Showing posts with label mainland. Show all posts
Showing posts with label mainland. Show all posts

Friday, November 26, 2021

Bellisserian Embasy Opens in Continent of Corsica

 
By Gemma Cleanslate


The long awaited Bellisserian Embassies are starting to open. The first one is located on the Trendone Road in Timescape on the continent of Corsica . Many gathered for the formal opening.

BÓÒ (Boo Rojyo) of the Bellisserian Bureau of Bureaucracy  acted as the Master of Cremony and greeted everyone present. He introduced Abnor Mole who spoke about the continent of Corsica and the hopes for all becoming more connected to each other and the Bellisserians. “"Your world. Your imagination." is a dream and a spirit that has always been shared within the Second Life community.”


Abnor Mole handed the key to Jack Vincent, the first Ambassador ,on Friday the 19th of November and many witnessed .He gave his acceptance speech.

 ᴊᴀᴄᴋ ᴠɪɴᴄᴇɴᴛ: "I'd like to take this opportunity to thank Abnor Mole for taking time out of his busy schedule to present me with this key.

"I'd also like to thank Boo Rojyo and the entire staff of the Bellisserian Bureau of Bureaucracy for this opportunity to serve the residents of Bellisseria and Corsica. Lindens, Moles, content creators, residents of Second Life, It is with great pleasure that I accept this role of being your Bellisserian Honorary Ambassador to Corsica. Just as the continent of Bellisseria itself acts as a bridge between the surrounding continents of Second Life, I hope to serve as a bridge between the residents of Bellisseria and those residents of Corsica. Having had parcels in Corsica, with my first one back in 2017, and now my current parcel, while also being a new resident of Bellisseria, I feel uniquely situated for this role.
I look forward to working with the future ambassadors of each continent and those individuals who call them home, especially those of the Bellisserian and Corsican communities, to establish stronger creative and social connections between them all.

"Thank you all for joining us to celebrate this important first step in that endeavor.

"Now let us celebrate!”  

And we did with dancing in the Embassy.


The Embassy  is located on the Trendone Road in Timescape on the continent of Corsica so passersby will see it and perhaps stop in. The neighborhood has a rezz zone nearby . 

I spoke with the new ambassador who says he has some wonderful activities planned for the visitors .  Jack said “: I've working on possible travel HUDs and tours. I'd definitely like to do in person tours and if possible HUD tours. I'd also like to have music events and dances at the Embassy's event room. That is going to be a big even in January of 2022 for the 2nd anniversary of the BBB but things are still in development.” 

I can’t wait to see what goes on. When you visit the office touch the pictures on the wall for information.  http://maps.secondlife.com/secondlife/Timescape/197/83/68


The next embassy that will open will be on the continent of Heterocera. The date is not set yet but I went to see it and visit with the appointed Ambassador. The building layout is similar and it is located on the railway in Tersa. All the Embassies will be similar so they are recognizable .


The Ghost (TheGhostOfGhost) will be Ambassador when she accepts the key soon. There will be a reception as at Corsica. We talked about the future in the Embassy office . Over her desk she has a portrait of Oz Linden who she hopes will guide her in her new position. 

She has some ideas for her new position . All the future Ambassadors will be hosting events at their Embassies . The Bureau of Bureaucracies of Bellisseria in concert with the Lab  is sponsoring this whole activity across all the continents to create more connections with the residents of second life. 

Second image credit: Louise Nobodie (Paraplouise)

Gemma Cleanslate
 

Wednesday, August 22, 2018

Wheedle Gallery in Coniston to Close



by Klaus Bereznyak

Wheedle is the upstanding example of a second-life gentleman, a creative avatar who has contributed much to our world, not least as the creator of excellent freebies such as the Zorgone avatars and vehicles and as well as unique and affordable artwork for our walls. In a press release on the 14th August, Wheedle announced that his tiny gallery overlooking the harbor at Coniston was to close, and that he was also moving out of the adjoining cottage.

