Showing posts with label land. Show all posts
Showing posts with label land. Show all posts

Wednesday, December 11, 2024

Land Of Sleeping Giants

 
By Gemma Cleanslate
 
 
If you are looking for a diversion from shopping and holiday decorations have an adventure for the day take a ride over to Land Of Sleeping Giants. 
 

The installation is that of AmandaT Tamatzui. She is a well known artist with many installations in the past and art works seen in exhibits and her own galleries.


The island is full of engaging scenes and interactive fun. But right nearby is a train station that will take you all around the island and up the mountain on tours. Don’t miss that!. Inside the station are tickets for the train and the Cable Car. While you are there you can rezz a boat to take a tour around the island on water too. Amanda had help from many people to do this installation . You can see all the helpers at the station also.


“Kia Ora Tātou, This is my love project, dedicated to my new homeland of New Zealand also known as 'land of the long white cloud' Sleeping Giants was born, inspired by Te Mata Peak's Sleeping Giant in Hawkes Bay, NZ. TY Rascal for donating this region.“ is Amanda’s description of her work. RL inspirations are always good , especially if one can never get there in person. The Sleeping Giants are up on the mountain facing out to the world. To get a great look cam out.


Across from the station there is an elegantly arranged garden containing diverse lovely flowers and plants with bunnies and other animals scattering around on the ground. Down below you can see many of Amanda’s colorful art set out . Do not miss the Butterfly cave . Amanda has activities going on . I was able to attend a dance party on the volcano (which she covered with water ) It was fun! There is a Riddle hunt going on if you can make time. Look for pages as you wander . Some gifts are there too. If you find all 8 pages you will get a big prize. You will see the info on a poster at the station.


After my tours and walking about I was enticed to stop into the Cafe too inviting to miss! Great Menu on the wall and Lemon tea was my choice. I took it outside to sit in the New Zealand air. Visit while you can. Accept the experience. Vixen Point

https://maps.secondlife.com/secondlife/Vixen%20Point/120/200/38
 

The installation will be there until January

 
After the party I went over to the Christmas Expo for the American Cancer Society where Patch Linden had gathered a hoard of Moles for picture taking time. I managed to be able to take a few photos while crashing out in between .
 

When I arrived most of the Moles and visitors were mostly naked with backwards faces lol. Quartz was in good shape so I took one photo of him.
 

Finally I was able to get to sit with Patch and get a good photo and make a donation to the cause before I crashed out again. Squeaky tried to help but he was having rezzing issues also . It was all great fun. I might use this for my Christmas card.

Gemma Cleanslate

 

Wednesday, April 12, 2023

Caledon Downsizing A Few Sims

 
 By Bixyl Shuftan
 
On Tuesday April 4, the Caledon community got a little sad news from it's leader, Governor Desmond Shang. Four of the estate's sims, three regular and one homestead, would be closing soon.

Now that I've got notices out to everyone in Kittiwick, Tanglewood, and Cay, this is a general announcement that we are cutting back 3 standard regions and one homestead (tbd due to possible swaps).

Caledon is one of the largest, and oldest, steampunk-themed communities and estates in Second Life. It began in 2007, quickly growing to almost thirty sims, and would gain some more over the next few years. But the place hasn't been immune to the real-life troubles of it's residents, and has cut back some sims over time. At the start of the month, it had 22 sims.

I would get in contact with Desmond with a few questions, and he had some answers.


    Of the sims closing down, I assume the population in each of them is fairly small?

Desmond: In most cases.  One region had just three people left and far too much vacant land.  The one that had the most had nine people, but on small parcels. It boils down to economics; basically the overall budget has to be balanced.  Some regions can be subsidized for a good while, but eventually, only so many can be carried by the rest.

    Over time, Linden Lab has been lowering the price of sim tier. Could that have allowed these sims to last longer, or would they have closed earlier if it wasn't for the tier reduction?

Desmond: Lowering costs is a good thing overall.  Had my costs lowered too, of course that would have helped.  But only to a point.

