2 weeks’ time. He is experimenting with new scripts and new methods of moving of the dinosaur mesh bots. Some dinosaur mesh bots are difficult to create, because they have unusual features, feathers and other things that all need to be animated and put into place. I have also seen a T-Rex in the Dawn Kingdoms, that was quite a scare, because it really is huge.
Wanders Nowhere also says that it has been hard work to create it all, but he says it challenging and rewarding to make it all. In the future he will create so-called “guests rides” where they follow a path or even fight with avatars who wear combat HUDs on them. There is also a group where you can get updates from this place, but I haven’t joined it yet.
 
Before you get in the actual dinosaur adventure, you arrive at the dinosaur shop and the entering area. To “time warp” into the sim, you need to follow the arrow , which takes you to a glowing orb and you need to touch it ( right-click and select “Touch” ). You then need to “sit” on the glowing orb and wait until the teleport system transwarps you to the era. Before entering it asks which era you want to teleport to. But there is only one option, at the moment of writing this article, so, you click it and it takes you to the sim itself.
 
The landscape of the sim is beautifully rendered and the dinosaur mesh bots are awaiting you. When you get a bit closer towards the dinosaur, it will roar once you near it very closely. This is the reaction that the owner put in place to allow the dinosaurs to “react” to avatars. When you wander around the place you encounter a few dinosaurs, like a T-Rex, and raptors and other dinos.
 
This place is one of the coolest places that I have ever visited in my lifetime on Second Life. In my personal opinion, this place is awesome and I hope he can continue to create further here.
It’s worth a visit, trust me.
You can find it at :

Wesley Regenbogen 

Wednesday, December 18, 2013

LPP Neo: A Place of Floods and Mystery


By Becky Shamen

This location seems to be a real paradox. On the one hand, it is one of the newest sims around, and yet it looks like a civilization, left in ruin by waves of rising sea levels. The Destination Guide gives only a brief description.

"From the fallen lighthouse to the marooned submarine and flooded railway, this house of steampunk style survives amidst a drowned region that is well worth exploring."

At first sight, our eyes tell us that almost all of the three connected sims are covered in water, leaving little else to be seen. Soon, our sixth sense begins to draw us in deeper. Perhaps the water is telling us that there is a great mystery to be found and solved, hidden from our eyes, just beneath the surface. We will need to focus our eyes and look for subtle clues.

A picture is worth a thousand words. This article has been richly illustrated, to assist your preparations in your quest for the truth.

When given a map view, in Destination Guide, we see only the three sims of LPP, Studio4D and Club Zain. When we spot this local map, titled "Water Lost World Project", we have to ask where the lost sim is. Calling the phantom real estate "Endless" doesn't fit either. Endless implies always was, always will be. What premature pralaya has removed all but the idea of this, so called, Endless sim?

When we arrived, on a dock in LPP, there was a submarine moored before us. Before it could be examined, it sank beneath the water. Our original plan included using a boat or sub, to explore the area, but further research revealed this U-boat occupies the only channel, deep enough for a ship, and it is blocked at both ends and too narrow to turn around in. It is truly marooned, but still has some life left to it.
Near by, we find the remains of a fallen light house. It's beacon still shines and rotates, telling us to look around, to learn more of the story. The scene hints at how the land became covered by water. Only a fool would blame this on global warming. Melting ice caps would take years to cover the island with water and allow residents time to build higher. A tsunami could destroy buildings, but the ground water would all drain off in a day. If real life geology can be applied to SL, we must conclude that this sim has been the victim of an earthquake, which has lowered the land (subducted), perhaps by 10 meters, leaving only the hill tops.
If you keep to the paths, between the sparse attractions on these sims, you'll keep your powder dry. Stray a bit and you'll wish you had worn hip boots or a wet suit. There are almost no shopping places here. The main shop has clothing for women and a black ops suit or two for men, but the prices are high, so even Sha would avoid going there. This shop, for Cyber Dolls, has some unique and well textured outfits. It's worth a look, even if you don't buy.

