Showing posts with label science. Show all posts
Showing posts with label science. Show all posts

Tuesday, October 24, 2017

Calas Galadhon's Dark Moon


By Bixyl Shuftan

One place in Second Life noted for it's fine design and coming up with new things every year is the Calas region, owned by Ty Tenk and Truck Meredith. Usually Gemma Cleanslate is the Newser writer who takes care of articles there. But with their new Halloween area this year, she thought it was about time for a fresh pair of eyes. So I went ahead and headed to Erebor for "Dark Moon."

When one thinks of the moon on Halloween, it's usually the bright moon shinning over a dark and spooky forest. That wasn't the case here. Appearing in a purplish sky and shallow water on some crystal hexagons, over one were the words "The Portal." So I clicked on that. The next thing I knew, I was on some baren landscape with some circular structure ahead of me, and some figures around it. Getting closer, they were a mix of aliens and human astronauts. But looking closer, the astronauts were dead. All but one of the aliens appeared lifeless as well, except for one with a sign: "Dive in."

Going in, I found myself in a cavern with metallic space-age structures built into it, with water flowing on the ground in places. The detail, as usual for Calas, was very good. I had my headphones on, and it had detailed sounds of the water trickling nearby, and appropriate theme music such as that of the "Alien" prequel movie "Prometheus." Looking around however, there were some mixed signals about the aliens. While some were helping to point out the way for you to go, others were not so friendly to other humans.

Flares help cue you on which direction to go, You will encounter things such as light bridges, and you will encounter monsters. Unfortunately in this sci-fi adventure with horror tones, the reason they're not going after you is that they've sated themselves on various NPC humans ... or have they? At one point, you'll find yourself in an Earth library. The end of your journey? Nope, you'll still have further to go. Finding the right path may mean occasionally searching around a bit. You'll get an opportunity to float around weightless, though with some limited control. Eventually, you'll see some human kids walking your way from a flying saucer. But as they come closer, you'll see they're not exactly wanting to be friends.

The last cavern was very dark in places with few flares, so it took me a while to find the way out. Once I did, I was transported back to the purplish world. Looking around and noticing a spaceship ahead of me, I decided to walk over, wading through the water, to check it out. I saw a few creatures going just over the water. There were some stairs to the ship, and climbing on, I was greeting by the message, "Welcome to Calas Galadhon's "DARK MOON'S MOTHERSHIP... thank you and enjoy your visit." I found a schedule of some live music acts appearing here at times across the month.

I forget how long my journey took me, probably over an hour. With the monsters and blood, and inhuman cold aliens, the place isn't for everyone. But in my opinion, Ty and Truck have done a first class job in this sci-fi horror theme adventure.

Erebor (8, 51, 2)

Bixyl Shuftan

Thursday, October 23, 2014

The International Space Museum


By Wesley Regenbogen

Spaceflight in real life has been a thing where many people have been wondering about and are interested in it. So am I. So I found this place in Second Life called the “International Spaceflight Museum.” It was created in September 2005, according to their Facebook page, and they provide full-scale models of spacecraft of 12 different countries, not just from America and the Russians. You can compare a 360-meter tall Saturn V Moon rocket with the Mercury-Atlas, which is sitting next to each other.
You can also ride on a rocket and orbit the Earth and walk the platforms around it. When you walk around on the platform you will see the other planets and just right-click them and then just select “Teleport” and you will be teleported to the planet in question. When you go to the planet Mars, you can even teleport to the ( virtual ) Mars surface and look around there, it’s a small area, but you can walk and see the rovers and get more information about them.

This museum isn't sponsored by NASA or the U.S. government, but cared for by volunteers. It’s operated by the ISMuseum, a Texas non-profit corporation.Any donations you give will help keep it running.

They also have a Wiki page available with more information about the place itself : http://www.ismuseum.org/wiki/index.php?title=Main_Page. I didn't see future events listed on the wiki, although there was the Space Week recently. The nearby Spinthrift sim hosts music performances every Sunday at 8PM, and the National Space Society holds weekly meetings every Monday at 3PM at their sim.
In my personal opinion, I think this is the best space museum in Second Life. It’s really amazing that you can really fly with a rocket into space here. It’s also quite amazing that they actually recreated it all so realistically. There are a lot of things to see, too many to list here. I suggest you check them out when you visit the place yourself.

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You can find the location in Second Life at :

Wesley Regenbogen


Tuesday, August 30, 2011

NOAA Island - Virtual Weather

I first reported on NOAA Island in March 2008 for Second Life Newspaper, set up by the The National Oceanic Atmospheric Administration, the government agency in charge of research of the oceans and weather. The Meteroa sim, about a year old at the time, was interesting then, and three years later still has much to offer those wanting to know a little more about meteorology and oceanography.

