Wednesday, May 28, 2014

Tellus


By TheonlyJohnny Resident

The Tellus Sector, is a single sim, with many parts to it. Like all roleplay sims, there are IC (in character) areas, and an OOC (out of character) area. Also like other RP sims, it has a back story, that must be followed, otherwise the back story is useless. However, few RP sims are as in depth, as The Tellus.

The sim itself is a wonder, to behold. One might wonder how it's possible to stick a city, right in the middle of a wasteland, without all the greenery dieing. Well, they did it at The Tellus. They built a domed city, in the middle of a wasteland, filled it with trees, grass, buildings, and even water, and it has blossomed.

The secret to this amazing achievement is the fact that the dome filters out most wind, and heat. Without it, the city wouldn't even have lasted a few weeks.

If you wish to read more about the city, you can check out their wiki,
http://tellussector.wikia.com/wiki/The_Tellus_Sector_Wiki .

The amazement doesn't stop there. The people of this RP sim are not only helpful, they are awesome roleplayers, who love to RP. No matter what, if something is wrong with your character, weapon, vehicle, or whatever, they not only will let you know, they will give you advice as well. They don't just care about if they're having fun rping with you, they care about if you're having fun.

If you're not having fun, don't fret, they are all extremely helpful, in their own ways. Whether they tell you your weapon won't work there, or that your building isn't right, or that your outfit shouldn't be a certain way, whatever it is, they will let you know. However, most people would question how that helps if they just say something is bad. Well, don't start questioning just yet. It's the way the let you know that helps you.

They will not tell you, "You're gun isn't allowed here." They will actually say, "You're gun isn't allowed here, since you can't find parts for a sniper rifle (using sniper rifle as an example), or other guns that use bullets that large, or are that large, in the wastelands."

They will let you know what's wrong, and why it's wrong, which really helps you figure out the best things to use.

Not only are the people nice, but so is the sim itself. So much time, and work was spent on building just the main area, which may not look like much to some people, but if you explore it, you will see how much work really was put into making this RP sim.

All in all, I think that Tellus is one of the best RP sims in all of Second Life. If you're ever looking for something to do, go ahead and check it out.

Theonlyjohnny

Wednesday, May 14, 2014

Land of the Giants


By Gemma Cleanslate

Since I wrote about the Greenies Tribute in LEA ( http://slnewser.blogspot.com/2014/04/greenies-tribute-at-lea.html ) and loved their house so much my editor gave me an assignment to go see another huge home. It is the Land of the Giants and is a wondrous build. Arriving at the house was an event. I was greeted by 'Papparazi’ taking my picture.  


 I entered the house, passing by some giant visitors waiting for entry,  and found a horse carriage with a driver waiting to take me around so I hopped in and took the tour. It is a house of numerous rooms filled with giant furniture, appliances and people. I was surprised because I thought they would not be home but there they were, so occupied they did not see all the tiny avatars like little insects,  exploring their dwelling. After I took the guided tour, I hopped off and walked and flew through the various rooms examining everything there. It is evident the creator also loved the Greenies. 

I learned the owner has SL children and that they are secreted in this house in their own living spaces, well hidden from the giant family but can be found scattered in various areas of the home. The kids are decorating their own areas to each taste. Randy Burt, the creator told me, “Along with the Giant's house I had to find places for my 8 SL kids.  So they have hidden rooms inside the big house, a leprechaun is usually around the secret doorways so people can explore.  The kids are making them themed, some are just rooms with their stuff, others are a mouse hole with Tom and Jerry things inside, one is a superhero theme, one is a bowling alley, one is Alice's tea party, all hidden, but open to everyone.” 


I was able to visit  several of their rooms scattered behind walls and perched high enough so they are not visible to the inhabitants. The bathtub has 7seas fishing and was happy to see that and one of the kids, Adam, hosted a contest for us.  I came across  a sign for a bubble ride in the giant kids playroom and took the ride. It is a long tumbling ride that goes for a while . At one point I found my self in a giant pinball machine surrounded by pictures of Superman! It is a fun ride but make a landmark there and go back after your tour of all the activities and hidden fun. Try the carnival rides in the child’s playroom. There are great bumper cars to rezz. 

In the kitchen, I hopped in a canoe for a ride on a stream made from a spilled giant soda bottle, and ended up in the pipes below the house. They were full of scary creatures, bugs and spiders and other nasty creatures, but I got out alive . I found another SL kids room and took a short nap after that trial. 

I discovered a TP to a maze and off I went. The maze is a temptation of goodies, every type of candy you can imagine lines the walls causing salivation with every step. There is an option to time your movement there to see how long it takes you. I chose no timing. 

Next to the maze I found that there is an event every Sunday at 6:00 PM SL time .... a demolition derby with linden prizes! Sounds like great fun but too late for me! I know there are more surprises there and I have not told you about them all.  I am still looking for the bowling alley.  Plan to spend some time in the house or to come back more than once.

 http://maps.secondlife.com/secondlife/Random/126/248/4000

Gemma Cleanslate

Editors Note: The Demo Derby and candy maze are run by the Creations for Parkinson's group. The group's leader Barbie Alchemi, whom with her RL mother Fran Serenade and friends can be found at the derby every Sunday when it takes place. 