With characteristic wry humor, Wheedle explained there were two reasons for his decision. First of all, his ongoing campaign for Second Life Governor has been taking up more and more of his time. Wheedle explained, "It is surprising how demanding the campaign trail can be." Secondly, he cited the commute to and from his main art gallery in Calleta, which was just getting impossible with all the lag.

He also reassured us that the rumor that he had been abducted by aliens is totally false and was possibly spread by someone in Governor Linden’s employ.

The Wheedle Gallery has been part of the Greater Coniston and Keswick community for years, offering a regularly updated selection of his artwork. He will be missed. Thankfully Wheedle will continue to maintain his much larger gallery at the beating heart of mainland transportation on Calleta in Heterocera. He is also a staunch contributor and supporter of the eclectic art space at Wanderlust and Bench Art Park.

Wearing many hats, but most often the clockwork one, Wheedle has been active in Second Life since 2013. This latest development by no means implies that he is getting ready to check out of SL. On the contrary, he disclosed, "There is so much depth to SL. I doubt I shall experience, let alone master everything it has to offer.  Although I have come so far from my newbie days of trying to dress myself, I find there is so much more to learn. I find it funny when people here claim they are bored"

The Wheedle Gallery in Coniston will be abandoned sometime in late September. All are invited to visit before that time. He expressed his appreciation to his wonderful landlord Rey and stated that it was a delight living and doing business in the area.

We wish him all the best with his future endeavors and look forward to seeing what he does next.

Klaus Bereznyak

Wednesday, August 30, 2017

New Pod Station at Sedge


By Klaus Bereznyak

Last week, a new pod station was activated on the Northwest side of the mainland continent of Heterocera. These tour vehicles are found on all the mainland continents and are one of their most exciting features. Pod vehicles ply the roads, railways and waterways, chatting local information and pointing out landmarks to their riders and they are a great way to explore the grid. They can be rezzed at specific stations or an avatar can just hop into one as it passes.

Yavanna Llanfair works tirelessly maintaining the pod routes and adding new tours, and this is just the latest update to the system. Yavanna says, "I believe that mainland should be enjoyed and appreciated. Yet there is so little on mainland as a whole which attracts people, simply because they don't know about it. Most people don't travel around and look to see what is there; they go from
landmark to landmark in their inventory, without taking the time to look around them. Yet mainland has so much going for it; beautiful areas, historic locations, educational establishments, rail and sea
transport, which most people probably don't know exist. Mainland should be alive, it should be a community. We should all care about it, and then maybe we would take more pride in it and in our
buildings."


The new station at Sedge provides a halt and a rezzing place for pods H3, H6 and H7, which all pass through this region on Route 2. An announcement to the podrider's group also suggested the possibility that H4 may divert this way in the future, too. Pod stations are established on parcels willingly shared by other pod enthusiasts and this one exists thanks to Taraa Destiny, who recently acquired the land. Sedge is a lively corner of Heterocera, with much to see locally. The station lies below the Sedge Graveyard.

http://maps.secondlife.com/secondlife/Sedge/216/216

Klaus Bereznyak

Wednesday, December 30, 2015

Second Life Geography


By Becky "Sha" Shamen

When we began writing for SL Newser, in 2013, our first article was about the major continents, or mainlands, of Second Life. In that article, it was calculated that one could undertake the longest possible journey, without use of teleportation, by traveling from the Southern tip of Satori all the way to the Eastern end of Gaeta. Readers were challenged to attempt to verify this, by making the journey themselves. On the above map, this journey is shown by the red line. Seven months later, one of our alts, a dragon named Katzu made the journey, which covered 25 miles and took three days to complete.