We head North from LPP, along the flooded railway, to Studio4D. The sim is almost entirely covered with a shop that sells dance animations. We tried a few, but at more than twice the price of most, quickly headed for the last sim in the group. The largest structure on the Club Zain sim is called the Main Floor and seems to be built, on stilts, to accomodate for the water. Inside, it's like a mix of dance club and TV studio. It reminds one of the sort of place where shows like "Soul Train" or "American Band Stand" would be recorded.
Just North of the Main Floor building, there is another postdiluvian structure, called the Stadium. It has a large dance floor, made of clear glass, flanked by enough bleacher seating to accomodate all the people that have visited this site, since it's beginning. Music is provided by a state of the art DJ booth, with a crate of vinyl albums and more CD titles than Walmarts stocks. In the center of the dance floor, there is a group of blue and green prims, which, at first seem to be a senseless clutter. As we pan our camera around, we begin to see that there is some planning involved in their placement.
 
A Puzzle
Moving the camera up, for a birds-eye view, we can see these prims have been arranged to form a symbol which is communicating some kind of message. The prims are placed on three levels, which we can study, in an attempt to decipher the symbol. At ground level, 15 blue triangles, all pointing the same direction, are arranged into a large triangle, broken up by progressively smaller ones, all pointed in the same direction. We don't know, yet, which of three directions our attention is being pointed in. About one meter above the floor, three green triangles sit above the blue ones on the floor. This way of "highlighting" tells us to look in the direction of the DJ booth. Higher still, we find 12 green bullets, arranged in a circle, all pointed to it's center. Had they been spaced equally around the circle, they might suggest a clock face or time. These bullets have left a gap from 10:30 to 12:00, which could mean either the time has not arrived or has been cut short. We are being given a message about this DJ, or perhaps DJs in general. Either their time has yet to come or it has been cut short. We will need more clues, to get the whole story.
The thing is, everywhere you go, there are odd things, found strewn about, that could be another clue. In writing this article, we returned many times to see things that we had passed before, thinking them odd but unimportant, but now that the puzzle was being pieced together, they began to fit and fill in more detail. The return visits also turned up new things that hadn't been seen before. In SL, when you click on a door, it opens. We found two doors, one on the ground and the other on the base of the abandoned bridge. They should not have opened to anything, but when clicked gave the message that we were not allowed to enter. Knowing that there were no others on the sims, we used the cam to pan around to the backside of the doors and find a chair or pose ball to sit on and poof, we were inside forbidden areas and finding more clues. At the base of the bridge, this technique got us into the "Stray Sheep Diner". This is one of the most developed spots yet. It is very detailed and full of possible clues. It is difficult to understand why the doors are locked. We can only hope that entering doesn't get us banned.
We could tell you much more about this adventure, but our goal is to tempt readers into having adventures of their own. Test your Sherlock Holmes skills and solve the mystery of TPP neo.

http://slurl.com/secondlife/LPP%20NEO/183/88/22
 
 Becky "Sha" Shamen

Monday, July 22, 2013

Reader Submitted: Continental Tour - Exploring Second Life's Mainland

By Becky "Sha" Shamen

Do you enjoy exploring? Most people in Second Life are not so bold. On average, they will have, at most, a dozen sims that they visit, on a weekly basis. Add to this, their favorite shopping sims and other, occasional divertisments and the number goes up to 20-30 sims visited per month. In most cases, they only visit a small part of the sim, unless it's a shop that takes up the whole thing. The common method of getting to these other sims is by teleporting, via Landmarks stored in their inventories. After being in Second Life for a number of years, you might have collected several hundred LMs. Most of these seldom, if ever, get used again and many of them don't even work any more or you find the place you were looking for has moved to a new sim or gone out of business.

Teleporting is not the only way to travel. Unless confounded by private property or banned areas, you can walk to most places on a sim. On the majority of sims, you can also fly like Superman. This too has it's limits. You cannot fly into restricted areas and, unassisted, you cannot fly above a set altitude. With the aid of a Flight Feather or other flying craft, I have yet to see any maximum altitude in my experiences. Flying crafts come in all shapes, types and sizes and can hold one or many people.

In addition to walking and flying, there are a number of other ways of riding from place to place, in SL. You can ride on horses and other animals, in wheeled vehicles and boats. To use these, you click on them, select to sit, or ride, board, drive, depending on the menu given, then control direction and speed with your arrow keys. Some boats depend on SL winds to propel them. To use these, you must determine the wind direction and set your sails and rudder to get you where you want to go.