*Update* Barbie stated that the builder of the maze is Almostthere Inventor, whom also hosts the Demo Derby.

Wednesday, May 7, 2014

Palm Springs



 From the quiet sim of Cedar Creek, which tragically isn't around anymore, the new sim of Palm Springs arose. From the people who gave you Fairhaven, and Cedar Creek, this sim is a quaint little town that looks larger than it really is.

The sim boasts a Fire Station, a Police Station, A bar, a beach, a nude beach, and even a gated community, making it one of a kind. It is run by people who are very good friends of mine, and allow just about anything.

Of course, that doesn't mean a giant dragon has any business being here. However, they allow furries, and even child avatars (with supervision), meaning they are laid back when it comes to reality. This isn't a bad thing, however, as it simply means they understand that there is always a human on the other side of that screen.

I have been with these sims, since they started with Fairhaven, and have been in love with the sims ever since. To any of you looking for a place to rp, come here, you'll have a great time, I guarantee it.

Theonlyjohnny Resident

Monday, May 5, 2014

The Clock Museum


By Grey Lupindo

  One of my favorite things to do in both RL and SL is to visit museums.   I recently found a unique one here in SL, The Clock Museum, located at Triglav (104, 32, 75).  There are over 100 clocks in every size, shape and type in the beautiful stone building and surrounding gardens.   The Museum is a tribute to the creativity of SL residents as well as the generosity of the site’s owners, Selador Cellardoor, elisha Zamin, and Doll Ulysses.
         The three owners are all long-time residents of SL.  Selador Cellardoor has been a resident since 2003, and Zamin and Ulysses since 2006.   Their Museum is free and non-commercial.   They even have a few freebies, including clock patterned clothing, for visitors to take as souvenirs.   
         The variety of clocks is impressive.    Some are tall and massive.   Others are small and dainty.  There are Victorian and early American reproductions that are very detailed and historic.    Many of the clocks are imaginative and fanciful.  The styles range from antique to modern to futuristic.   Lots of steampunk ones, too.    At least two clocks are powered by water wheels.  One of them was inspired by a RL French clock from the 19th century.   Notecards are placed beside each clock so that visitors can take a landmark to the clock maker’s shop for more information or to purchase.  
       My favorite clock is one that does more than just tell time.  It is a clock house that is powered by a gerbil on a wheel.   It is located in the garden and well worth the short walk to see it.    In addition to the clocks, the garden has a picnic table, dance pavilion, a maze, and plenty of benches where friends can meet for quiet conversation.      
           I visited the Museum twice in order to see all of the clocks.  In addition to being visual treats, most of the clocks make beautiful sounds.   The sounds vary with each clock and provide a soothing background.    The Steampunk clocks hiss and vent steam, too, so be careful to not get too close.     In the entrance is a modern clock that shows that time doesn’t fly—it falls.   With each changing minute the old numerals fall to the floor and are replaced by the current ones.  
           As you stroll through the Museum, make sure you turn your sound up so you can hear the clocks.  Plan to stay long enough for the hour to change, too.    On my second visit the time changed to 3:00 p.m.    What a great surprise!    All at once the Museum filled with the sound of coo coo’s, chimes, whistles, bells, music, and more.    It was amazing.
            The Clock Museum is a hidden gem in SL.    A visit won’t take much time, but the pleasant memory will last forever

Grey Lupindo

Wednesday, April 23, 2014

A Visit to Folkvang Norse


By Grey Lupindo

       I recently visited Folkvang Norse, located at Lexicolo  (239, 15, 45).   In Norse mythology, Folkvang is the home of the Viking Goddess Freja.   In SL, Folkvang is one of the most unique and interesting places on the grid.  The site was created over five years ago by three SL residents, Dizzi Sternberg, NightShade Fugu, and Janet Rossini.   The three live in different countries, England, Denmark, and the United States, respectively, and met in SL.   
         Dizzi Sternberg told me that Folkvang, “is open to all as a public park as we believe open spaces are rare in SL.”  They also hope to share more accurate information about Viking life than is usually shown in the media.  They have succeeded in doing this in a variety of fun and exciting ways.    
         To begin my journey I teleported into the main landing spot at Lexicolo (224, 11, 2998).   This area has a floor map with teleports to all the major spots within Folkvang.   It also has Viking buildings, clothing, and other useful items for sale if you want to RP or explore in proper attire.   However, wearing Viking clothing is not required.   Do wear comfortable shoes or boots, however.   Folkvang is huge and has lots of places to explore.
           I went straight to Sessrumnir, which is Freja's Castle.   I kept on eye on the Jaguar guarding the courtyard as I quickly walked up the winding staircase.   Inside are lots of nooks and rooms to explore.  Among the many rooms are a library and an art gallery.   Most of the walls showcase beautiful paintings and drawings.   

