Thursday, June 20, 2013
Various SL10B Places
With the SL10B, there are a few hundred exhibits to see. That's quite a lot. There was no way I was going to see them all within a few days, so here's what I've seen so far.
The Relay For Life in Second Life exhibit, at SL10 Dazzle (153, 247, 22)
"The Behemoth," Created by Loki Eliot. This exhibit has gotten a bit of attention, including appearing in a machinima. It's been described as a metaphor for Second Life, and perhaps the Internet. It's advised you get the HUD at the bottom before climbing up. You get a few freebies along the way, including some avatars.
SL10B Wonderous ( 132, 48, 23)
And next door was the Team Firestorm plot, with it's Phoenix build.
The Astor Castle Hunt, with 14 freebies hidden in various objects around the place. This includes a copy of the castle according to the notecard, but I never could find that. It's located in SL10B Mesmerize (104, 83, 24)
The "Dogs on the Run" exhibit about air combat, with a Me262 jet from New Bastogne's JG52. SL10B Dazzle (122, 152, 21)
The Acorm2Oak PTSD Community, representing the Fearless Nation support group. On Thursday June 20th, they hold an event. At SL10B Dazzle (175, 155, 21)
Mac Kanashimi 3D Mazes & Labyrinths, SL10B Dazzle (215, 175, 21)
Madpea Productions hat stack exhibit, at SL10B Dazzle (222, 112, 22)
Bear Island, where one can find copies of various Linden bears of the past, from the days whenever you met a Linden you could ask for a teddy bear. There are also the SLB bears, and one can find a build of the former Blue Linden, popular among many residents until he was booted in the great purge in 2010.
SL10B Bear Island (166, 166, 24)
These of course are just a few of the many sims. Come by to look at these, and more.
Bixyl Shuftan
Labels:
Bixyl Shuftan,
displays,
events,
exhibits,
freebies,
Places,
plots,
Second Life,
secondlife SL,
SL10B,
The Birthday
Friday, June 14, 2013
Tradewinds Yacht Club
By Grey Lupindo
Now that summer is here, I wanted to go sailing. Unfortunately my sailboat inventory was really
limited until a friend took me to Tradewinds Yacht Club, located at Dex (174,
32, 24). At Tradewinds there are free
sailboats and a very supportive sailing community. They give lessons as well easy-to-sail
freebie boats.
Tradewinds Yacht Club states that they are a group that
wants to have fun with SL sailing. Their official statements reads, “Tradewinds
Yacht Club is home to the independent minded sailor– what we're about is just
having fun without the politics – we really mean it when we say “sailing
first". To support this ideal,
there are plenty of free sailboats and lots of places to hang out and things to
do when you aren’t sailing. Races are held every week. They even have some buried treasure chests
hidden around the sim.
One of my first stops was the SL Sailing History Museum that
is being created by Tasha Kostolany at Tradewinds Yacht Club at Dex
(185,11,28). The Museum is
located inside the lighthouse and shares space with a Coast Guard post. Kostolany’s notecard states, “This room will
give you a brief overview of how we have progressed in sailing from the start
to where we are now....Click most every object to get more information.” Although there is a lot more to be done,
the museum a great place to learn about early SL sailing. This isn’t the only sailing museum in SL,
but it looks like it has the potential to become the best.
The most prominent display is about Kanker Greenacre, whom
Kostolany describes as the “father of SL sailing”. He was rezzed on 5/16/2003, making him a very
early SL resident. Approximately two
years later, in June, 2005, he released the first SL sailboat, the Tako. Kanker Greenacre also developed “race wind”,
which was more stable for sailing than the real SL wind, as well as other
racing items. In order to promote
sailing, the SLSF (Second Life Sailing Federation) was organized, and it
remains one of the largest sailing groups in SL. Even more importantly, he shared the Flying Tako
sailboat and its sailing code so that others could use and develop sailing ships.
To get a good overview of Tradewinds Yacht Club, you can
take a free balloon tour at Dex (146, 17, 29). When I typed in “ap start”, the
balloon began warming up the burner and soon rose into the air. The tour started at the harbor and boat
store. From the air you can get a good
look at the bay, the lighthouse, and the channel. To the south is the Siracusa sim where you
can sail through The Channel. The tour
passes into other sims and islands and past the Salliohsis lighthouse. Tradewinds is attached to over 500 sims of sailable water, and I had
only seen a small portion of them. When a Distance Warning note told me that the
next waypoint was 647 meters away, I decided to end my tour. Although I was enjoying the balloon ride, I
was anxious to set sail.
Tradewinds Yacht Club is following Kanker Greenacre’s
example by giving away a lot of valuable sailboats. Of course there are some larger and spiffier
models for sale, but the free ones are the ones most likely to appeal to newbie
sailors or residents. They offer a great
way to try the sport without spending a lot of Lindens.