When Caledon started, most people lived on the mainland.  It was more difficult on the mainland back then: griefing, and things like 16 meter parcels for sale at high prices with 'irritant' builds used to extort residents.  We were a very attractive alternative, for some.

Also, most people sold though inworld shops back then; now the commercial real estate market is far less significant.  And now it's entirely possible to get a lovely Victorian home in a beautiful area, with a rail system across hundreds of regions, direct from our platform provider.
 
    Of the upcoming rearrangement of sims, what if someone has an issue with a new neighbor, such as if a sim has thunder noise from constant storms that can be heard in adjacent sims?

Desmond:  As much as disputes sound awful, it's impressive the amount that gets worked out, without anyone even contacting me.  99% of the time there is a solution, either technically, or by just talking.  Sounds can be limited easily, for example.  But yes, I help sort things out now and then if necessary.
 
    Do residents of Caledon have to worry about more sims closing down later on?


Desmond: The residents of Caledon are largely in control of this themselves ~ they do the spending, not me.  Naturally though, for various reasons, people move on.  Often due to things taking precedence in their personal lives, that took their time away.  The most relevant factor however, is that we aren't getting a lot of new people like we used to.  We have been cutting back regions since 2010, when we had 51 regions; this is not a new thing.

The bigger 'worry' is not really the size of the country.  Sure, I could grow the estate if I slashed prices, let anyone come in and do nearly anything (the present residents would probably flee in that case).  The bigger concern, to my mind, is the quality not the size.  We could grow to be 200 private, unconnected tropical islands, for instance.  But it wouldn't be recognisable as Caledon at that point.  This was never about making the most money or the biggest estate.  Anyone can copy the big estates to do just that.  Clearly that was never the plan.  No matter what size we are, we have history, a sense of fun and an unmistakeable character.

    Was there anything else about the issue you wished to say?

Desmond: Yes.   Seventeen years ago, my 'real life' business wasn't as busy, but it really took off around 2013 or so.  What that has meant, is that time spent on Caledon is competing, if you will, with billable hours.  From experience, it would take at least an additional 40 to 80 hours a month of involvement to do significantly more for Caledon.  I'm already working 55-65 hour weeks as it is.  So that is a limiting factor.  I would love to have more time, but this is the situation.
 

Sending an alt to Caledon's Tuesday night party on April 11, there was some talk about the sims about to fade away. One person wondered if the Lab had raised operating cost. Someone joked, "So long as there isn't a toll booth at region boundaries." One resident who lives in New York in real life commented, "Don't give my Governor any ideas." It was felt by one that the trains in the estate would temporarily stop running until they were rescripted to follow new patterns. 
 
Eventually, someone looked at the map and noticed, "Caledon Cay just *poofed*."  "The guhnah was just warning that." "Just a big flat underwater place now." "What would have happened to them if they had stayed in Cay when it poofed?" "Well there's still green dots there." "I think the map hasn't fully caught up yet." Then DJ Cynthia started playing, "The Final Countdown." Someone mused, "What a timely song for Cay."
 
Only a fraction of the talk was about the upcoming sim closures. Someone joked about making her place it's own island, then, "I'm going to experiment on turning animals into human like minded creatures." One anthro fox mused maybe instead, "turning unsuspecting hoomans into furries."
 
Near the end, someone thought, "I'll drop by the Moors border on the way out and watch Cay sink into the sea." One resident wasn't too worried about the situation, "Caledon actually has quite a few regions, so even if there is some downsizing, while it's sad, I think there's still enough left." 

On a personal note, a number of the residents of my own home area, the Sunweavers, have friends in Caledon. A couple have second homes there. And the one who talked yours truly into coming to SL was a Caledonian. So what goes on there is of some concern to me, and other "Sunnies." But while it is a little sad to see the sims go, the rest of the land, of a fine community, goes on. And it should continue for many years to come.