         I found a few treasure chests in some of the rooms.  I didn’t realize it at the time, but the chests are part of Freja’s  Quest.   In this Quest you try to find treasures while you search for the Goddess Freja.  I found three treasure boxes, but I need to find more.  I couldn’t open them until I found some previous ones.  I looked around a bit, but I didn’t find them.   But this sim has so many other treasures that I wasn’t disappointed.  I’ll come back another time to search more thoroughly.    
         As I wandered through the rooms I also found that some of the items and furniture are for sale.  However, there are no annoying signs to spoil the beauty and ambiance.   You only realize the items are for sale when you click on them.  You need to click, however, because so many of the items are magical.  It takes a click or two to turn them on or open them up.    My advice is to touch everything.  If you don’t, you may miss out on a hidden room or an interesting object.   Explore everywhere, too.  At the end of one very long climb I found a beautiful outdoor room with a table and carved dragon chairs.    On another rooftop I found a flying dragon ride. 
         I flew the dragon ride into Thor’s Garden, which has ancient rune stones in it.  Beautiful flute music began to play, too.  There was also a wild boar hunt that I could have joined in, but I skipped that.  There are other free games to play that don’t involve hunting.  I fed some ducks, chopped wood, explored a Viking village, and more.  
            While I was exploring another building, a horse and cart clomped across the bridge.  I decided to hop on and ride around the site.  I soon found that Folkvang has more things to ride than any other place in my recent memory.   In addition to the flying dragon and the horse cart, I took a tour in a NorsePunk Balloon and sailed a small boat.   During my visit I saw even more things to ride that I didn’t have time to try:  an elephant, a swan, a giant hen, horses, and different types of boats.   
           The balloon tour started at Hedeby and flew past the Folkvang castle and the Valkyrie tower.   It made a stop at Janet’s Land, which has laboratories and a variety of inventions and gadgets to see.   The tour continued, but I got off here.  I heard trains and saw Shallot, another beautiful building that was nearby, both of which I wanted to explore.    
             The Valkyrie Transport Rail Road was my favorite ride.   The first thing that struck me as I waited at the station was the variety of trains.   Some carried cargo or did other industrial work.  All of the trains were unique and different.   I watched for a while before getting into one of the passenger coaches.  The train has great sound effects and a realistic rocking feel to it.   I was even able to bring along the cup of Steelbuck coffee that I had picked up at the stations’ rooftop cafe.        
            For residents who like challenges, there are four different types of quests here.   The Visitor area, located at Lexicolo (239, 15, 45) has teleports and information cards about the different options.  The quests combine fun with Norse mythology.  “The Road to Hel” goes though the Underworld to the throne room of Hel.  “The Old Vanirheimr” goes to the home of the Vanir Gods and Goddesses, Njord Frej and Freja.  The journey goes through both lovely landscapes as well as some hidden worlds.  “ Back to the Beginning” is said to be the hardest quest as it goes back in time to Norse creation.
           I went on the newest adventure, “Journey to England”, which is an amazing 30 to 40 minute simulator ride.  I boarded a Viking long boat in Yorvig. The ride portrays a Viking couple’s journey from Denmark to England, approximately from the RL home of Nightshade in Denmark to Sternberg in England.   Along the way they encounter storms, enemies and other hazards.    The storm, which includes a great lightning show, is so amazingly realistic that I could almost smell the wet sheep that shared the boat with us.  Sternberg told me that all of the places named in the story really exist, and the night sky has the stars accurately placed. 
           Folkvang is one of those wonderful sites that you can spend hours and hours exploring.   I didn’t have time to check out the other quests, the dwarf caves, any of the underground worlds, or the harbor.  There’s even a hidden amusement park called Dizzi World that you can only reach by going through the subway, which is located at the train station.  I peeked inside it, just long enough to know I must return. There are many other hidden gems and jewels in Folkvang, too.  All of them are waiting to be discovered.
 Grey Lupindo

Monday, April 14, 2014

Cedar Creek


Cedar Creek may look like a simple residential sim, however it is much more than that. It is a community of roleplayers, who have come together, and made a city. Not only are there nice people here, the general air of the sim, itself, makes this a great place to make friends, and even start RPing.

The owners, Ashley and Ace Walker, started the sim, on February 28, 2014. It was meant to be a place where people could come and have fun. Not only have they met their goal, they surpassed it. They not only run the sim, they even personally meet each person that visits the sim, whether or not they are going to rp here or not.

Just take a trip here, if you are looking for a place to RP. Visit the sim anyway, even if you're not going to rp here, it is such an awesome place, and it is so well designed too. Of the buildings here, I know for a fact, that the fire station was made by Ashley, herself, from scratch.

Yes, there is a fire department here, there is also a police department, and there is sometimes a department of transportation as well. How would I know all this? Well, that is an easy one. I am a firefighter on the sim. I love this sim, not just because I am friends with the owners, but also because I love to rp, and meet new people.