My favorite boat is the Becky’s Baby Sloop 2-0 created by
Becca Moulliez. The sloop is easy enough
for novice sailors like me, but it can be adapted for a more challenging
experience. What makes it my
favorite is the color coded HUD that helps me learn how to trim the sails. If I can keep the HUD green, I’m good to
go. According to the instructions, once
I gain experience I can skip the HUD and sail by feel for a more advanced and
realistic sailing experience.
For a novice like me, the Becky’s Baby Sloop is
amazing. It has a rocking motion and
sound as the waves slap against the boat.
The lower view angle and many others features make sailing it feel very
real to me. According to her notecard,
this version is the result of over two years of advancements and
refinements. Moulliez wrote that other
ship builders, such as Balduin Aabye, Qyv Inshan, Noodleqt Exonar, and Manul
Rotaru, helped by giving advice, testing and donating some of their components
and improvements. There are others
available, too, and one day I’ll try them out.
For now, however, I’m content to learn with the Becky’s Baby.
Tradewinds Yacht Club is connected to the Coastal Waterway,
which is easy to sail through and leads to the Blake Sea. Information about sailing options, including
maps and rezzing sites, is available at their website https://sites.google.com/site/ tradewindsyc/.
Tradewinds Yacht Club, located at Dex (174,32, 24).
Grey Lupindo
Labels:
boat,
boating,
boats,
Dex,
Grey Lupindo,
Kanker Greenacre,
ocean,
Places,
sail,
sailing,
Second Life,
secondlife,
sl,
sloop,
Tasha Kostolany,
Tradewinds,
water,
yacht
Monday, June 10, 2013
The First Sims – Natoma
By DrFran Babcock
Natoma is a sim that I have visited many, many times, and if
you are a content creator, you may have been there often yourself. I was a bit
concerned about completing this article, because, of all the first 16 first sims,
Natoma is the only one that is always full of residents.History of Natoma
Natoma has an illustrious history that is marked by several prominent landmarks that have been on the sim since the Alpha days of 2002. The Statue of the Man and the Alberto Linden Gate (October, 2002)
The Man Statue dates back to July of 2002, making it the
oldest structure in Second Life™. It is a remnant of the Alpha stage of
development when SL was called Linden World. Over the years, the face of Natoma
has changed a lot. It once was home to the Welcome Area (The Newbie Corral) and
Avatar Central. Avatar Central was owned by the Lindens, and provided a space
that allowed any residents to drop items for sale. Avatar Central is long gone, and the Welcome
Area has been moved to other sims. All that remains of that build is the Arch
D’Linden, which is the build by Alberto Linden that sits in front of the Ivory
Tower Library of Primitives.The Ivory Tower Library of Primitives
My first days in Second Life™ were characterized by “newbiness” of historic proportions. I had not been a gamer, and I came in with the podcaster rush of early 2006. The minute I saw that I could create content I was hooked. However, I had no idea what to do or how to do it. Someone told me that there was a place I could go to learn how to build, and that’s when I paid my first visit to the Ivory Tower Library of Primitives (ITLP). At that time it was on the sim of Noyo. It moved in June of 2006, shortly after my first visit.
I will never forget that it took me a whole long day to complete the tutorial on building a chair. Completed, the chair looked a bit more like a broken table than a chair, but I was very proud. However, the proudest moment at the Ivory Tower was when I met Lumiere Noir, the creator of the ILTP. His avatar was like the old Spy vs. Spy character from Mad magazine. He was friendly, encouraging, and committed to making sure that all residents knew how to build. Although he doesn’t spend much time here, he drops in from time to time to say hello. Much of his duties are handled by an avatar named Avi Arrow.
Who Lives Here?
Actually, there are no residents living on Natoma. That is, except for Luke Lorentz, who is 9 years and 9 months old, and has a small parcel on the western edge of the sim. According to the denizens of the ITLP Sandbox he has not been around in many years, despite messages left on his profile. The Ivory Tower regulars…the Dwellers, would love to see this parcel come up for sale, but it remains untouched.