Bixyl Shuftan

Friday, October 6, 2017

More On The Sunweaver Estates Expansions And Other Changes


By Bixyl Shuftan

It's been a time of change and growth in the Sunweaver/Angel community's land. In August 1, Nydia Tungsten who owned Sunlight Bay and Cynthia Farshore who had Pacific Waters agreed to swap sims. Then several days later, there was a new sim on the map: Sunweaver Eclipse. A little more than a week later came another: SunWaterOne. These new sims meant open water to boat around in, and beach area to relax on.


But if there was a SunWaterOne, would that mean a SunWaterTwo? Finally, on September 29, it arrived, located south of Sunlight Bay and east of SunWaterOne. Rita Mariner, the Sunweaver's leader, invited me over for a look. It was a mountain rising out of the sea, with a small volcano nearby at the time.


Rita told me the sim would soon be changing, "Maybe hollow it out and put in a bunch of secret tunnels, and cool maze, with stuff for folks to explore and stuff to find, and with the height of the hill here, could have multiple levels. We have 5000 prims to play with, I am sure we can come up with some fun stuff." She also mentioned the possibility of trading the sim with Oriana Sun, who had rented SunWaterOne since I first wrote about it, "I can suggest the secret tunnel maze to her and maybe get Shocky to assist. She wants folks to visit the sim, and what better way."


Two days later on Sunday October 1, SunWaterThree would arrive, west of Sunweaver Eclipse and north of Sunny Beach. The main body of the Sunweaver/Angel sims was now ten sims large, Sunweaver Isle a little to the east and the Purrfection Estates sim far away. Rita told me these new sims will likely be the last new ones for a while.


I met briefly with Oriana at SunWaterOne, which was now hers and was different from when new and the temporary location of Nydia's "Margaritavile" hangout. She showed me around her place in the middle of the island which had been enlarged in size a little and shifted to mostly in the southeast corner with a thin part sticking out into the southwest.


There was a tunnel to a cave underneath, which she had yet to decide what to do with. The main build was some island huts built around a tall rock, linked by a wooden walkway lit by tiki torches. There were a few macaw parrots flying around. She showed me the games that were placed here and there for others to come by and enjoy.


In a visit later, I would find more things there that were either placed there later, or perhaps I was to focused on Oriana's tour to notice. In the middle was a tiny island with some lava bubbling in the middle, though still had sand and trees along the edges.


At the western tip, there was a gazebo people could sit in. Not far to the south was a stone head that reminded me of the ones at Easter Island, with some proportionally sized stone hands and feet nearby, placed as if there was a body in the sand.


At the other end of the island north of the island huts was a rusty derelict submarine beached on the shore.


The inside had been furnished to make it look like people were residing there, made into a hangout people could relax in. One time I dropped by, a couple visitors, at least one a friend of Oriana's from outside the Sunweavers, were there.


 Rita would show me SunWaterThree and it's builds before I saw the changes at the second one.


On it's first day, there was one sizable build. Rita had set up a complex of tiki huts the same kind as Oriana's, though there was no tall rock in the center.


These huts were all on stilts, with the wooden ramp going from the ground and around to successively higher ones until one reached the top. With one's viewer set to 1064 meters, which my Firestorm allowed, there was quite a view available of the surrounding land. Maybe it was me, but the macaw parrots flying around seemed more numerous than at SunWaterOne.


There was one addition to the place. There was a rope that one could climb up from the ground to one of the higher huts, or make their way back down.


Checking a couple days later, the mountain looked volcanic, with bubbling lava and smoke plumes, and a bit rockier.


Back at SunWaterOne, I saw this under the water. More Easter Island humor.


In a few days, SunWaterTwo had changed. The island was in the middle of a renovation that as of the writing of this article is still going on. The place was also Oriana's. I would later hear from her she was moving to here.


A few places looked complete, though may change as the building goes on.


Pretty and attractive (virtual) natural scenery.


Sunweaver Eclipse, which is under Shockwave Yareach, has a smaller island than the other new places. The main build is his skybox, which we won't publish any pictures without an okay.