If you love RPing, and meeting new people, come here, and take a look. It will become a favorite place for you, really fast. I promise, taking a trip here, will not end badly. You will be amazed at how much two people can accomplish, and you may find yourself coming back, very often, that's normal. It's an awesome sim, and it will do that to you.

Johnny

Friday, April 4, 2014

DaVinci Gardens


 By Gemma Cleanslate
 
Checking out old landmarks to verify that a site is still there can be dangerous. It may drop you in an entirely new locale or it may still work but when you put down you may be some centimeters off and at the bottom of an ocean or in a wall. I went over to DaVinci Gardens because I had not been there in a long time and did land in the ocean but made my way up to the shore. This region is so full of offerings and pleasures  that you have to go several times. There are always visitors when I arrive at this sim because of its beauty and accessibility. 
 
The creator and owner, Felixx Shepherd can often be found just hanging out in the sims. He has made some amazing changes since I last visited. The region contains a surreal mix of builds from the ocean floor up into outer space and you can see it all. A teleport system will guide you to the points of interest, but I find it fun to climb the stairs of the castles or wander down below also. There is something for everyone in this region. To get an overview you can take a ride on a flying feather, or hop on the flying carpet, or best of all take a dragon ride and zoom around the spires of the castles or swoop down over the islands and dangerously close to the burning lava at the volcano or barely missing the parapets of the castles.  There are temp rezzers at all the locals that give you a teleport board where you can choose your next  destination. If you like to go dance with a loved one there are comfy nooks everywhere to just do that, or just sit and talk. Visit the disco in space for a fun dancing venue.
 
 Those who love underwater adventures will enjoy the the deep waters filled with surprises . It is gorgeous .  I wandered over to  the alien caves where you find eyes everywhere watching you and alien beings  that appear and disappear as you pass through. The Egypt exhibit high in the sky  is complete with sphinx, pyramid, hieroglyphs and  temples with secrets for you to discover. I walked down the stairs in one and found myself inside  the pyramid in the  tomb of the royal guards. Wear the torch. Watch out for the asps, and flying bats. The whole build is most impressive, everything Egypt, very beautifully done. Guided Barque ride is available, or try the ride on the giant scarab beetle.

If you love winter sports visit the winter wonderland where you can still ski, take a sleigh ride or skate surrounded by snowflakes and delightful winter decor. I noticed some sweet cottages there for rent near the frozen pond.

The Dream Slide is an amazing almost supernatural experience, psychedelic in nature. Tiny tropical islands dot the waters and when visiting you can rezz a tiki canoe to enjoy. 
 
I boarded a space ship and was met with  “Greetings dear space traveller! This rocket will take you to any planet of the solar system. Please force the sun to midnight and go up the stairs. The rocket will open automatically. In the rocket choose >Tp to Start Center<. Now sit on the chair and hit the start button. Have fun, your info droid."

(Servant Droid: ...translating into human language.) "Greetings master! If you need general information please touch the green button on the board. If you touch me, I give you the equipment for your spacewalk when we have reached space.”

I will have to go back to complete the ride. so many more adventures await you on  visits to The Garden. I know you are going to love the place and have lots of fun! This is a good place to start your travels and where you will find the dragon ride and teleport board. http://maps.secondlife.com/secondlife/Kalepa/202/171/32  
 
Gemma Cleanslate

Friday, March 14, 2014

Seraph City is Saved, Moved to New Sim


By Bixyl Shuftan

Just a few days after it was announced that the Seraph City sim was closing, it was leaked to Second Life Newser that plans were in the works to save the "Dieselpunk" place. We can now confirm Seraph City will go on, but at another sim called Symbiosis.

Nika Thought-werk (robotnika), whom goes about Steelhead in a small steampunk robot avatar, or "clank" as they usually call them, helped lead the effort to preserve the retro-future city area. In the evening of Wednesday March 12, I was invited to Club Seraph, along with several others, most I recognized from my times at Steelhead. There, I met up with Nika, in addition to several others, including Edward Pearse, the administrator of the old sim, "Come in and pull up a pew," and Baron Klaus Wulfenbach (klauswulfenbach.outlander). Nikia greeted me, staying in-character, "You must forgive me ... I do not do well with big words."

Asking them about when action began to save Seraph City, I was told talk among them had started right after the announcement of the closing was made, Baron Wulfenbach, "Nika and I were meeting about other matters and the announcement came in the middle of that. Then the event in the evening provided a convenient impromtu meeting of concerned citizens." Edward stated, "I think there were about half a dozen different groups considering things right at the start. They sort of coalesced into things as word got around."

Talk went to how some were around Seraph City since the start. Jedburgh Dagger (jedburgh30.dagger) stated, "I was the first renter. You could argue that my place was on the mockup." Baron Wulfenback added, "Fraulein Ceejay Writer was one of the first; Lady Breezy Carver and Herr Doktor Fabre had the Clarendon back then." Edward remarked, "The original founders were Pumpkin and Tesla Tripsa, and Kaylee Faulkner. I came in about 3 months after it went live. ... there's been a few faces come and go."