The Ivory Tower Dwellers are a group of people who seem to be at the Sandbox on Natoma at all hours. I know they do leave for a bit, because I have met them at Linden and Sculpt Studio Office Hours , but they really prefer hanging out in the shadow of the exquisite Ivory Tower, socializing, playing, but above all building, building, building. Most of them are friendly to newbies and oldbies alike. When I wrote about Minna you met Kennylex Luckless, who spends most of his time on Natoma. Another person who is usually fiddling with prims on the sim is Jack42 Meredith. Jack has always been so friendly to me that I knew he would talk to me about Natoma. I asked him how he came to spend most of his time here:
“I first came to Natoma to go through the self-paced lessons in the Tower. I did not know anything about building, and I started at the bottom of the Tower and worked my way up to the top. It took me about two weeks to complete, working a few hours a day. It is a must if you don't know anything about building. After that, I just used the sandbox next to the Tower and I have hung out here every since. The best thing I learned was building tricks that make building easier with short cuts. I have always directed newbies to the Tower; if they never have done any building. They always seem amazed. Also, I have donated my premium tier for land to Minna with ANSI (Soderstrom) to try to keep Minna looking nice. I come back to Ivory Tower because it has information in the Tower if you need it while you are building. The people that run it are very good at building, and are usually here for advice. And…it’s a good hangout spot when it’s not laggy.”
Another denizen of Natoma is Marcov Carter. You can see his work all over the place on Natoma, and he is very generous with his freebies. I especially love his Toony Throne, which he will give you gladly, if you ask. His version of the Statue of Liberty, lofting a box prim on high, stands in one corner of Natoma, greeting residents from all lands.
Avi Arrow
Throughout Natoma, and Minna, Clementina and Zoe for that matter, the name that is mentioned most often is Avi Arrow. Avi is the point person for the maintenance of these sims, and I was able to track her down for a short interview:
SLNewser: As I traveled around Natoma, Zoe, and Clementina many residents mention your name. How is it that you came to be the administrator for these areas?
Avi Arrow: Lumiere Noir, creator of The Ivory Tower Library of Primitives (ITLP), befriended me my second day on the mainland here in Natoma and I’ve been here ever since. Five weeks later Lumiere sold me my first parcel in Zoe. Literally, 15 minutes prior to this I purchased a first land parcel elsewhere and sold it three hours later. Thus began my land business. Eventually, I acquired most of Zoe and Taber, and a substantial part of Clementina. These properties I considered my “home” properties. Some of these properties, including parcels in Natoma have been, subsequently, donated to the ITLP land group which now manages the majority of these properties among others in Minna and Tehama. My relationship with Lumiere is being one of close, dear friends, and partners. We are partners in that we share most everything with each other as it relates to the properties I mentioned above. Lumiere donated the bulk of the Natoma property to IToP group when he first formed this group with Ryan Linden. Lumiere's natural inclination is towards creating and teaching. I am also creative and I enjoy instructing, however I have a natural talent for managing people and property, so it just progressed that I ended up managing the properties and the group while Lumiere focused primarily on curating, teaching, and creating.
SLNewser: Please tell me a little about how you learned about SL, what it was like for you when you were new, and what was it that kept you here?
Avi Arrow: I began building in virtual environments in 1996 in Active Worlds. A friend I met in 2004/2005 in Active Worlds brought me to Second Life™. I basically came here to continue with my building, but soon found other interests (as mentioned above), which are mostly what have kept me here.
SLNewser: sense that you have a commitment to keep SL beautiful. Can you tell me about that?
Avi Arrow: I was most effective at improving or restoring certain areas of SL back when I was buying and selling land. I could absorb smaller parcels—often ad parcels into larger ones and consolidate properties, often at considerable added expense. (ED note: If you don’t remember the blight of ad farms look at this link: http://15timez.blogspot.com/
Well, I am not rolling my eyes at all. I believe that the old sims are hallowed ground, or I would not be doing this series. Thanks, Avi, for your thoughtful words, and dear readers, do take the time to visit these sims. Second Life™ is about to become ten years old, and that is history.
Visit Natoma: http://maps.secondlife.com/
DrFran Babcock
Labels:
Avi Arrow,
DrFran Babcock,
Explore,
first,
historical,
history,
Ivory Tower,
lankmarks,
Lumiere Noir,
Marcov Carter,
Natoma,
Places,
Second Life,
secondlife,
sl,
The Man,
tutorial
Thursday, May 30, 2013
Rock N Rustic Ranch
by Theonlyjohnny Resident
The ranch is a great place to hang out, because there's great music, a polite and respectful staff, and a great design to the sim.
This is a place for those of you that love hospitality as much as you love country music (assuming you absolutely love country music). My first time there, I had just teleported in, when everyone greeted me, as if I was already their best friend. Even though I was a furry, which they didn't mind even in the slightest, I felt at home.
However, after being there, many times, I have begun to notice something that I don't see in other clubs, something that I can honestly say, sets this club apart from other clubs. No one comes here for lindens. The staff don't come to earn lindens either. No, people visit this club to make friends, have fun, and to listen to great music.