The Lone Star flag of Texas,Shockwave's home state, flying overhead. Behind it is a tower in Sunweaver Space that I first thought was Jenni Greenfield's tower relocated, but it's a different design. Further back is Pacific Waters, now under Nydia Tungsten.


Pacific Waters is now the home of the office of White Vixen Enterprises, which has under it the Angel sims, including Purrfection which is some distance away from the Sunweaver sims, and the Happy Vixen Beach club. Further north is Nydia's manor and her theater set up in the water, described as the "float-in theater."


Nydia's guardian angel statue, standing guard.


The work on the new Sunlight Bay, under Cynthia Farshore, is close to done. Farshore Field is all laid down, with lights that shine at nightfall, and what look like tire marks on one of the runways.


The northeast corner of the sim, the port area with docks, has a store with Victorian-era clothes and other goods one can buy. There's also a 7Seas fishing spot. There were also a few trees with a swing and a couple cuddle spots.


Cynthia (picture from an event at Sunlight Bay's Goblin Cave), told me the 7Seas game would soon be joined by something called Neo, "Zorro (Wuramunga) says Neo is college compared to 7-seas." She went on to say, "Now that we have the new sims, I will have to see if I should run the rails through or the road. The railroad track is pretty much done to the sim border of Sunlight and Space."

Cynthia did say she's had to adjust her plans, "My plans got a bit changed with the new sims. That caught me by surprise." She may add some forest in places. Her train needed some repairs, but, "as soon I get that done I hope to have the train running, at least (the) short line till I get the other sims railed."

It's been an active time with sims being added and sims already here changing. And the changes aren't finished yet. Stand by for more developments.

Bixyl Shuftan

Wednesday, December 30, 2015

Second Life Geography


By Becky "Sha" Shamen

When we began writing for SL Newser, in 2013, our first article was about the major continents, or mainlands, of Second Life. In that article, it was calculated that one could undertake the longest possible journey, without use of teleportation, by traveling from the Southern tip of Satori all the way to the Eastern end of Gaeta. Readers were challenged to attempt to verify this, by making the journey themselves. On the above map, this journey is shown by the red line. Seven months later, one of our alts, a dragon named Katzu made the journey, which covered 25 miles and took three days to complete.


If you have been following my articles in the Newser, many of them are about adventures to places, scattered all around the virtual world, called "The Grid". As each article is being prepared, we open a "world map", which can be found in the viewer and at the secondlife.com website. From this map, we can pinpoint the location of the planned adventure, on the grid, and make local maps, to show greater details. The map, shown above, is a composite and shows the main part of the grid. There is more to the grid than shown here, but these fringe sims are, for the most part, used for premium account homes and land developments by LL. We have surveyed some "fringe" sims, but found little in the way of adventures to write about there. All of my articles for Newser took place at locations on the above world map. In preparation for new articles, I ask myself where have I not been and what have I not done. This time, I found myself asking, how big is the virtual world and how many people live in it. The search for the answers to those questions proved to be enlightening for me and I felt would also be of interest to readers of the Newser. An online search took me to a web page called, "Second Life Grid Survey". This page is updated every day and the world map is also adjusted daily. Let's have a look at what I found, on the Grid Survey, Christmas day.

The total number of residents is given as 44,357,627 Keep in mind that a large number of these could be alts or even bots, so that brings it down a bit. Fortunately, there are closer to 30-50 thousand online, at any given time. How much space do all these avatars have, to move about in?  The current number of sims is 24,909, with 13% of them rated for [G], 67% for [M] and 30% for [A]. The total area of all sims, sea sims included is 1632.44 square kilometers. That means, if you packed all the sims into one, giant square continent, it would measure 25 miles on each side, 625 Sq.Mi. (green square on map), or slightly larger than the city of London, England. If all of the 44+ million came on at the same time, and spread out evenly, there would be 1700 avatars on each sim. The entire grid would shut down, long before they could all get on. With the typical number of people on line, spread out evenly, the number would be a more comfortable 1.5 avs per sim. This is more like the numbers I see, when I visit sims to write about. When avs gather for events, lag increases, because they are being rendered by the computer that you are viewing them on. Most of us can handle a party of about two dozen avs, but there are some clubs and events that attract such large crowds, low end computers get stopped in their tracks, literally.