Gabrielle Riel told me, "Seraph City, like many sims, 'branched' off from another community. The original owners were all residents of Steampunk New Babbage. And several (all?) of us are/were New Babbage residents. So they made the transition from Steampunk to Dieselpunk." Jedburgh Dagger (jedburgh30.dagger) commented, "One thing about that crowd...you have a lot of really talented and demanding builders. It is what helped give that 'feel' to the city." Annechen Löwey (annechen.lowey) gave an odd look, "De... oh, yes, 'demanding.' I thought you had said demented." Gabrielle grinned, "Well, that too."

So now that Seraph was no longer in danger, what were the plans for the place? Nika answered, "I believe we wish a slow period to think of layout ... and theme. I believe we wish a slow period to think of layout ... and theme. It will stay diesel-punk and decked-out deco ... But we wish to give people a true taste of what Seraph means and is." Annechen Löwey (annechen.lowey) thought, "There is a good bit of rebuilding to do, and with new tools." Edward seconded her motion, "Yes many of the old builds were pre-mesh and pre-64prim even." "3 years is a long time in SL in terms of building technology," Gabrielle commented. Edward added, "I've been looking at inspiration for a new City Hall. ... I want to try and rebuild the Hawksmoor apartments along something similar to its original style. The Hawksmoor was between here and the City Hall. It got accidentally returned after someone left a giant object on the street"

It was about this point that we were joined by Saffia Widdershins, "and there is our resident media mogul." Greetings were exchanged, and she joined in the conversation. Saffia told of having some buildings here, "at the moment I have three. There is the cafe - which I need to update to mesh. Then there are the offices of Harland Quinn - the detective hero of The Blackened Mirror. Those offices are currently furnished in 1960s style ... I need really to decide what to do about (them). That in part it depends on what the scripts for Series 3 will be .... "

Edward commented, "I'm hoping the Arcade can stay but that will depend on how we go forward with retail plots." He then slapped himself for using the phrase "going forward." Nika looked his way, "Mister Pearse ... its ok ... the mustache absorbed most of the blow, I think." There were a few chuckles in response.

Saffia continued, "And then I have The Daily Prim - which Jed here built, which is a great 1930s newspaper office." Jedburgh Dagger (jedburgh30.dagger) commented, "Which is due for a facelift most likely." Saffia suggested, "Well, I think we could meshify it. ... and I'd like to do more with it - make it a center for roleplay." She looked to me, "Bixyl - if some of the Newser staff would like to join in, that could be great fun." "Sounds interesting," I responded. Saffia added, "It has offices for journalists - advertising people - an office for me ....a small radio studio for news bulletins - a bull pen for staff reporters. ... Frau Lowey has an office there." Baron Wulfenbach looked at our conversation with amusement, "Sounds like he wants an office as well." "That could be arranged," Saffia answered him.  After a few chuckles, Saffia added, "We ran a murder mystery game based around there for a long time."

Before long, Saffia had to depart. Nika had to head out as well, "I am sorry - the ghost wishes to exit as well ... she had a long day.  Might I be excused, please?" We answered by wishing her good night. Before leaving, she gave one last comment, "Thank you, one and all ... for letting me be a part of this!"

The rest of us were soon going our separate ways as well. With a unique area in Second Life now in safe hands, we would sleep a little easier that night.

*Addition* - Second Life Newser was later informed that the name of the sim was changed to Seraph City once the old sim was gone.

Bixyl Shuftan

Wednesday, March 5, 2014

Trade Winds


By Joshua Xaxier

Back from Davey Jones' locker, Josh was feeling keelhauled by his search for a new adventure, until he decided to weigh anchor and search for new seas to sail.

Praise Neptune! We found "the Sea Serpent mk5" and it was free. Surely, this was the perfect, "one of a kind", mode of transportation for a showman that would be hidden beneath the waves. Returning home, he thought it wise to take it for a test run in Sunweaver Bay, before heading for open waters. As luck would have it, Rita had just drained the bay, to locate property lines for the placement of the new Club Infinity, the reincarnation of Little Dove. Albert, the captain of the bay's fire department, was in a panic, because his beach was now high and dry. We assured him that work was being done and the water level would return on the next day. We opened the world map, to see if there were any nearby water sims, that might have space and allow us to rez the submarine for a test drive. About seven and a half miles West of Sunweaver Bay, there is a group of water sims, dotted with small islands. Zooming in, we noticed one of the isles was named Cartagena. Long before becoming a reporter, Sha had visited an island by that name and had made friends with a pirate there. The pirate took her for a ride on his ship and planted the seed that would, one day, lead her to sailing the Blake Sea. She had forgotten where Cartagena was located and hoped to re-discover it.