The staff are some of the best that you will ever hope to find. They not only wish to have fun. They wish to bring joy to others. They make it possible for others to have a fun experience as well. The staff also play their part in the genre, perfectly. The DJ's all play country music. The hosts use only country style gestures. Honestly, you come here, and you will feel as though you were on a real ranch.
Of course, this club isn't for everyone. Those of you who only visit clubs to get lindens, will not find this club very nice, due to the fact that there are no "sploders," no money givers, no coins, no cones, no lucky eggs, and of course no contest boards. The absent of these truly make this club better than most, since you know people are only there to have fun.
The open design of this club really make it a welcoming place. The lack of walls really say, "We welcome all." Which is true, seeing as this club welcomes furries, and not many clubs will allow furries. So I applaud this club's kindness in allowing us furries.
I would say this club is a great place to be,
Originality: 3 of 5
Design and Look: 5 of 5
Music: 5 of 5
Staff: 5 of 5
Owner involvement: 4 of 5
In total 22 of 25
Theonlyjohnny Resident
The ranch is a great place to hang out, because there's great music, a polite and respectful staff, and a great design to the sim.
This is a place for those of you that love hospitality as much as you love country music (assuming you absolutely love country music). My first time there, I had just teleported in, when everyone greeted me, as if I was already their best friend. Even though I was a furry, which they didn't mind even in the slightest, I felt at home.
However, after being there, many times, I have begun to notice something that I don't see in other clubs, something that I can honestly say, sets this club apart from other clubs. No one comes here for lindens. The staff don't come to earn lindens either. No, people visit this club to make friends, have fun, and to listen to great music.
The staff are some of the best that you will ever hope to find. They not only wish to have fun. They wish to bring joy to others. They make it possible for others to have a fun experience as well. The staff also play their part in the genre, perfectly. The DJ's all play country music. The hosts use only country style gestures. Honestly, you come here, and you will feel as though you were on a real ranch.
Of course, this club isn't for everyone. Those of you who only visit clubs to get lindens, will not find this club very nice, due to the fact that there are no "sploders," no money givers, no coins, no cones, no lucky eggs, and of course no contest boards. The absent of these truly make this club better than most, since you know people are only there to have fun.
The open design of this club really make it a welcoming place. The lack of walls really say, "We welcome all." Which is true, seeing as this club welcomes furries, and not many clubs will allow furries. So I applaud this club's kindness in allowing us furries.
I would say this club is a great place to be,
Originality: 3 of 5
Design and Look: 5 of 5
Music: 5 of 5
Staff: 5 of 5
Owner involvement: 4 of 5
In total 22 of 25
Theonlyjohnny Resident
Labels:
club,
country,
DJ,
music,
Places,
ranch,
Rock,
Rustic,
Second Life,
secondlife,
sl,
Theonlyjohnny Resident
Wednesday, May 29, 2013
Renaissance Island
By Grey Lupindo
Renaissance
Island is a Tudor settlement where SL residents can learn about English life during
the 16th century and have fun, too.
The wharf and dock area is a great place to begin, located at Ren Isla,
Renaissance Island (204, 213, 26). You
can either start a walking tour here or take a carriage. The
Village is huge, however, and to see it all may take more than one visit.
Renaissance Island was created in 2007
by historians who wanted to recreate life during the Tudor ear. They took on roles of people who would have
lived during that time and established a place where others could join in the
fun as they learned. The Alliance
Library System, a private benefactor, and later the South Central Regional
Library Council in New York provided funding and support. However, the Village is now sustained by its
residents, educators, librarians, and visitors.
SL Resident Diamond Coronet is the
Project Director. In her profile, she
notes, “The Renaissance means Rebirth. What
better way to enjoy this era than re-birthed virtually.” On
her profile you can find information about educational and support
opportunities in the village.
Although it isn’t required, a great way to visit this site is in proper
attire. If you don’t have Tudor
clothing, you can pick up free outfits at Vandeberre’s Emporium & Armory,
located at Renaissance Island (196, 126, 26). The merchants in the village will
also sell you some very nice clothing, too. At various places you can buy armor, swords, and other necessities.
I started my exploration near the Globe
Theater, at Renaissance Island (174, 25, 26).
In the Globe you can get a free audiobook of “Romeo and Juliet” from
Librovox. There are notecards with
information about Shakespeare and many of his other works are on display.
While I was exploring near here I ran
into one of the villagers, Ashton Akiri.
He has been a resident since February, 2010, and is currently working on
a project there. He was very helpful
in giving me links to their website, which has pictures, videos and other
information about the site. It can be
found at https://sites.google.com/site/
Outside the Globe Theater is one of the
many teleporter maps that are a great way to orient you as well as move quickly
throughout the site. If you have the
time, however, it’s fun to stroll down the streets and alleys. There are too many places to discuss individually: a school, a small fort called the Reading
Primley Bulwark, a stable, a community garden, and many others. There are many free items to be found at
each location or some free activity you can do, as well as informational
notecards. I milked a cow at one spot
and borrowed a free AKK horse at the stables.