To get there, just type "Meteora" on your map and teleport over. The sim will automatically place you in the entry point. Just north of the entrance is the Real-Time Weather map. A map of the United States (save Alaska and Hawaii) shows the temperature and cloud cover & rain over the country. The map is not static, but updated as conditions change about every eight minutes, the data recieved by NOAA.

South of the Weather Map is Science on a Sphere, which contains a hologrpahic display sphere viewed from inside. To the east is the Tsunami simulator. Activating it, a siren goes off, and under the surface the ocean floor shakes. This is followed by the water drawing away from the beach, then a massive wave crashing down and wrecking the nearby buildings. This is probably one of the more entertaining places on the island, and I've seen at least one youtube poking fun at it.

To the south is the Sea Life area, where one can take a sub to observe plant and animal life, a hydrothermic vent, and a cave. To see inside the cave though, you need to either exit the sub or pan around in. The southwest corner of the island has the glacier simulator. Activating it, the hillside (and anyone standing on it) get encased in ice, and the water level nearby drops.

The northwest part of the map has the Hurricane Plane Ride and the Weather Balloons. By grabbing a balloon, or getting on the Orion hurricane hunter plane and taking off, one can fly up to see the hurricane high up in the air near the island (or you could just fly up their on your own).

Both the submarine and hurricane plane can be quirky. The first time I used the plane, somehow it got it’s tail caught in the hangar and would not move further. When I tried it more recently, it took off normally, then in mid-flight near the hurricane, it vanished, leaving yours truly to free-fall into the water below. The sub was stuck in the docks when I got there, so couldn’t use those either.

What has changed since March 2008 is the sim now has some neighbors. North of Weather Island, one can take a look at an Alaskan port and go on a virtual crab fishing trip. To the west is Okeanos, or NOAA Second Island. There, one can go on a survey vessel, clean on oil spill, study algae blooms, and look at coral. There was also an archeology dig. Curiously, there were some purple "streamers" nearby, but I didn't find out what they were for. South of Okeanos is the Second Earth sim, which offers a gigantic globe.

To the east of Meteora is Energy Island, which had what looked like a supercollider wraped around the place. Strangely, the Island was blocked from entry. There was, however, a smaller floating island overhead with a few exhibits. Why the main island would be blocked to most if the purpose of the place is education is unclear (though probably one can work in a joke about government agencies).

Despite those small flaws, the NOAA region can only be considered first class, even after a few years. It is a must-see for any Second Life resident even remotely interested in science.

To get there, head to Meteora (176, 160, 27). You can also find it in the Destination Guide.

Bixyl Shuftan


Friday, August 26, 2011

Mars Institute Island and the SEEDS Project



Mars Institute Island is a work in progress, just like the real-life Mars exploration project. The Second Life site is located at Mars Institute (127, 128, 27). It’s a good place to visit if you are in the mood to see a serious rendition of exploration of the Red Planet. Modular buildings are being constructed for study, lectures, work, and living. The Spartan buildings, with their tinted violet windows and airlock doors, have a genuine feel to them. A clear glass building is an auditorium. The barren, rocky terrain looks authentic, too.

According to its notecard, the Mars Institute was created to establish an independent nonprofit organization whose purpose is to advance the scientific study and exploration of Mars. They emphasize high quality, peer-reviewed research and share their knowledge and experiences of Mars exploration with students and the general public worldwide. The RL Mars Institute is found on the web at http://www.marsinstitute.info/ .

The Second Life site is owned by Kenji Aero, and many of the structures have been developed by Selenus Bracken. According to his profile, Selenus is a RL British scientist who is living in Canada. The real-life Mars Institute has been incorporated as a non-profit corporation in both the U.S. and Canada. It was founded by many scientists, including Marc Boucher, Charles Cockell, Pascal Lee, Stephen Braham and others.

This site has great potential, especially since NASA is planning to launch an exploration of Mars later this year. The RL landing on Mars is expected in August, 2012. A six-wheeled rover, Curiosity, will be used to explore and gather rocks. One can easily imagine a SL version of Curiosity.

The site next to the Mars Institute is the SEEDS Project, located at The SEEDS project, EDAKent (79, 216, 24). This site continues the space exploration theme, but its emphasis is on sustainable communities in space. The site has crops, a fish farm, duckweed and algae ponds, and a floating greenhouse.

Through the use of notecards and other devises, the site asks important questions about how people will be able to live and thrive in remote space stations. It raises social and psychological issues, as well as similarities and differences between space colonies and small communes.