 If this was the same, lost island, it would surely make Josh's adventure a double hitter. If it was the same island, we knew that the area's administrators had set rules that would need to be followed, including only using ships from the 17th and 18th centuries, dressing in period clothing and talking like a pirate. Knowing there were no submarines back then, we hoped that, being beneath the waves, would keep us below the administration's radar.
Knowing that Sha had spent a week exploring the Blake Sea and reported finding interesting places on the sea floor, he goes to the Marketplace to see if they had any unique underwater vessels that could be purchased with his limited budget.

We selected the Sabres Edge sim to begin a zig-zag course that would take us through all 11 sims. Ultimately, we found that rezzing ships is allowed on all the sims, but within the first 300 meters of the stealth voyage, we received an IM from Amber Murfin, one of the Estate Administrators. Somehow, she knew I was an outsider and piloting a forbidden vessel. I explained that I was a reporter for the Newser and researching for an article. I said, if required, I could switch to my HMS Phoenix, an 18th century frigate, with 18 cannons, or, with her permission, stay beneath the waves for this one time to finish my research. She granted permission and provided me a notecard with rules of the estate and the web site that listed approved ships http://flotsamnjetsam.net/index.php?topic=500.msg713#msg713

I covered the majority of the sims, using the mk5 sub, but then had it returned to my lost and found, when I lost my connection and got knocked off SL. On returning, I TPd to each of the remaining sims, to confirm that all of them allowed rezzing objects. I enjoyed sailing the estates and will likely return using my frigate.

When going to RP sims, it is polite to follow rules regarding staying in character, based on known history. Keep in mind though, history, like all sciences, is not completely known. If only humans are allowed on these sims, that does not mean there were no furry pirates. It only means the historians didn't write about them or the readers skiped those chapters. After all, how many pirate fans know that the skull and crossbones was used on ships in the Americas, before Columbus got here or that, before they were called pirates, they were Knights of the Temple?

Josh X 

Editor's Note: It looks like officially the rules state "humans (and mers) only," but it seems this rule is seldom enforced. I had gone about the Trade Winds grounds myself as an anthro mouse in a buccaneer outfit ("I be a pie rat") without complaint. That is until Monday March 4 when the place was being filmed for "Designing Worlds" when exactly one resident IMed me saying my avatar was a problem. This could be an issue to some furs, whom would rather take their avatars, and money, somewhere else where their presence is no problem. On the plus side, Trade Winds group chat is full of lively chatter and jokes with playful banter and not an ounce of drama.


Wednesday, February 26, 2014

Prehistorica


By Becky Shamen

For several weeks, our attention has been captured by RL and we even went a week without going on line. Now, ready to explore and report on virtual adventures, we have found a sim that is even more primitive than having no internet. We found a sim that goes back to when dinosaurs ruled the earth, 190 million years ago.

After viewing the shop, we returned to the time machine and entered the virtual Jurassic Park. As we wait for the scene to rez, we think the main adventure will be staying off the menu. In the distance, there is something red, moving about and, zooming in, it is a T-rex. Always quick to make new friends, we walk right up and greet it with, "Hi Mr. T, mind if I pose for a picture with you?" He was happy to do so and even did his best, toothy smile, when I said, "say cheese". With the picture taken, I wished him happy hunting and wandered off to see what else there was to do here.

Arriving at the sim, we are facing a time machine portal, flanked by two free avatars, a velociraptor and a time traveler. Turning around, we find a shop that sells dinosaur avatars. Not wanting to look too out of place, we wore a fur outfit that we had made.

Knowing that I could still be a between meal snack for such large creatures, it was a good Idea to turn the radar on, to keep a watch on the locals. Most of the yellow blips were at a safe distance away, but one was clearly in the air and seemed to be circling for a better look. It turned out, as expected, to be a pterodactyl, which opted to land near the T-rex, for a share of it's dinner, a freshly killed herbavore.

Having explored the whole sim and knowing an upcoming theme party involved space suits, we returned home to open the new, free time traveler avatar. We may be going back soon, to test run the free velocirapter avatar. This sim was the first and possibly only location in SL, where the only residents are sentient prehistoric reptiles. By all means, put this location on your bucket list.


Fort Nowhere (128/166/1107)

Becky "Sha" Shamen

Wednesday, February 5, 2014

Firestorm Support Center





By Gemma Cleanslate

Ed Merryman, one of the wonderful Firestorm support team members called for some help in the group  to test a new service item over at Firestorm Support Center Island. I was more curious than really helpful so went over to help test.  What a surprise ! I had never been over to the Center Island before,  only to the classrooms in the sky. After I assisted in the test, which is for a new more personal system that will begin  when it is ready and will be  announced in the blog. 

 I went for a stroll around to see what was there. The team has a marvelous tutorial for newbies . One of the best and simplest I have seen lately. On arrival, the avatar  takes a stroll along a pleasant path stopping at billboards that teach the basics of Second Life starting with walking, jumping, sitting flying and progressing to more activities one needs to learn for ease in second life. A barrier “teases” the avatar to learn the task before passing on or won’t let you go.  I was glad to see clear directions on using the camera which is so important. Instructions are simple to follow and give a notecard with further help for” ifs and buts.” Example: an Apple computer with different instructions as having only one button on the mouse. 