In the Tilt Garden, located at Renaissance
Island (32, 69, 26), you can take fencing lessons or participate in
jousts. According to a calendar of
events, weekly joust tournaments are held on Sunday evenings at 7 p.m.
SLT. For a $1L donation you can
purchase a pendant or a flag and cheer on your favorite.
My
favorite building is Lagswell Manor, which is based on a composite of several
RL castles and halls. The Manor is a
grand mixture of educational, cultural, and fun activities.
In December a Masquerade Ball was held,
and titles were bestowed on people who supported King Henry and his
village. The Ball and titles seem like a fun and
festive way to raise support for the Island.
Wealthy supporters could become a Marquisate or an Earl, at least for a
little while, by paying $10,000L or $5000L respectively. The social climbing poorer gentleman could
become a knight for $750L. Each title came with a different amount of
privileges, except for the poor knight who doesn’t seem to gain anything except
the privilege to be called Sir for a little while.
I saw that a few titles of Baron were
available for $2500L, including ones for Grey of Codnor, Greystock, Grey of
Groby and Grey de Ruthyn. I’ll have to check to see if I have any
relatives on the Island. In the
meantime I’ll suggest to Diamond Coronet that Baroness Grey de Lupindo has an
elegant, regal sound to it, and they may want to include it next year.
Inside Lagswell Manor is a Music Room
and information about Thom Dowd, whose RL counterpart was a professor of music
at the Conservatory of Fribourg in Switzerland. He performs Renaissance and Baroque music on
a recorder and has brought his talent into SL.
The library that is located here is
fantastic. There is a wealth of
information about Tudor England and the literature of that era. If you take the stairs up to the second
floor, you will find a game room and the hall of Queens. Portraits of the wives of Henry VIII are
here, including an informational notecard about each one.
The Manor also includes a Tudor kitchen
and information about the meals that would have been served during that
time. I picked up a free barrel of
spiced Mead, which should be a hit at the next SL Newser party.
No village would be complete with a
church, a doctor, and a tavern.
Renaissance Village has St. Minutia’s Church, both a physician’s
residence/office and a healer’s hut, and the Boar’s Head Inn. It has many other builds and activities,
too, for both serious students of the era as well as SL residents who want to travel
to a different time and place.
Grey Lupindo
Labels:
1500s,
16th Century,
castle,
England,
fencing,
festival,
Globe Theater,
Grey Lupindo,
historical,
history,
Island,
jousting,
manor,
Places,
recreate,
Renaissance,
Second Life,
secondlife,
sl,
Tudor
Monday, May 27, 2013
The First Sims: Minna
by DrFran Babcock
I couldn’t wait to visit Minna, because if you look at it on the map, it is the most colorful of the original sims. I was not disappointed. Minna is one of the first sims that has an active population, and lots to see and enjoy.
History of Minna
Minna began as a mostly commercial sim back in 2002. It was dominated by Divivity, a store that sold gifts, food, and nursery items. Divivity still has a presence on the sim, but it is dotted throughout the sim. What I loved about Minna is that is seems to be populated by old members and new members who have a love for and appreciation of the rich history of Second Life™.
Who Lives Here?
Paula Dix owns the land that has all the colorful trees on it. I knew immediately that they were the work of Second Life™ artist and queen of wild trees: soror Nishi. Paula’s land—she calls her parcel Paula’s Ploting (sic) Plan—is covered with the trees and particles, and is just a delight to visit. From Paula’s profile comes this statement with which I have always agreed: “There is no Second Life as opposed to First Life. SL is as real as FL We may be just pixels, but we are as real as anything. So live fully and be sure to assure that all can also live.” Nice.
Kennylex Luckless is someone
I know, because he seems to be always around the Ivory Tower of Primitives on
Natoma, building and giving away freebies, or at Linden Office Hours. He has a
darling castle on Minna, that he told me he wanted to remove, but ANSI
Soderstrom told him he could not. I was able to ask him a very, very few
questions before his Natoma fan club distracted him:
KennyLex: Oh, newspaper,
it was a article about Second House of Sweden. (Kenny is from Sweden) The sim
closed because there were complaints.
Kennylex gave me a vehicle made out of old barrels that he made, we rode around Natoma for a while. I returned to my explorations.
ANSI Soderstrom has a lot
of land on Minna, and a sense of humor. Her cel-shaded ANSI-wood build, a play
on the Hollywood Hills, is like an anime hobbit village. However, she is also
the creator of Port Ansi, a complex-looking brick building that holds tons of
freebies built by Kennylex Luckless. Kennylex’s freebies are fun, and often he
includes the textures he used in them so that you can mod what you take.