If you have been following my articles in the Newser, many of them are about adventures to places, scattered all around the virtual world, called "The Grid". As each article is being prepared, we open a "world map", which can be found in the viewer and at the secondlife.com website. From this map, we can pinpoint the location of the planned adventure, on the grid, and make local maps, to show greater details. The map, shown above, is a composite and shows the main part of the grid. There is more to the grid than shown here, but these fringe sims are, for the most part, used for premium account homes and land developments by LL. We have surveyed some "fringe" sims, but found little in the way of adventures to write about there. All of my articles for Newser took place at locations on the above world map. In preparation for new articles, I ask myself where have I not been and what have I not done. This time, I found myself asking, how big is the virtual world and how many people live in it. The search for the answers to those questions proved to be enlightening for me and I felt would also be of interest to readers of the Newser. An online search took me to a web page called, "Second Life Grid Survey". This page is updated every day and the world map is also adjusted daily. Let's have a look at what I found, on the Grid Survey, Christmas day.

The total number of residents is given as 44,357,627 Keep in mind that a large number of these could be alts or even bots, so that brings it down a bit. Fortunately, there are closer to 30-50 thousand online, at any given time. How much space do all these avatars have, to move about in?  The current number of sims is 24,909, with 13% of them rated for [G], 67% for [M] and 30% for [A]. The total area of all sims, sea sims included is 1632.44 square kilometers. That means, if you packed all the sims into one, giant square continent, it would measure 25 miles on each side, 625 Sq.Mi. (green square on map), or slightly larger than the city of London, England. If all of the 44+ million came on at the same time, and spread out evenly, there would be 1700 avatars on each sim. The entire grid would shut down, long before they could all get on. With the typical number of people on line, spread out evenly, the number would be a more comfortable 1.5 avs per sim. This is more like the numbers I see, when I visit sims to write about. When avs gather for events, lag increases, because they are being rendered by the computer that you are viewing them on. Most of us can handle a party of about two dozen avs, but there are some clubs and events that attract such large crowds, low end computers get stopped in their tracks, literally.

Some final words on the grid map:

You can use the world map in your viewer or at the SL.com site. and zoom and pan to see all of the grid. I found the composite maps online, added details and reduced the size to fit here.
The gold diamond, just below center, is the location of the Sunweaver Estates, home to the SL Newser and this reporter. Download a copy and find your home sim. I'm going to hang the map in my castle. The sims are on a blue base, giving the impression of islands on a vast ocean. In fact, most of the blue area is really space which has no sims or servers at all. If you could go there, which I recently did, you would experience being a singularity. There is nothing to see in any direction. You cannot move and even your [HOME] button won't work. You are point A. There is no point B.

The base map would also make an incredible movie, with each frame advancing one month since the beginning of Second Life. Another animation could use overlays to show population densities, over a day or week. How about an animation that shows everybody that's on with a dot of different color,depending on the time zone the player is in real life. I don't know if the data needed to make such animations exists. It would be a major project, any way you look at it.

We hope you have enjoyed the little map-hopping adventure. Hopefully, you'll be inspired to get out and blaze your own trails, in our vast virtual world. There are endless adventures for all of us.

Happy Trails,

"Sha"

Wednesday, May 13, 2015

Bay City: Reminiscences


 By Gemma Cleanslate


Bay City. I cannot believe it is seven years since Bay City appeared on the map. I remember visiting the newly formed lands that were almost empty at the time. My early recollections are of an open area with tree lined paths a large pond with plants around. I recall empty marked roads waiting for traffic and well ordered canals with bridges connecting the areas. I am sure I took a ride on a boat along the canals and also a ride on a trolley car that gave me an overview of the lands. I think I passed an industrial area along the ride. It is hard to remember much more. One thing I do  delight in, I learned to bowl there in Bay City. It was great fun. I wish I could access the article I did at the time for the SL Newspaper, but it is lost in the mist of the internet somewhere. It was in my early days so everything new was a great adventure . 
 
“Bay City is a mainland community, developed by Linden Lab™ and home to the Bay City Alliance. The Bay City Alliance was founded in 2008 to promote the Bay City regions of Second Life™ and provide a venue for Bay City Residents and other interested parties to socialize and network.”  I took that quote from the profile of the Bay City Alliance Group description.