Together, the Mars Institute and the SEEDS Project offer Second Life residents an informative and interesting way to learn about space exploration.

Monday, February 28, 2011

Space Destiny Island Sim Closing Down March 1

Checking out Daniel Voyager’s Blog, I read about a science sim that I hadn’t heard from in a while: Space Destiny Island. One of the “Sci-Lands” sims, it is a great sim with places that both inform and entertain. Unfortunately, it is about to vanish from Second Life.

Porting in at the LM given for Space Destiny (85, 94, 24), a short distance to the south is the Liyana Hall, which offers a sign and notecard explaining about the sim, and has a small picture gallery with a few exhibits. Also hear the entrance is a display explaining about the Sci-Lands in general, along with flags of the countries of people whom sent donations to help pay for the sim. Down a trail to the west is the Solar Hazard Research Center, which explains sun-related dangers such as solar flares. Over looking it on a hill is a planetarium.


Going east of the entry point across a bridge, one will find Sustainable Communities, which explains a little about how certain skills familiar to 19th century pioneers and the Amish will prove useful again to planetary colonists, notably the need to be self-reliant with just the resources at hand. The Midrivers Project Space Center discussed health and well-being in space, mentioning of the “vibrating dumbbell” on TV commercials, saying its origins were in the space program. It also mentioned Tuna Oddfellow’s Odd Ball, saying the psychological effects the show has on some people could prove useful for researchers looking for drug-free ways to relive stress and homesickness on astronauts. North of that on the coast were displays of aquaculture (farming in the ocean), and “Sea-steading” - structures for living and research built over the ocean like oil rigs.

The northeast part of the sim is Skylon, it’s huge rocket plane visible on the map. Here one will find exhibits on aircraft and ariel science, as well as a flying carpet to take you around. Down the east coast are exhibits on space stations and rockets. In the southeast corner of the sim is the Study Centre for Food Production in Controlled Environments. There, one will find exhibits on agriculture in space, notably a centrifugal force chamber to simulate gravity in a space station (plants don’t get dizzy). There was also a link to a Youtube of the University of Arizona’s CEAC Lunar Greenhouse (http://www.youtube.com/watch?v=F4Dbh0nvh-4).

Just down a path west from the Food Production Center is a recreational area with lounge chairs and dance floor. Looking around, I found a notecard with a LM to a Trek roleplay area over the sim (157, 207, 2048). Going there, I found a Trek space station: Outpost 17. Looking around, I found a dispenser that could manufacture phasers, datapads, and Starfleet uniforms: gold, blue, and of course red. While there, I ran into two members of the RP, Flea Habilis and Yoiko Hax. “We've about two days left,” Yoiko explained, “Still not sure exactly what's gonna happen to our station here. ... At least everything's backed up. Even a lower prim version -just- in case. ... I feel worse for everyone on ground level. As many times as Space Destiny seemed to change direction, they all preserved.” Their RP was also known as Space Station Hideki.

Exactly why the sim is closing was not explained, though they did say everything was being set up on Opensim, with people invited to contact Silviana Jenvieve (Dr. Jenny Oliver in RL). So those able to go to Opensim will still be able to see it. For those who can’t, Monday February 28 is the last chance to see this educational sim.

Once again, the entrance is at: http://slurl.com/secondlife/Space%20Destiny/85/94/24

Source: Daniel Voyager's Blog

Bixyl Shuftan

Wednesday, January 19, 2011

Tron Legacy Adventure

My friend Erin Fensen, who loves everything that moves fast, suggested I check out “Tron”. She and her friends have been playing there recently. The role play is a tribute to the movie and is huge, covering the sims of Vixens Isle, Pattern, Rebma, and Amber. Start the adventure at Tron Legacy Adventures-Medie, Vixens Isle (167, 233, 2454).

You will arrive at the Rez Restore Point at the End of Line Club. This area has the traditional grid of Tron, a dance ball, couches for socializing, and information about the RP sim. Notecards were easy to find and give you a quick update on the area and lingo used in Tron. This makes it easy for a novice to get into the game quickly. Membership in their group "Amber Racing Association” is free.

Walk up the ramp to the right to go into a HUGE play area. This is a place for some serious fun. Free Tron clothes and a demo Light Cycle are available here so you can get into the mood immediately. The area is decorated with set pieces from the movie that are so big they wouldn’t fit into a photo.

While I was looking at the clothes and light cycle, resident AmyLee Rexen arrived and rezzed her Legacy BETA 7 cycle. Rexen offered to let me ride it, and she assured me it was easy to shift and control. But when she warned me that it will blow up if it hits a wall, I decided to watch her ride. Rexen said she is in training for combat. She tied in her first attempt when she and her opponent both hit their own light trails. “But it was still fun,” she said.