Blogging acquaintance and SL Universe forum
member Elysium Hynes owns 736 square
meters of land, and purple trunked trees. It hugs a water edge, and is filled
with pretty chairs and tables for hanging out. I wonder if she ever spends time
there?
These three residents hail from 2007 or later,
but there are also members who are much older with parcels on Minna. Dave Zeeman has a not very pretty build,
of which he seems very proud: “This is
Dave Zeeman's original home! He's had it
ever since Beta v0.3.2! Check out the
classic "Matrix Box" and world renowned Plinko game! Also the site of any "Match Game
SL" shows!” So, Dave is one of the original members, but from the look of
his parcel he has not been around for some time.
Emmaly
Baxton (2008) has the Minna Sky Complex, a poured concrete series of
elevated lookouts that provide a place to view the original sims. Her land
seems to be part of Dave Zeeman’s, and is a somewhat modern and grungy
structure. Although I didn’t speak with her, I did see her on the sim during
one of my research visits.
Another oldbie is Div Epoch, a Charter Member, who will become 10 years old around
the time that Second Life™ does. Has an old-school house, very minimally
furnished on northwest corner of Minna.
And, then there’s Vivianne OFlynn, who is almost ten years old, and owns Divivity’s
food and celebrations supplies. I suppose she is still around, because there were
prims from 2013 with Mother’s day items. According to the Second Life™ Wiki,
Divivity was most of the sim of Minna at one time. Now, there was only the
celebration shop, and another parcel with garden items.
Of interest to me, from a historical standpoint
was the Sacred Ground Druid Circle that Simon Metalhead, a Beta Member
established in September 2003 I imagine
it was meant to hold larger crowds as it spans the corners of Minna, Ritch,
Zoe, and Natoma. Again, I have to wonder if people still use it. I hope it
remains, because it is from the earliest days of Second Life™.
A very new addition to the sim is from four year
old Carol Pixelmaid. Virtually Gorgeous is a tiny shop with some pretty old-school
lingerie and dresses for ladies. It has a nice grass covered lookout on the
property with free binoculars and pose balls for viewing the beauty of Minna.
For Sale
Would you like to live on Minna? There is one tiny landlocked plot, L-shaped and narrow that is for sale for 35,998 Lindens. Sounds a bit steep for me, but you may be a lover of history.
Visit Minna: http://maps.secondlife.com/
DrFran Babcock
Labels:
DrFran Babcock,
Explore,
first,
freebies,
historical,
history,
houses,
Kennylex Luckless,
Minna,
Paula Dix,
Places,
Second Life,
secondlife,
sims,
sl
Monday, May 20, 2013
Tales From the Ghost Forest – LEA14
By DrFran Babcock
I had seen the Linden Endowment for the Art’s Tales From the Ghost Forest mentioned on the log in screen several times. Usually, that means it’s a build about which I won’t write, because I figure that promoted sims get a lot of coverage. I decided to visit anyway, with a friend, and decided to tell you about it.
First, after a few visits, and some photography, I am not really sure I understand Uan Ceriaptrix’s build. However, the mood he creates, and the post-apocalyptic feel made me feel immersed in another dimension. I believe that’s what art is supposed to do.
The build is composed of four different parts. You are greeted by a giant spider when you teleport into the sim. Be careful or you may end up in her web. Instead, follow the colored balls over the long bridge, up a ladder, and enter Junk City, which is just what it sounds like. According to Ceriaptrix, this area, which is a barren path studded with garbage and pollution is the point at which things started to transform through a change and restructuring of technology. Humans have been transformed into avatars and holograms, and homo sapiens are extinct.
Leaving Junk City, you enter the Ghost Forest, which the artist labels as Mother Earth. This region is filled with science, technology, and devices that have been left to the trees and fishes, to provide them with energy. In place of the machines, odd vegetation sprouts along the canyon path. Twisted, odd vegetation, that is tended by alien creatures. Boggy greens submerge your feet in tiny plants as you walk along and tiny bubbles float up through the ooze, hinting at the possibility of new life.
When you leave Mother Earth you will find yourself in Election (or die trying), which is the hope for the regeneration of the world. The luminous beings have kept collections of biology so that the ecosystem can be regenerated. UFOs, chairs with teeth in their seats, aliens, and giant insects hold court, bringing the damaged land back to life.
At the end of the path the land ends, and the water beckons. Under the water in the unconscious that contains a carousel, a sand castle, a display of Uan Ceriaptrix’s, and other items.