All of these other methods of getting about have their limitations. In most of the vast area, covered by Second Life, you cannot travel between sims by any means other than teleporting. However, if 1) two sims touch side to side (not corner to corner), 2) you have permission to go there and 3) there is solid land, a bridge or roadway or a water way between them, you can cross over, without teleporting. From my home sim, I can travel to seven other sims, without need of teleporting. I am also a member of a motorcycle club, that allows me to visit 12 interconnected sims. You can spend days, weeks or months exploring these larger areas and finding new things for the first time. Want more? There are still larger places to explore.

The Continents of Second Life

A continent, in SL, is made up of hundreds of individual sims and square miles. There are seven major continents and a handful of smaller ones. The seven major continents are; Sansara (the original "Mainland"), Heterocera, Jeogeot, Corsica, Gaeta, Nautilus, and Satori Maebileia. There is also a large sea, known as the Blake Sea, connecting hundreds of islands. Of the lesser continents, little will be included here, save to mention one, Zindra, an all adult continent, said to also be home to "monsters".

Travel on the continents is much like that on sims, but on a much bigger scale. When we choose to travel, as opposed to TP, we are not as concerned about what is at "point B" as we are about finding new and interesting things between points A and B. While preparing maps for this topic, I was free flying, testing a passage route between continents, when I noticed, on my world map, the sea floor texture looked "un-natural"  below where I was flying. I flew under the water to discover why. On the bottom, I found two treasure chests. One contained a jeweled crown, the other a shiny sword. Looking up at the menu bar, I see I am in a place called "Treasures of the sunken city.....". This location was not posted in the destination guide, advertised, or marked on any map, and I found and enjoyed it. I wasn't thinking about what was at the end of the journey. I was enjoying the trip itself.

Yes, I mentioned flying from one continent to another. Like travel on sims, there are things you can and can't do. You will find areas that will not allow you to enter. On the continental scale, these are never very large, so it's easy to find ways around them and then get back on course. When you get to the edge, coastline of a continent, you cannot go any farther. The vast majority of "seas" in SL exist as place holders for possible sims. At this time, there is no computer server to hold the sky, sea, earth and everything on it, for you to see on you computer. However, there are "sea sims" that you can move about on. Like regular sims, they can be found single or in small clusters, all over SL. You can travel between ones that are connected, but can only TP to get to others.  Sea sims can also be gathered together on a continental scale, allowing for much greater trips. The Blake Sea is the largest collective of sea sims. It is an entire sea world and it also connects the continents of Nautilus and Satori, with beautiful Nautilus City between them. There are four other locations where sea sims are joined, end to end, to form a passage between continents. Use your world map to find the exact locations. Sim seas will show water waves and the sea floor, non sims are just a solid color. There is a passage between Sansara and Heterocera, called ANWR Channel. There are two passages between Nautilus and Corsica, on the East and West ends of the sea between them. The final passage is between Corsica and Gaeta. Three passages and the Blake Sea link up four of the seven continents.

Around the World

In the 10 years that SL has been around, has any brave explorer ever attempted the longest, greatest adventure possible in SL; a journey across 4 continents and back (and lived to tell the tale)? When making such a trip, you might want to do some preliminary scouting, to find locations where you can pause your trip. The location needs to allow you to rez your vehicle, so that you can continue where you left off. You can switch to other forms of transportation, to suit the terrain. If you are free flying, make sure flying is allowed at your rest stop, otherwise, you might have to walk to the next sim. Make a LM of the location, so you can return there, if the viewer is unable to return you to your last location. A long trip, such as this, might take anywhere from a few hours to days, depending on your viewer, computer, INTERNET connection and SL stability, so it's a good idea to have a few plan B's available.  There are any number of trips to experiment with, among the continents, but if you want a really long one, try this. Begin at the southern tip of Santori and zig-zag your way North on the western side of the continent. Cross the sea to the continent of Nautilus and work your way up it's western side. Next, cross at the Western Passage to Corsica. Snake your way East, on the northern half of Corsica and then cross the passage to Gaeta. Tour that continent and return by the same passage. Work your way along the southeastern portion of Corsica, until you get to the Eastern Passage. This is where I found the sunken city. Proceed South on the passage to Nautilus and tour it's East side. At the bottom, go East and tour the Blake Sea, returning to the northeast corner of Satori. Tour the eastern part of that continent and then return to the starting point at the southern tip. If you are planning on telling others of you adventure, make a copy of the map and draw your route on it. I know I would like to attempt it, but perhaps there is a Columbus, among the readers, who will get there first and tell us about it, in an ongoing series of articles, like in the good old days of newspapers.