There are also clothing freebies  along the way and changing rooms. At the end of the instructions there is a set of billboards with landmarks to more help places in SL where you can find more information, freebies and people to meet. I liked the etiquette section for newbies that aided in meeting people and the best way to fit into conversations and make friends easily. I think everyone should take a walk along the path just to see it. The directions are set for any viewer help. 

Firestorm is my favorite viewer, so I was glad to see how helpful their classes are too along with the wonderful support help group. I learn so much just from listening to the answers to questions from other users. I applaud the effort the volunteers  put into making Firestorm so good.  http://maps.secondlife.com/secondlife/Phoenix%20Firestorm%20Support/50/161/25  

Gemma Cleanslate

Thursday, January 30, 2014

Winter Update




 
By Gemma Cleanslate  
 
 I wanted to update you on the still existing winter fun places. I bought some lovely winter skating and skiing and walking outfits so want to use them before packing away in a box . I took a quick tour and some of those I wrote about have already started to melt, like Calas sims which will be closed for February. but still has skating and skiing until the end of the month. Horseback riding there is always great fun. I went over to Palma to check and took the tram tour and tho winter decor is there. Valentines Day is the theme at the moment. and it is absolutely beautiful. http://maps.secondlife.com/secondlife/Palma/218/223/32. I get the idea this is a place where friends love to just hang out and chat. 
 
 Aero Pines is still covered with snow and  ice and the festival ends January 31 so take a look. http://maps.secondlife.com/secondlife/Equus/52/197/22  . But, I see the Football stadium (American Football Superbowl   Feb 2. )  is in place for the big game Sunday and there will be a big party going on.There are some cute outfits and players uniforms available for purchase nearby. Cindy Bolero also sent out a message to say that the lovely Mer village has moved to a new location . Pick up a brochure at the Park to see all the fun activities open to you there. 
 
There was one spectacular region from years past  that I did not find. It was one of the first winter activity place I ever visited in sl at least 6 years ago and I was so sorry to find it missing. The sims on Wolf Mountain Resort had so much to offer all year round. I talked to the former owner, Ṧṇö Winterẘölḟ (peach.fizz). She told me sorrowfully it is gone for now but hopes someday to resurrect it . I hope so too and wish her well. Have a terrific sl  winter before it is gone. I think winter started  a bit early in some venues and ended at the New Year. Well,  I can visit the Aussie winter places in the summer but then I will have to unpack my boxes... too much trouble!
 
Gemma Cleanslate

Wednesday, January 15, 2014

Myconos Island: A Greek Island in Second Life


By Bixyl Shuftan

Last month around Christmastime, I came across a resident named Artemis (artemisgreece). It turned out she was the owner of a Greek island sim in Second Life: Myconos. Artemis, whom is Greek herself, invited me to take a look at the place, so I went over.

Myconos, located at the Hellenic Island sim, is based on the real life island of Mykonos, which is a little more than thirty square miles and is in the South Aegean Sea between mainland Greece and Turkey. Second Life's Myconos is smaller, but has much of its Greek charm.

The entrance point takes one next to it's travel agency. At the time, there was a Christmas tree there, but it was removed after the holidays. Artemis showed me around, the two of us going down the town streets. Among one of the first places she showed me was one of the Eastern Orthodox churches, based on a real one on the real life island. "See how peculiar it is?" Artemis asked me, "no corners, no wood. Just plaster." The inside had a number of Christian images.

Our next stop was at a tavern near the ocean. Approaching it, we were greeted, "Welcome to KoutoukiTaverna." The building itself was used to store wine cask with most of the seating outside, reflecting that on the real life island, it doesn't rain much. There were a number of tables set up, each with some food and wine. There was a little space between them for dancing, and a small band area where people could play some instruments, a guitar, an electronic organ, and something native-looking in the middle chair. Artemis pointed to the middle one, "Bouzouki, a Greek instrument." She explained they were first made in ancient times.

We continued to go about the town, walking down it's streets. Artemis commented, "narrow streets with bougamvilleas, all white and blue." She stated this was a common sight on Mykonos in real life, "small houses with teraces." We then came across a tiny church, "and orthodox churches all around." This was the smallest in town, probably designed to seat less than a dozen people.

Going further, we came across an arm wrestling table, then another tavern next to a creek with a recreation area with swings, a volleyball court that could keep score, an outdoor bar, and winsurfers and lounge chairs to sun oneself in.There was also a backgammon game on the beach.

Artemis and I soon parted, but I went back later. Going about this second time, I noticed other details that added to the atmosphere of the place. There were shops, such as the ice cream place with cookies and cakes as well. There was an occasional "artificial avatar" about to keep the place from looking empty. There were also local stalls where fruits and veggies as well as meat still on the hook and a bit bloody were on display.  Across the island, the radio streams play a mix of rock and Greek music. One can be hearing a man singing in Greek one moment, and a few steps to the left be listening to "Green Day."