I loved the build for it’s look and the builds that were on it. The terraforming created a land that was at once familiar and alien. Uan is a skilled creator, and his palette of sandy-colored ground, and green toxic or leavy touches. The windlight setting creates a smoggy sky that reminds one that this is a dying land, trying to regenerate.
I have always believed that despite what the artist or the art is trying to say, once the public views it, what is perceived becomes their truth. As I said, I don’t think I understood what was intended, but I liked it, and it made me feel strong emotions of loss.
You can come and visit The Tales From the Ghost Forest at LEA14: http://maps.secondlife.com/
DrFran Babcock
Labels:
alien,
aliens,
art,
artistic,
design,
DrFran Babcock,
Ghost Forest,
LEA,
LEA14,
nature,
Places,
post-apocalyptic,
Second Life,
secondlife,
sl,
Tales,
Uan Ceriaptrix
Friday, May 17, 2013
The First Sims: Freelon
By DrFran Babcock
I keep continuing to explore the original Second Life™ sims,
because I love history, and I love this virtual world. So often we forget to
preserve the past, and then it’s lost before we realize what value it had. Freelon
is the sixth sim to come on line in Second Life™. It is another sim that I have
spent little time exploring until now.History of Freelon
Freelon is believed to be one of the first mature sims on the grid. In its early days it hosted The Black Sun, a 2003 night club based on the Snow Crash book venue. Those who remember will recognize that this book is believed to be what inspired Philip Rosedale to create SL. Sadly; it is no longer on the grid. Another lost parcel is the Amazon Nations, the land of which seems to have been bought by Erwin Solo, who leveled the Freelon volcano in the process of creating his builds.
Who Lives Here?
The largest landholders on Freelon are Erwin Solo and Del
Lykin, both relatively new to the sim. However,
there is someone on Freelon who was there from the very beginning, and this is
Chip Midnight, owner of CMFF–Chip Midnight’s Fine Fashions. Chip and I have the
same rez day, but he’s three years older than me, and a beta member of SL. He
says on his profile that he dates from “when dinosaurs roamed the grid.”When I was a noobie, I used to visit his shop, and drool over the items there. Back then, I had no conception of the worth of Lindens, and my ability to make them and buy things with them. Chip’s most durable contribution to Second Life™ is the templates for the system clothing that were used by almost every content creator until the advent of mesh, and even now. Freelon is worth the trip just to pay homage to this great resident, and his multi-leveled, Danish modern shop.
Del Lykin’s land is a sprawling marina, country club-like building and mansion. It is a pleasant build, but very old-school looking with nary a sculpt or mesh object, even though the inspected prims date from March of 2013. It seems I just missed the Amazon World’s disappearance. The late, and dearly missed Lalo Telling chronicled some of these older places on his blog, and I urge you historians to take a look: http://lalotelling.wordpress.
Most of the rest of Freelon is owned by Erwin Solo, who seems to be a self-appointed historian/archivist of Second Life™. His land contains two statues of The Man statue, created by Oldjohn Linden in July of 2002! One of them holds Philip’s old beachball, which is a bit older.
The big surprise here is the “oldest prim in SL” which sits at the base of one of the man statues. Accordning to Erwin Solo:
Oldest Object in SL. 25-Jan-2002. Creator Unknown. Software apparently didn’t store creator name
back then. From the pre-SL alpha period.
A gift from an Oldbie, who wishes to remain anonymous. It is just a cube, but it is copy/mod so I
can make things with it. I gave a copy to the Ivory Tower of Prims for museum
use.
Erwin’s bears border a really nice dance floor and outdoor
sitting place. It’s a shame that these places are never occupied when I come to
visit. The dance floor is the nicest part of his parcel.Tiny Properties and Premiums Only
There are a few small plots dotting Freelon. Thunder Electric’s build dates from 2003, and is still on the sim, although mostly empty. Its purple and black gothic look are worth a visit for their historical value. Just by accident, I came upon a “secret grotto,” under Thunder’s dome, that housed some interesting items, among them a prim model of oldbie Torrid Midnight. I was unable to get into the grotto, the door was locked, but I could see inside. I wonder if this spot is still in use?
Aminom’s ultra-small Pad (“who needs more than 29 prims?”) is filled with two very bizarre billboards, one of which is depicted here.
The strangest thing I found, and only because I rezzed an alt to do some exploring, is that a small piece of the sim is off-limits to non-premium members. When DrFran returned to visit, there was no apparent reason for the banlines. The parcel contains an odd, imaginary machine, and nothing else.
The last bit of strangeness is that there is a parcel
in the Northeast corner of the sim that is empty, but is named Luskwood
Freelon! This 5056 square meter parcel was claimed in 2012 by the Luskwood
Residents group. If anyone has any ideas what this is about, please let me
know. I love these mysteries.