Some final words on the grid map:

You can use the world map in your viewer or at the SL.com site. and zoom and pan to see all of the grid. I found the composite maps online, added details and reduced the size to fit here.
The gold diamond, just below center, is the location of the Sunweaver Estates, home to the SL Newser and this reporter. Download a copy and find your home sim. I'm going to hang the map in my castle. The sims are on a blue base, giving the impression of islands on a vast ocean. In fact, most of the blue area is really space which has no sims or servers at all. If you could go there, which I recently did, you would experience being a singularity. There is nothing to see in any direction. You cannot move and even your [HOME] button won't work. You are point A. There is no point B.

The base map would also make an incredible movie, with each frame advancing one month since the beginning of Second Life. Another animation could use overlays to show population densities, over a day or week. How about an animation that shows everybody that's on with a dot of different color,depending on the time zone the player is in real life. I don't know if the data needed to make such animations exists. It would be a major project, any way you look at it.

We hope you have enjoyed the little map-hopping adventure. Hopefully, you'll be inspired to get out and blaze your own trails, in our vast virtual world. There are endless adventures for all of us.

Happy Trails,

"Sha"

Tuesday, September 17, 2013

The First Sims – Clyde


By DrFran Babcock

After visiting Welsh for the previous First Sims article, I was excited and filled with history. It’s taken me a long time to complete this next article in The First Sim series, because Clyde is a sim that has lost most of its former glory and antiquity. In fact, most of it is for sale, and a small part of it has been abandoned. If you are looking for land in the original Second Life™ it might be a good idea to watch the abandoned land. In case you do not know, when abandoned land goes up for sale, it only costs one Linden per square meter.

History of Clyde

The sim of Clyde was originally part of the first sims that were used as combat sims, until it was announced that just Jessie would be a combat sim. The early residents wanted more lands for quiet living, and Linden Lab repurposed Federal, Hawthorne, Shipley, Stanford and Clyde.

Textures Unlimited and the The Lily Pad Lounge live music venue occupied the sim for many years. The store and lounge were owned by Drift Monde (11/03), who was one of the first and biggest supporters of live music in Second Life™. The lounge remained open until June of 2010, and hosted some of SL’s most famous peformers  such as Astrin Few, Frogg and Jaycatt, and Flaming Moe. The frog-themed décor was one of the drawing points for the place. When it closed, many residents mourned the loss, and it seems the sim of Clyde has never recovered its former glory.

Who Lives Here?

I could only find one resident on this sim. Strider Stirling’s build is a gigantic mountain that has a small opening in its eastern side. Strider was born in July of 2004, making him a genuine Second Life™ oldbie. Despite his age, his footprint in the grid is rather small. All of the searches I conducted for him came up empty, and his in-world profile is pretty vague. The only clue I have to go by is the giant monolithic build that marks his land. I have to work very hard not to comment on this build, as you might guess when you look at the picture of it here.

Inside the mountain there are a few walkways and objects that date from 2005 to 2012. I have to assume that’s he’s been around, and is still in world, but evidence of recent visits is lacking.

Tango In Second Life™

 Adolfh Gustafson owns a lot of land on Clyde for Tango in Second Life™ whose purpose is to promote the UNESCO World Heritage dance, and provide a venue for dancing the Tango. I visited the area several times during the writing of this article, and did not find anyone dancing or even hanging around, but I hope that it does happen while I sleep.

The area is worth a visit, because it is pretty and very romantic, with spots to dance sprinkled about. I particularly liked the red footbridge on the land.

Remnants of the Early Days

Only the bare minimum of artifacts from the early days remain on Clyde, not counting Strider Stirling’s build. A few rocks and a strange sculpture made by Eric Linden are located on a small hill of protected land. Next to these rocks is a danger sign created in 2003 by Catapult Grimm—one of the Beta Contributers. I got the feeling that much of Clyde had been abandoned, and only few parcels were still active.