The sim is very active, and three or four residents arrived while we were chatting. Resident Spooko Zauberman came by to ask about the cycles and the RP. Group member Rhaiyu Ninetails, who had joined us, was friendly and explained many of Tron’s amenities. “We have the club located here, of course, which serves as the entry point,” she said. “Most of us enjoy being here, close to the entry point, and socializing. Vendors are located to the northeast of the sim. The south contains the Lightcycle battle grid, and further south includes a tank battle region, plus Kevin Flynn's home while in exile.” Ninetails told Zauberman that the light cycles can be bought in the mall and also in the Marketplace online.


When I heard the word “mall” I knew where I wanted to go. The first shop I came to, Sugar Shack, was having a Grand Opening special---free Tron clothes. Even if I don’t return for combat, I knew I couldn’t pass up that bargain. The suit looks like a snowmobile outfit, and I can definitely use one of those. The mall area has a number of Tron-related stores and room to expand to a second floor that is reachable by escalator. Flynn's Arcade is nearby, but I didn’t have time to check it out.

The Amber region is already used by many residents for drag racing, and the Light Cycle racing arena will be found here. Superbikes and Gee Bee Aerial Racing is also done here.

In addition to the playing in “The Games”, other RP opportunities exist, such as being refugees on foot or bike racing to get past the tanks, rescuing friends, making secret contacts, uncovering plots, or reaching the Safe House for the next part of the quest. The only thing better than watching the 3d Tron movie is living it in SL.


Grey Lupindo

Tuesday, January 11, 2011

Starbase 11 - Classic Star Trek Sim

I recently heard about a Star Trek sim made in the style of the original series produced in the 1960’s. The announcement read, “... our friends from NERD CULTURE celebrate the opening of their dorktastically detailed realizations of the classic Star Trek's Starbase 11, the U.S.S. Enterprise, Deep Space K-7, Zefram Cochrane Homestead, and more!”

Beaming over, once out of the small welcome center, I was greeted by the sight of several unearthly buildings on the rocky surface of an alien world with a purplish sky. The only signs of native life were the odd plants that occasionally could be seen next to the sidewalk, which Trek fans might remember from an episode or two. And looking around, Trekkies would easily recognize the style of the desks and computers as that of the original series (TOS as it’s sometimes called). The area had a small shop named “Cyrano’s” after the con artist in the “Trouble with Tribbles” episode, and an art gallery at the top of one of the buildings.

Through the transporter (teleport) pads, one could go to other places. Deep Space K-7 was a space station of which one could look out the window and see ships drifting by. Then there was the USS Enterprise. Going down the halls of the ship, not all of the doors opened, but some did. There were individual living quarters, plus sickbay.

While at the sim, I ran into one of the people there, Alexander Chronowire. He explained that this “newest incarnation” was being finished after work over a few months, “although we've built other Trek sims over the past couple years, this is the culmination of all the ideas - not just a ship, but a starbase, space station, residential areas, and a second sim dropping any day for more stuff we've been building. ... It's been a lot of fun. All the other Trek sims are ‘ modern ‘ Trek. We're just all huge fans of the The Original Series style - that retro 60's look. (smile) ... The sim was built more as a work of art.”

Alexander mentioned some roleplayers were already making use of the sim, “it's not really set up as an roleplay sim, although people are already dropping by and taking over the Bridge for fun. ... There's a group that comes in during the morning a few days a week now. They run around the ship and do their thing - it's great. None of us who built this place are roleplayers, so it’s fun to watch people ‘play.’ “

Of the residential areas, “if you beam aboard the Enterprise, and head for a turbolift to Deck 6, there's about 18 cabins on the deck that are rentable. If demand dictates we'll add another residential deck. But for now, people are just learning about us and slowly moving in. (smile)”

Of the second sim due soon, “there will be another ship, styled in the Pike era of design, and we'll be moving K-7 over there as well. This will give us more room for rentals or other projects on this sim, which is a full, the 2nd is only a homestead.” I asked for more on the “Pike era,” which was the time of the pilot episode about fifteen years before the time of the classic series, “the first pilot of Star Trek had several design variations from the show we all know. So, we're building a ship we hear about and finally saw in the remastered version of The Original Series in Charlie X, the USS Antares - so we're using the visual look of Pike’s ship, the captain from the first pilot of Trek inside the Antares.”

Starbase 11 is owned by Jon Indianawood. Lora Chadbourne is the primary builder of the landscape. It is at the Cruzoria sim at (201, 190, 26)

Bixyl Shuftan