The Bay city of today is so different from back then. It is a vibrant community holding events that are lots of fun and inviting everyone to attend. The Fairgrounds in the North Channel  is the place for great vintage car expo, flea markets,  parties for the Moles of Second Life every year. Citizens are very fond of the Moles who built the regions . There is a party to chose the Miss Bay City every year and so much more. Actually you can read all about the history of the area in the second life wiki . http://wiki.secondlife.com/wiki/Bay_City
 
I went over to look around again before their 7th anniversary next weekend and reminisce on the early days and the massive changes that have taken place. I stopped off at the community center but it was early and no one was there yet. If you visit there you can pick up their flag, a tee shirt, see some artifacts of the past and events and read abut the history on placards set up by Marianne McCann, a prominent citizen. On the wall there is an excellent map of Bay City as it is today. Click and you will get a list of the  landmarks.  I stopped over at the Harbor which is a vibrant area full of boats.There is an infohub at Moose beach where I made a visit. I took a look at the Hau Koda airport and the Cafe Deco. The Amusement Park is a fun place to visit as is the Bayou Theater. I missed the canal trolley sorry to say, but will go try to catch it when I can.  I was able to catch the other trolley for a ride along the roads . 
 
At the end of the line I found my bowling alley in Handa. This was the point of my first visit those many years ago. It was a great thrill! Ah, the olden days...  I am so looking forward to the parade along route 66 on Sunday May 17 at 12:30 PM SL time ! It will be a great time! 
 
 
Gemma Cleanslate

Monday, July 22, 2013

Reader Submitted: Continental Tour - Exploring Second Life's Mainland

By Becky "Sha" Shamen

Do you enjoy exploring? Most people in Second Life are not so bold. On average, they will have, at most, a dozen sims that they visit, on a weekly basis. Add to this, their favorite shopping sims and other, occasional divertisments and the number goes up to 20-30 sims visited per month. In most cases, they only visit a small part of the sim, unless it's a shop that takes up the whole thing. The common method of getting to these other sims is by teleporting, via Landmarks stored in their inventories. After being in Second Life for a number of years, you might have collected several hundred LMs. Most of these seldom, if ever, get used again and many of them don't even work any more or you find the place you were looking for has moved to a new sim or gone out of business.

Teleporting is not the only way to travel. Unless confounded by private property or banned areas, you can walk to most places on a sim. On the majority of sims, you can also fly like Superman. This too has it's limits. You cannot fly into restricted areas and, unassisted, you cannot fly above a set altitude. With the aid of a Flight Feather or other flying craft, I have yet to see any maximum altitude in my experiences. Flying crafts come in all shapes, types and sizes and can hold one or many people.

In addition to walking and flying, there are a number of other ways of riding from place to place, in SL. You can ride on horses and other animals, in wheeled vehicles and boats. To use these, you click on them, select to sit, or ride, board, drive, depending on the menu given, then control direction and speed with your arrow keys. Some boats depend on SL winds to propel them. To use these, you must determine the wind direction and set your sails and rudder to get you where you want to go.

All of these other methods of getting about have their limitations. In most of the vast area, covered by Second Life, you cannot travel between sims by any means other than teleporting. However, if 1) two sims touch side to side (not corner to corner), 2) you have permission to go there and 3) there is solid land, a bridge or roadway or a water way between them, you can cross over, without teleporting. From my home sim, I can travel to seven other sims, without need of teleporting. I am also a member of a motorcycle club, that allows me to visit 12 interconnected sims. You can spend days, weeks or months exploring these larger areas and finding new things for the first time. Want more? There are still larger places to explore.