For Sale – Most of  Clyde

The land here is prime, original, historic Second Life™, but seems to be mostly for sale. The land does not seem so empty because the agency selling the land has placed pleasing builds on the parcels. The land for sale by agencies is expensive, but there is abandoned land, and it bears watching if you want to own a piece of lost history.

Visit Clyde: http://maps.secondlife.com/secondlife/Clyde/128/128/38

Watch Astin Few and Flaming Moe perform the first “duet” in Second Life™ at the Lillypad Lounge in 2005: http://www.youtube.com/watch?v=MDcNoBcY_TE

DrFran Babcock

Monday, July 22, 2013

Reader Submitted: Continental Tour - Exploring Second Life's Mainland

By Becky "Sha" Shamen

Do you enjoy exploring? Most people in Second Life are not so bold. On average, they will have, at most, a dozen sims that they visit, on a weekly basis. Add to this, their favorite shopping sims and other, occasional divertisments and the number goes up to 20-30 sims visited per month. In most cases, they only visit a small part of the sim, unless it's a shop that takes up the whole thing. The common method of getting to these other sims is by teleporting, via Landmarks stored in their inventories. After being in Second Life for a number of years, you might have collected several hundred LMs. Most of these seldom, if ever, get used again and many of them don't even work any more or you find the place you were looking for has moved to a new sim or gone out of business.

Teleporting is not the only way to travel. Unless confounded by private property or banned areas, you can walk to most places on a sim. On the majority of sims, you can also fly like Superman. This too has it's limits. You cannot fly into restricted areas and, unassisted, you cannot fly above a set altitude. With the aid of a Flight Feather or other flying craft, I have yet to see any maximum altitude in my experiences. Flying crafts come in all shapes, types and sizes and can hold one or many people.

In addition to walking and flying, there are a number of other ways of riding from place to place, in SL. You can ride on horses and other animals, in wheeled vehicles and boats. To use these, you click on them, select to sit, or ride, board, drive, depending on the menu given, then control direction and speed with your arrow keys. Some boats depend on SL winds to propel them. To use these, you must determine the wind direction and set your sails and rudder to get you where you want to go.

All of these other methods of getting about have their limitations. In most of the vast area, covered by Second Life, you cannot travel between sims by any means other than teleporting. However, if 1) two sims touch side to side (not corner to corner), 2) you have permission to go there and 3) there is solid land, a bridge or roadway or a water way between them, you can cross over, without teleporting. From my home sim, I can travel to seven other sims, without need of teleporting. I am also a member of a motorcycle club, that allows me to visit 12 interconnected sims. You can spend days, weeks or months exploring these larger areas and finding new things for the first time. Want more? There are still larger places to explore.

The Continents of Second Life

A continent, in SL, is made up of hundreds of individual sims and square miles. There are seven major continents and a handful of smaller ones. The seven major continents are; Sansara (the original "Mainland"), Heterocera, Jeogeot, Corsica, Gaeta, Nautilus, and Satori Maebileia. There is also a large sea, known as the Blake Sea, connecting hundreds of islands. Of the lesser continents, little will be included here, save to mention one, Zindra, an all adult continent, said to also be home to "monsters".

Travel on the continents is much like that on sims, but on a much bigger scale. When we choose to travel, as opposed to TP, we are not as concerned about what is at "point B" as we are about finding new and interesting things between points A and B. While preparing maps for this topic, I was free flying, testing a passage route between continents, when I noticed, on my world map, the sea floor texture looked "un-natural"  below where I was flying. I flew under the water to discover why. On the bottom, I found two treasure chests. One contained a jeweled crown, the other a shiny sword. Looking up at the menu bar, I see I am in a place called "Treasures of the sunken city.....". This location was not posted in the destination guide, advertised, or marked on any map, and I found and enjoyed it. I wasn't thinking about what was at the end of the journey. I was enjoying the trip itself.