About the Map

The map was adapted for this story from an original, found on the marketplace, created by Aley. I only used the continents and names. The original is much more ornate, made to look like an antique nautical map. I have made the land sims brown, because, until they've been explored, they're just a lot of dirt. I show the seas in two colors. The blue-green is areas that contain many sims, which are not interconnected. I placed a square, the size of one sim, at the bottom right of the map, for comparison. The navy-blue areas contain connected sea sims and can be traveled on.  The continents are in the same scale and relative position to each other, but have been grouped to include them in the frame. An insert, on the right, shows their true positions.

 We have been talking about continents and seas and very long journeys. I may have made it sound a bit impossible to undertake such a journey, but, for the following reason, it's not as hard as it sounds. SL continents are big, but not when compared to RL continents. The map measures 77 SL miles square. That makes a continent, like Satori, about the size of the city of Chicago, in RL. So, although SL continents are not as big as you thought, I'd be willing to bet, everywhere you've been, so far, would easily fit on one continent, with room to spare.

Becky "Sha" Shamen

Friday, April 12, 2013

Rust and the Goonies


By Bixyl Shuftan

One of the LEA sims was given a new look and a new name, Rust. A surreal-looking land of abandoned machinery, it was described in the destination guides,  "Rust is a world with a strange mix of machines, chained trees, rusty mushrooms, birds, balloons, butterflies, spiders, elephants, and gear flowers. Watch as the corrode, flake, and sway in the gentle breeze." Credit for the build goes to Cica Ghost.


Dropping by for myself, the place was quite an experience. The sim had a look of abandonment and decay, as if the people who made the place were no more or having to move due to some unknown disaster. There were various buildings and structures around. While rusted, there was no shortage of movement as gears still turned around, conveyor belts still moved parts, and other examples of mechanical motion. There were also metal animals there, or rather statues of. There were rusted metallic elephants one could stand and pose on, in addition to metallic birds. There were also rust color trees with metal bands and chains on them, and grass swaying in the wind, also the color of rust.

I was still close to the entrance area when I heard some youthful-sounding chatter nearby. Looking around, I noticed a number of child avatars rezzing. "This place is full of tots," one lady commented. I wasn't sure what was going on until I noticed a couple names: Everest Piek and Loki Eliot. The Goonies had dropped in.

For those who don't know, "The Goonies" was a movie in the 1980s about a group of kids who go on an adventure in search of a pirate treasure to save their parents' homes. While the SL Goonies home in the Escapades sim is just fine, they still have a great love for exploration and adventures on the Grid. Gemma Cleanslate wrote about them a couple years ago (article here), and they're still going at it, led by Loki.

Everest saw me and greeted me, "Hey Bixyl, what's new? … We're just on a Goonies adventure. …. gotta run, c'ya around." He smiled and left. The kids then began looking over the place, "Helephants!" "I think we found Loli's old trumpet." "Really?" "It's inside." "Great to have you on the adventure, bro, even if you are still asleep, hee-hee." 

It wasn't long before they were on their way again, their leader Eliot saying, "Goonies second location, meet you all there, Tamarillo Island." And they all began heading there, "GOONIES NEVER SAY DIE!" And just as quickly as they appeared, the kids were gone. And Rust reverted to it's usual quiet.

If you have the time, even if its just five or ten minutes, Rust is a must-see location, located at LEA 13 (212, 49, 22). Draxtor Despress recently visited and made a film of the location (below).



As for the Goonies, their sim Escapades is welcome to visitors. They do take occasional new members, any child avatar interested should talk to one of the group about initiation. Loki has been recording their adventures on blogs. While his more recent site seems to have crashed, his older one at (http://lokiboy.blogspot.com/ ) is still up. He's also know as a builder in Second Life.

Bixyl Shuftan