The Continents of Second Life

A continent, in SL, is made up of hundreds of individual sims and square miles. There are seven major continents and a handful of smaller ones. The seven major continents are; Sansara (the original "Mainland"), Heterocera, Jeogeot, Corsica, Gaeta, Nautilus, and Satori Maebileia. There is also a large sea, known as the Blake Sea, connecting hundreds of islands. Of the lesser continents, little will be included here, save to mention one, Zindra, an all adult continent, said to also be home to "monsters".

Travel on the continents is much like that on sims, but on a much bigger scale. When we choose to travel, as opposed to TP, we are not as concerned about what is at "point B" as we are about finding new and interesting things between points A and B. While preparing maps for this topic, I was free flying, testing a passage route between continents, when I noticed, on my world map, the sea floor texture looked "un-natural"  below where I was flying. I flew under the water to discover why. On the bottom, I found two treasure chests. One contained a jeweled crown, the other a shiny sword. Looking up at the menu bar, I see I am in a place called "Treasures of the sunken city.....". This location was not posted in the destination guide, advertised, or marked on any map, and I found and enjoyed it. I wasn't thinking about what was at the end of the journey. I was enjoying the trip itself.

Yes, I mentioned flying from one continent to another. Like travel on sims, there are things you can and can't do. You will find areas that will not allow you to enter. On the continental scale, these are never very large, so it's easy to find ways around them and then get back on course. When you get to the edge, coastline of a continent, you cannot go any farther. The vast majority of "seas" in SL exist as place holders for possible sims. At this time, there is no computer server to hold the sky, sea, earth and everything on it, for you to see on you computer. However, there are "sea sims" that you can move about on. Like regular sims, they can be found single or in small clusters, all over SL. You can travel between ones that are connected, but can only TP to get to others.  Sea sims can also be gathered together on a continental scale, allowing for much greater trips. The Blake Sea is the largest collective of sea sims. It is an entire sea world and it also connects the continents of Nautilus and Satori, with beautiful Nautilus City between them. There are four other locations where sea sims are joined, end to end, to form a passage between continents. Use your world map to find the exact locations. Sim seas will show water waves and the sea floor, non sims are just a solid color. There is a passage between Sansara and Heterocera, called ANWR Channel. There are two passages between Nautilus and Corsica, on the East and West ends of the sea between them. The final passage is between Corsica and Gaeta. Three passages and the Blake Sea link up four of the seven continents.

Around the World

In the 10 years that SL has been around, has any brave explorer ever attempted the longest, greatest adventure possible in SL; a journey across 4 continents and back (and lived to tell the tale)? When making such a trip, you might want to do some preliminary scouting, to find locations where you can pause your trip. The location needs to allow you to rez your vehicle, so that you can continue where you left off. You can switch to other forms of transportation, to suit the terrain. If you are free flying, make sure flying is allowed at your rest stop, otherwise, you might have to walk to the next sim. Make a LM of the location, so you can return there, if the viewer is unable to return you to your last location. A long trip, such as this, might take anywhere from a few hours to days, depending on your viewer, computer, INTERNET connection and SL stability, so it's a good idea to have a few plan B's available.  There are any number of trips to experiment with, among the continents, but if you want a really long one, try this. Begin at the southern tip of Santori and zig-zag your way North on the western side of the continent. Cross the sea to the continent of Nautilus and work your way up it's western side. Next, cross at the Western Passage to Corsica. Snake your way East, on the northern half of Corsica and then cross the passage to Gaeta. Tour that continent and return by the same passage. Work your way along the southeastern portion of Corsica, until you get to the Eastern Passage. This is where I found the sunken city. Proceed South on the passage to Nautilus and tour it's East side. At the bottom, go East and tour the Blake Sea, returning to the northeast corner of Satori. Tour the eastern part of that continent and then return to the starting point at the southern tip. If you are planning on telling others of you adventure, make a copy of the map and draw your route on it. I know I would like to attempt it, but perhaps there is a Columbus, among the readers, who will get there first and tell us about it, in an ongoing series of articles, like in the good old days of newspapers.