Second Life™ sims are a palimpsest. This ancient word
relates to the old practice of scraping a parchment clean of its writings so it
could be reused. Parchment was expensive back then. Thus, any old manuscript
may contain layers and layers of documents, just as the sims of this beloved
virtual world contain layers and layers of builds and memories.DrFran Babcock

Labels:
Chip Midnight,
DrFran Babcock,
Erwin Solo,
Explore,
first,
Freelon,
historical,
Places,
Second Life,
secondlife,
sims,
sl
Wednesday, May 8, 2013
The First Sims: Federal
By DrFran Babcock
Federal is the fifth sim to come on line in Second Life™. It is another sim that I have ignored largely during my many explorations of the mainland. As usual, the history and details of a sim can be uncovered to some extent by exploring and inspecting. Join me as I reveal what I found out about this largely forgotten territory.
History of Federal
Same as for Stanford, the week before, Federal was one of the weapons sims, or the Outlands as they were called. Aside from this bit of information, all the material on the Second Life Wikia is incorrect now. Federal used to be the home of the Second Life Botanical Gardens, which are now housed on their own sim, and the Club Elite, which is not in existence any longer. I had hoped to find the Federal drawbridge still around, but I couldn’t locate it. The bridge was built by longtime resident, and creator of the SL Universe Forums and Snapzilla picture sites, Cristiano Midnight.
For Rent
It seems that about half of Federal is for rent. There is a huge, flat portion of the sim that is empty of everything, except a map of old Second Life™. The landlord for this piece of property is the same person who owns the parklands on Federal: Deltango Vale, who is not nearly seven years old—a veritable newbie in this territory of a world that began in 2002. The land title says that Cinnamon Beach is for rent, but right clicking the land gives you the information that the land is for sale for one million Lindens. Any takers? I am sure Podex will do the Linden transaction for you.
Who Lives Here?
The aforementioned Deltango Vale has created a minimalist parkland on much of the sim. The trees are all autumnal, have falling leaves, and are nicely complemented by the elfy lanterns dotted here and there. I believe that this is another attempt to preserve open space on the mainland and prevent the uglification of Second Life™, and I applaud this endeavor.
There are two oldbies who still have land on Federal. Sturm Valen, over ten years old, has a piece of land, and there is a house up in the air a few meters. There are a few untextured, plywood prims in the build, so I assumed that he was busy still building. However, an inspection of the prims revealed that they were created in March of 2003, making them some of the oldest prims in Second Life™!
When I do these reports, I always send an IM to the inhabitants who are old-times, asking them for input. I have been unsuccessful in getting a response so far.
Simon Metalhead is the owner of MetalHead Stables and the supposedly very old Über Mall on Federal. The stables are a newer addition to the sim, as they are meant to house Amaretto Horses. Sadly, the two horses I found in the stables had turned green and were sick without food and water.
The Über Mall is a bunch of blocky cubes that rise out of a small hill that is surrounded by the Federal Park. Robert Jung, SL historian, has described it as one of the oldest malls in Second Life™
( http://www.sluniverse.com/
The only item of interest that I found, by perving
into the basement of the mall, was a sign for the FICs. FICs are the Feted
Inner Core—a conspiracy theory that certain avatars had an advantage with the
Linden Lab employees that favored them in business and other product
placements. It became somewhat of a joke over time, so the sign was a fun find
for me.
Second Life
Art Gallery
For the most part, the mall is not worth a visit.
There are other things to see on the sim. The Second Life Art Gallery being one
of them. You will not see a single picture from the works in the gallery here
in this article, because they are all erotic in nature, and many of them
extreme in nature. Of course, you may go and see for yourself. The gallery is
owned by Tony Tigereye, and many of his works are there. Each display in the
four stories of the gallery has a notecard to tell you about the artist. Tony’s
is worth repeating:
Tony
uses Yahoo! Doodle to create his colorful works of art. A lot of his inspiration is drawn from his
good friend, Porscha, and many of the works are a collaborative effort. Many people notice the stunning over-use of male
genitalia in Tony's works, perhaps leading them to believe he has a fixation on
the black male penis. Later works
suggest, however, that Tony is simply out of his mind crazy and has no rhyme or
reason to anything he does.
Visit Federal: http://maps.secondlife.com/
DrFran Bakcock

Labels:
Deltango Vale,
DrFran Babcock,
Explore,
Federal,
first,
Gallery,
history,
mall,
old,
park,
Places,
Second Life,
secondlife,
sims,
sl
Subscribe to:
Posts (Atom)


