Yes, I mentioned flying from one continent to another. Like travel on sims, there are things you can and can't do. You will find areas that will not allow you to enter. On the continental scale, these are never very large, so it's easy to find ways around them and then get back on course. When you get to the edge, coastline of a continent, you cannot go any farther. The vast majority of "seas" in SL exist as place holders for possible sims. At this time, there is no computer server to hold the sky, sea, earth and everything on it, for you to see on you computer. However, there are "sea sims" that you can move about on. Like regular sims, they can be found single or in small clusters, all over SL. You can travel between ones that are connected, but can only TP to get to others.  Sea sims can also be gathered together on a continental scale, allowing for much greater trips. The Blake Sea is the largest collective of sea sims. It is an entire sea world and it also connects the continents of Nautilus and Satori, with beautiful Nautilus City between them. There are four other locations where sea sims are joined, end to end, to form a passage between continents. Use your world map to find the exact locations. Sim seas will show water waves and the sea floor, non sims are just a solid color. There is a passage between Sansara and Heterocera, called ANWR Channel. There are two passages between Nautilus and Corsica, on the East and West ends of the sea between them. The final passage is between Corsica and Gaeta. Three passages and the Blake Sea link up four of the seven continents.

Around the World

In the 10 years that SL has been around, has any brave explorer ever attempted the longest, greatest adventure possible in SL; a journey across 4 continents and back (and lived to tell the tale)? When making such a trip, you might want to do some preliminary scouting, to find locations where you can pause your trip. The location needs to allow you to rez your vehicle, so that you can continue where you left off. You can switch to other forms of transportation, to suit the terrain. If you are free flying, make sure flying is allowed at your rest stop, otherwise, you might have to walk to the next sim. Make a LM of the location, so you can return there, if the viewer is unable to return you to your last location. A long trip, such as this, might take anywhere from a few hours to days, depending on your viewer, computer, INTERNET connection and SL stability, so it's a good idea to have a few plan B's available.  There are any number of trips to experiment with, among the continents, but if you want a really long one, try this. Begin at the southern tip of Santori and zig-zag your way North on the western side of the continent. Cross the sea to the continent of Nautilus and work your way up it's western side. Next, cross at the Western Passage to Corsica. Snake your way East, on the northern half of Corsica and then cross the passage to Gaeta. Tour that continent and return by the same passage. Work your way along the southeastern portion of Corsica, until you get to the Eastern Passage. This is where I found the sunken city. Proceed South on the passage to Nautilus and tour it's East side. At the bottom, go East and tour the Blake Sea, returning to the northeast corner of Satori. Tour the eastern part of that continent and then return to the starting point at the southern tip. If you are planning on telling others of you adventure, make a copy of the map and draw your route on it. I know I would like to attempt it, but perhaps there is a Columbus, among the readers, who will get there first and tell us about it, in an ongoing series of articles, like in the good old days of newspapers.

About the Map

The map was adapted for this story from an original, found on the marketplace, created by Aley. I only used the continents and names. The original is much more ornate, made to look like an antique nautical map. I have made the land sims brown, because, until they've been explored, they're just a lot of dirt. I show the seas in two colors. The blue-green is areas that contain many sims, which are not interconnected. I placed a square, the size of one sim, at the bottom right of the map, for comparison. The navy-blue areas contain connected sea sims and can be traveled on.  The continents are in the same scale and relative position to each other, but have been grouped to include them in the frame. An insert, on the right, shows their true positions.

 We have been talking about continents and seas and very long journeys. I may have made it sound a bit impossible to undertake such a journey, but, for the following reason, it's not as hard as it sounds. SL continents are big, but not when compared to RL continents. The map measures 77 SL miles square. That makes a continent, like Satori, about the size of the city of Chicago, in RL. So, although SL continents are not as big as you thought, I'd be willing to bet, everywhere you've been, so far, would easily fit on one continent, with room to spare.

Becky "Sha" Shamen