About the Map

The map was adapted for this story from an original, found on the marketplace, created by Aley. I only used the continents and names. The original is much more ornate, made to look like an antique nautical map. I have made the land sims brown, because, until they've been explored, they're just a lot of dirt. I show the seas in two colors. The blue-green is areas that contain many sims, which are not interconnected. I placed a square, the size of one sim, at the bottom right of the map, for comparison. The navy-blue areas contain connected sea sims and can be traveled on.  The continents are in the same scale and relative position to each other, but have been grouped to include them in the frame. An insert, on the right, shows their true positions.

 We have been talking about continents and seas and very long journeys. I may have made it sound a bit impossible to undertake such a journey, but, for the following reason, it's not as hard as it sounds. SL continents are big, but not when compared to RL continents. The map measures 77 SL miles square. That makes a continent, like Satori, about the size of the city of Chicago, in RL. So, although SL continents are not as big as you thought, I'd be willing to bet, everywhere you've been, so far, would easily fit on one continent, with room to spare.

Becky "Sha" Shamen

Friday, June 25, 2010

Trendone City

Recently I had a chance to meet Xstorm Radek when I visited Trendone City. Trendone is a great town that he and his wife, Patty1 Rosca, created. Trendone (234, 128, 39,). The city has existed for about a year and a half. Xstorm said he has lost track of the number of stores and buildings there now. After walking through it a couple of times, I can understand why. Trendone City is huge. To get around quicker I took a taxi, which really moves and has great sounds, too. But watch out for the curves!

What makes Trendone City unique, besides a lot of very different shops, is its emphasis on helping new residents and new entrepreneurs. Xstorm explained, "My wife and I hope we can help others and make the continent work." To do this, he offers space at free or very low rents so that new people can get started.

Like all great cities, Trendone has its own Chinatown, Little China 1. Trendone (234, 129, 39). A very dramatic entrance sets the tone for a place that is both unique and fun. For me, the most unusual store is the Chinese laundry, Happy Dragon Dry Cleaning. Trendone (245, 87, 32). Owned by Valentine Easterwood, this is the first dry cleaners I have seen in SL. This one is decorated with beautiful Chinese art, too. When you drop off your sweaters and suits, be sure to check out the Lost and Found. You might just find a surprise outfit. Be sure to go behind the counter and check out the hanging suit bags. There are surprises here, too.

Nearby, The Llewellyn Gallery (Trendone 225,87,34), has tank tops that communicate, like the one that says "Many Peoples, Only One Earth". You can find very affordable art there, too. A selection of ladies Victorian gowns is along the back wall.

Another interesting shop, PD, sells Digi Pants, tank tops, leather jackets, and more. Trendone (246, 104, 36). All the outfits a rugged alpha avatar needs.

For the young at heart, a visit to Wolverlís Toybox is a must. Find it just outside of China 1 at Trendone (195, 56, 33). Here you can pick up a Velveteen Rabbit for only $20L. Or buy a bouncy ball that really bounces for an equally great, low price. I bought one in yellow. While I was there I also picked up a free snow family that Wolverlís is giving away. Íll have to find someplace to store it for a few months, but when winter arrives, Íll be ready.

In another part of town, along Triffit Street, there is a large help center where a listing of real estate can be found. Because the emphasis is on helping people get started, some really low rentals are available. An apartment rents for $10L per week. Although you only get 1 prim and there aren't any windows, the price makes it an affordable place to change clothes and rest your tired paws. Large commercial space that comes with 100 prims is available for $140L per week.

Trendone City encourages building, too, with a huge sandbox and a neat contest that both new and older residents can try. "Aunties Building Challenge" is a held on the 1st and 3rd Sundays. The challenge is to build an object that fits the theme for the day using 100 prims or less within 30 minutes. Katisha Honi is the Host and organizer of the challenge. When I visited, the winner was a neat pirate boat made by Throatwobbler Colinsgrove. To join up or get more info, search for Aunties Building Challenge under the group tab.

Grey Lupindo