The place was well done. A nice tribute to the island it reflects. One can look up information about the real island at:  http://en.wikipedia.org/wiki/Mykonos.

"Thank you soooo much for coming here. you are welcome any time.  After all Greeks are famous for their hospitality."

Hellenic Island (13/202/23)

Bixyl Shuftan

Monday, January 6, 2014

Two Coastal Retreats: Belegaer and the Island of Armenelos

By Grey Lupindo

I started the new year with a trip to two connected sims, Belegaer and the Island of Armenelos.   Both are part of the award-winning Calas Galadhon Park.    Belegaer, located at BELEGAER, BELEGAER (32, 75, 21), is an open water retreat that has a number of hidden surprises within its borders.   While exploring there, I saw a nearby villa.  It was so beautiful that I knew I had to visit it, too.    The villa is located at The Island of Armenelos, ARMENELOS (146, 106, 21).
         I found these two jewels of SL when I visited the main sim, Calas Galadhon Park in December.    Created in January, 2010, by SL residents Tymus Tenk and Truck Meredith, Calas is an 11 region estate.  My friend and fellow reporter Gemma Cleanslate reported about this magical place in “A Wintery Favorite:  Calas Galadhon Park”, published December 13, 2013.     During my visit there I saw posters for Belegaer and the Island of Armenelos.   Unlike the active and busy winter sims, Belegaer and the Island of Armenelos are warm weather sites with an emphasis on quiet beauty. 
        At the landing point for Belegaer I found the “Blackspot”, an ancient sailing ship that may be haunted, and a small kayak that is available for anyone to use.    The “Blackspot”, like many places on Belegaer, has dance balls ready for couples to use.    But I didn’t want to spend any time exploring the ship.   I was eager to try out the kayak and see the other sights.
       The kayak was a perfect fit, and I was soon out in the open water.   The ambiance is wonderful here.  Sea gulls and pelicans call out as they fly by.  The sound of crashing waves alerts you to the danger of getting too close to the rocks.    I’m sure I heard a pair of humpback whales, too.             
      Although kayaking on the water was serene, the outcropping of rocks near land was more inviting to me.    Ignoring the danger, I headed toward them.   At one point I was hung up on a reef, but I quickly floated free.     I guided the kayak through an arch and was pleasantly surprised to find a beautiful garden near the shore. 
     I left the kayak and waded ashore.  At first all I saw was the garden, but I kept exploring.   On the other side I found many hidden treats, like benches for relaxing and great places to snap pictures.   Bird watching is great here, too. 
      Tucked away on the far side of the garden is a private pool that would be perfect for couples.   Nearby I found a picnic blanket with a basket of goodies and a nice vintage wine.   Dance balls are located in many spots, often concealed in statutes of birds or sea lions.    Although the area seemed small at first, the path winds up and around in a way that makes it feel bigger. 
       When it started to get dark I stopped exploring and tried to find my way back to the kayak.    By the time I found my landing spot, the kayak was gone.    While I was scrambling over the rocks, I slipped and fell into the water.  What a happy accident that turned out to be!  Under the water is another beautiful park.  I swam with some fish and looked around a bit.  Because it was now very dark, I opted to teleport out and come back another time to visit the villa.       
        When I returned to explore the Island of Armenelos, I teleported in at The Island of Armenelos, ARMENELOS (146, 106, 21).  At the landing point I was greeted by Shelly the sea lion, who was looking for a treat.    After I fed her, I walked up the stone steps toward the villa.
         At the first landing I came to a dance area near a colorful fountain.    The opulence and beauty of this sim is evident immediately.   As I continued up the long set of steps, I found a number of decorative mosaic tiles on the landings.  There are scenes of dolphins, turtles, a swordfish, and other marine life.
        At the top of the steps are apartments that are open for exploring.   There are no rentals here.  Visitors are free to walk inside the villas without worrying about invading anyone’s privacy.   There are many apartments connected by narrow passages and stucco stairs.    I had a great time exploring in and around the many villas.
        Outside many of the apartments and on some larger patios are chairs where visitors can relax in the sunshine.   I met resident DowJones Fullstop when I stopped to have a cup of coffee.   Fullstop often comes to this and other Calas sites.   He told me about the skating and other activities that can be found here.     
         I was impressed by the unique and detailed interiors that can be seen inside the apartments.  When I was talking to Fullstop, he had remarked about how realistic the site looks.   I agree with his observation.   Tenk and Meredith have added many unique items that make this site special.   For example, in one apartment a small oscillating fan sits on a table and cools the room.   Other villas have pet cats inside while birds chirp on the ledges outside.            
         On their website, Tenk and Meredith state that these sites are their gift back to the residents of SL.    Although they accept donations to help with the operational costs, the donation boxes are limited and located only at the entrances to the sims.    Tenk and Meredith have created a perfect place for anyone who wants to enjoy some quiet time on the sea or relax at a seaside villa.     

Grey Lupindo